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UI: Pie Or Marking Menus

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Kristof
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UI: Pie Or Marking Menus

#1

Post by Kristof » Thu Sep 01, 2016 4:47 am

As an example:

"W_hotbox is basically a fully customisable ‘favourites menu’ that pops up for as long as you press the shortcut and disappears as soon as you release. The buttons that make up the menu represent python scripts and change depending on you selection. The 'Hotbox Manager' offers you an user friendly interface which allows you to add new buttons on the fly. Those buttons are directly accessible via buttons that appear in the menu under your cursor."

You need something like this if you're working with a very stripped down layout, so it would go hand in hand with hidden panels etc.


http://www.nukepedia.com/python/ui/w_hotbox

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Chad
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Re: UI: Pie Or Marking Menus

#2

Post by Chad » Thu Sep 01, 2016 7:37 am

MayaFusion? Patent expired, so can probably uncomment it now. :)

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Re: UI: Pie Or Marking Menus

#3

Post by Farmfield » Thu Sep 01, 2016 1:51 pm

The implementation, as he demo's it, is pretty badass. Haven't used Maya that much over the years and I never got very into the hotbox - but as this is setup, oh, that's pretty helpful.

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Re: UI: Pie Or Marking Menus

#4

Post by miaz3 » Fri Sep 02, 2016 5:59 am

ctrl+backspace or tab is enough for me ;)

To relate this vid, Hugo Léveillé made a course on fxphd last year with this approach.
I buy her classes along the course of Michael Morehouse (PYT101 & PYT201) because I spent a prod on nuke :ugeek:

so anyways,

++

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Re: UI: Pie Or Marking Menus

#5

Post by Kenzor » Fri Sep 02, 2016 8:03 am

ctrl+backspace or tab is enough for me too

though it would help if the fusion tools selection was at least context sensitive to the different pipes.

Filters Only particle tools if your connecting after a particle node.
Only 3d tools if you're connecting after a 3d node etc

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SecondMan
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Re: UI: Pie Or Marking Menus

#6

Post by SecondMan » Fri Sep 02, 2016 8:25 am

Kenzor wrote:ctrl+backspace or tab is enough for me too

though it would help if the fusion tools selection was at least context sensitive to the different pipes.

Filters Only particle tools if your connecting after a particle node.
Only 3d tools if you're connecting after a 3d node etc
Interesting idea, but perhaps not very practical. I'd hate to have to get out of the Add Tool dialog, deselect my last 2D tool, go back into Add Tool, every time I wish to build something with a different type of tools.

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Re: UI: Pie Or Marking Menus

#7

Post by Kristof » Fri Sep 02, 2016 12:50 pm

miaz3 wrote:ctrl+backspace or tab is enough for me ;)

To relate this vid, Hugo Léveillé made a course on fxphd last year with this approach.
I buy her classes along the course of Michael Morehouse (PYT101 & PYT201) because I spent a prod on nuke :ugeek:

so anyways,

++
But I don't see it as a replacement for CTRL+ SPACE. This will allow you to trigger code that can do more than just adding a node. To do more complex stuff in an intuitive way and without have to leave the flow editor with your mouse.

The AddTool script has it's own merits. Maybe adding weights to tools could be an interesting addition to that script.

Thanks for the link, I'll check it out.

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SecondMan
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Re: UI: Pie Or Marking Menus

#8

Post by SecondMan » Fri Sep 02, 2016 4:16 pm

Kristof wrote:Maybe adding weights to tools could be an interesting addition to that script.
http://www.comp-fu.com/2013/07/add-tool ... or-fusion/

Have a ball! :D

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Kristof
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Re: UI: Pie Or Marking Menus

#9

Post by Kristof » Sat Sep 03, 2016 12:45 am

SecondMan wrote:
Kristof wrote:Maybe adding weights to tools could be an interesting addition to that script.
http://www.comp-fu.com/2013/07/add-tool ... or-fusion/

Have a ball! :D
Oh sweet! Taa :)

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miaz3
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Re: UI: Pie Or Marking Menus

#10

Post by miaz3 » Sun Sep 04, 2016 4:17 am

But I don't see it as a replacement for CTRL+ SPACE. This will allow you to trigger code that can do more than just adding a node. To do more complex stuff in an intuitive way and without have to leave the flow editor with your mouse.
Yes, of course. I see it that way too.
But in time I prefer less and less customize shortcuts.
It depend on which prod to define the tools already tweaked by default on the user settings.

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Re: UI: Pie Or Marking Menus

#11

Post by botanik » Sun Sep 04, 2016 10:09 am

Pie menu add-on for Blender
https://wiki.blender.org/index.php/Dev: ... /Pie_Menus