Native third party renderers for Fusion

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intelligent machine
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Re: Native third party renderers for Fusion

#16

Post by intelligent machine » Sun Sep 15, 2019 12:13 pm

I can only vote for a GPU render engine that supports macOS & Metal 2.
So far that I'm aware of this is limited to Radeon Pro Render (but not fully)
Octane (coming soon ++ 1 to 2 years)
Redshift (coming soon)


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Re: Native third party renderers for Fusion

#17

Post by Chad » Sun Sep 15, 2019 1:42 pm

True. GPU support is probably not ideal anyway. CPU rendering would be easier to integrate and would be less fragile.

Resolve's GPU support is terrible as of today. Let's not make it worse.


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Re: Native third party renderers for Fusion

#18

Post by French_Fry » Mon Sep 16, 2019 9:01 am

SirEdric wrote:
Sun Sep 15, 2019 10:47 am
Chad wrote:
Sun Sep 15, 2019 8:08 am

CyclesFusion

I'd vote for EeveeFusion for sure!...:-)

Yep! I think Eevee would work well on 2 fronts:
-high quality 3D, which Fusion needs at this point.
-speed and interactivity, which is line with Fusion philosophically

The 3rd party renders liike redshift would be nice, but take the compositing into another place. ( which would be cool, but different). But a fast viewport engine like eevee would stay in line with the way people use Fusion ( fast, quick interations, more control on the art).
That said, Redshift is working on a RT renderer... it's not even in alpha yet, but I think they're seing the writing on the wall and working on that front now as well.


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Re: Native third party renderers for Fusion

#19

Post by andromeda_girl » Wed Nov 06, 2019 8:12 am

anybody know where this leaves something like eddy?
i know fusion's particles outperform nuke's but eddy in fusion would still be amazing to have, or just plain vdb importing.
[possibly off topic here]