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3D transform preview control spaces

Moderator: Chad

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Chad
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3D transform preview control spaces

#1

Post by Chad » Sun Aug 28, 2016 11:44 am

Want to be able to choose between local, screen, and world coordinate systems when modifying in the viewers.

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Re: 3D transform preview control spaces

#2

Post by JPDoc » Sun Aug 28, 2016 12:10 pm

YES YES YES. This for me is probably the biggest single issue in terms of huge amounts of unecessary work on projects. Trying to line up 3D objects and moves in complex scenes, particularly the rotations, is a bit of a pain in Fusion, especially if you're used to pretty much any other 3D system (Maya, Blender, Soft etc etc) where local and world space is selectable. As part of this an option to move the pivot to the centre of an object in a 3D transform without having to find it yourself would be whizzo. I do realize this would need a bit of thought, particularly for an object with a lot of 3D transforms acting on it. I guess it might even need each transform to have it's own selectable pivot centre or something like that . . .

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Firebird
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Re: 3D transform preview control spaces

#3

Post by Firebird » Mon Aug 29, 2016 4:52 am

Absolutely needed as its sill a pain working in the 3d environment when coming from a 3d DCC and being used to that controls.

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jirka
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Re: 3D transform preview control spaces

#4

Post by jirka » Mon Aug 29, 2016 7:19 am

Plus on on this. Whould be great to have something simple for switching those. Like w for move, with shift+W fow cycling between world, local and screen.

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RBemendo
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Re: 3D transform preview control spaces

#5

Post by RBemendo » Thu Sep 07, 2017 3:26 pm

Completely agree, just ran into this and couldn't believe there wasn't a solution.

caspardavidfriedrich
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Re: 3D transform preview control spaces

#6

Post by caspardavidfriedrich » Sun Sep 10, 2017 3:54 am

Plus one