YES YES YES. This for me is probably the biggest single issue in terms of huge amounts of unecessary work on projects. Trying to line up 3D objects and moves in complex scenes, particularly the rotations, is a bit of a pain in Fusion, especially if you're used to pretty much any other 3D system (Maya, Blender, Soft etc etc) where local and world space is selectable. As part of this an option to move the pivot to the centre of an object in a 3D transform without having to find it yourself would be whizzo. I do realize this would need a bit of thought, particularly for an object with a lot of 3D transforms acting on it. I guess it might even need each transform to have it's own selectable pivot centre or something like that . . .
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Plus on on this. Whould be great to have something simple for switching those. Like w for move, with shift+W fow cycling between world, local and screen.