Denoise/Grain Removal Tool

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nerval
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Denoise/Grain Removal Tool

#1

Post by nerval » Sun Mar 11, 2018 5:01 pm

It would be really great to have a grain removal tool in Fusion just like Nuke's Denoiser Node. The Remove Noise node in Fusion just doesn't do the trick. I know we can always count on third party plug-ins or apps to get the job done, but I really wanted to have it without the need to spend almost the price of a Fusion Studio license in a plug-in like NeatVideo just to deal with grain!

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ChristopherNodal
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Re: Denoise/Grain Removal Tool

#2

Post by ChristopherNodal » Wed Mar 14, 2018 7:34 pm

nerval wrote:
Sun Mar 11, 2018 5:01 pm
I really wanted to have it without the need to spend almost the price of a Fusion Studio license in a plug-in like NeatVideo just to deal with grain!
Really?

If I may express my opinion. "Just to deal with grain" properly is not so trivial that you don't need specialist tools for it. A good tool for "just to deal with grain" is capable of saving you much more than the cost of a NeatVideo license.

It's not that NeatVideo almost costs as much as Fusion Studio. It's that Fusion Studio costs almost as little as NeatVideo. Which is wild.

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Re: Denoise/Grain Removal Tool

#3

Post by JPDoc » Mon Mar 26, 2018 3:59 am

Also, I'd add that in my experience a lot of Nuke users buy NeatVideo and use it instead of the built in one. Neat is by far the best de-noise programme I've ever seen and well worth the money, I use it on every job.

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Re: Denoise/Grain Removal Tool

#4

Post by statixvfx » Mon Mar 26, 2018 5:21 am

+1 for Neatvideo, hands down the best de-noiser in the industry.

If you're interested in something free and works with fusion, I put together a simple denoiser using median/average and oflow :
https://github.com/statixVFX/stx_tools

It works best on simpler scenes, and if you combine it with CG renders you can get some surprisingly smooth results if you denoise the right AOVs.
Image

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intelligent machine
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Re: Denoise/Grain Removal Tool

#5

Post by intelligent machine » Mon Mar 26, 2018 6:31 am

+1 for NeatVideo
It is all I ever use. I think I profited off the first use of it compared to tools I 'tried' to use prior to it.

It also serves as a confidence-booster when you show up to a ultra low-budget indie film set and see the lighting setup for the night shoot in the woods with a cheap DSLR camera...

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nerval
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Re: Denoise/Grain Removal Tool

#6

Post by nerval » Mon Mar 26, 2018 8:00 am

ChristopherNodal wrote:
Wed Mar 14, 2018 7:34 pm
Really?

If I may express my opinion. "Just to deal with grain" properly is not so trivial that you don't need specialist tools for it. A good tool for "just to deal with grain" is capable of saving you much more than the cost of a NeatVideo license.

It's not that NeatVideo almost costs as much as Fusion Studio. It's that Fusion Studio costs almost as little as NeatVideo. Which is wild.
I know how good NeatVideo is and I use it myself at work. I also know that Fusion's price tag is insanelly low for what it does and can't even be compared to anything else in the market. But I'm aiming the solo artist like me who do small budget projects at home in a third world country. And I would be happy if Fusion have at least a decent denoiser.

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Re: Denoise/Grain Removal Tool

#7

Post by ShadowMaker SdR » Mon Mar 26, 2018 1:28 pm

But I'm aiming the solo artist like me who do small budget projects at home in a third world country.
I do sympathize with that, but what kind of small budget are we talking about here?
What are these projects shot on? If they're shot on anything else but a smartphone, then *something* has been paid to get access to these cameras.
I don't imagine your computer is only 200$ is it? Otherwise it couldn't even run Fusion.
So it's very hard to imagine that the price of NeatVideo can't be found anywhere - even in those small budgets. But then again, I'm not in 3rd world country, so I really don't know about this.

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nerval
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Re: Denoise/Grain Removal Tool

#8

Post by nerval » Wed Mar 28, 2018 3:23 pm

ShadowMaker SdR wrote:
Mon Mar 26, 2018 1:28 pm
I do sympathize with that, but what kind of small budget are we talking about here?
What are these projects shot on? If they're shot on anything else but a smartphone, then *something* has been paid to get access to these cameras.
If I told you how the VFX industry works around here you would probably cry... :D
ShadowMaker SdR wrote:
Mon Mar 26, 2018 1:28 pm
I don't imagine your computer is only 200$ is it? Otherwise it couldn't even run Fusion.
I don't know how much does my computer cost today. But It is a i5 4th generation with a NVidia GT630 as my GPU and 16GB RAM with NO SSD drives, just a standard 7200 RPM 1TB HD. A 5/6 years old budget machine. ;)

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Re: Denoise/Grain Removal Tool

#9

Post by Lester » Sat Aug 31, 2019 8:54 pm

If you have Fusion through a Davini Resolve license you can always use the excellent temporal and normal noise reduction in resolve. You'll need to round trip it with a render to EXR or something and re-import it for fusion, which is a bit of a hassle, but you'll get very good results.

Besides a good regular denoiser in Fusion, I'd love to see an implementation of the new Intel Open Image Denoiser built for denoising raytraced images. It's in the new Blender compositor (experimental build 2.81), and wow is it good. It uses a Normal and Albedo pass to assist in denoising the beauty pass, and I have never seen anything else do such an amazing job with so few samples. Would be great to be able to import and export from Blender or another program and plug in the passes in a node within Fusion that used this AI denoiser.


Last edited by Lester on Sun Sep 01, 2019 8:20 pm, edited 4 times in total.

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Chad
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Re: Denoise/Grain Removal Tool

#10

Post by Chad » Sun Sep 01, 2019 4:05 pm

Lester wrote:
Sat Aug 31, 2019 8:54 pm

If you have Fusion through a Davini Resolve license you can always use the excellent temporal and normal noise reduction in resolve. You'll need to round trip it with a render to EXR or something and re-import it for fusion, which is a bit of a hassle, but you'll get very good results.

Resolve's temporal denoise doesn't work at all if you don't have head/tail to sample from. It doesn't error, it just doesn't do anything. When you export a clip to Fusion from Resolve using VFX Connect, you can't send head and tail. Likewise, compound clips lose head and tail. It's a shame they don't account for something that they build into the design of their software.