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[Submission] Redshift Utilities  [SUBMITTED]

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Midgardsormr
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[Submission] Redshift Utilities  [SUBMITTED]

#1

Post by Midgardsormr » Tue May 26, 2020 6:52 pm

A collection of Redshift utility tools. Includes the RS Camera Extractor v3 (dependency), RsPhotographicExposure (dependency), and RsVectorFlipper.

Contents

The RS Camera Extractor reformats the camera transform metadata contained in Redshift EXRs into a format usable by a Camera3D node. This atom includes the fuse itself and also a Camera3D Default file that has the necessary expressions pre-loaded in setting S6.

RsPhotographic Exposure emulates the Photographic Exposure post-processing available in the Redshift render buffer. This post-processing is not typically applied to individual AOVs, so in order to make a complete back-to-beauty composite, it is necessary to apply the settings afterward. The tool can read Redshift metadata to set the exposure automatically, or it can be dialed in by hand. Also includes three additional tonemapping algorithms.

RsVectorFlipper conforms Redshift's vector AOVs, such as normals and world position, to match Fusion's standards, so vector-aware tools like VolumeMask and Shader will function correctly.

Changelog

v3.0 - 26.may.2020
  • First public release. Version # synchronized to highest version of included tools.

Atom file contents:

Code: Select all

Atom {
	Name = "Redshift Utilities",
	Category = "Tools",
	Author = "Bryan Ray",
	Version = 3,
	Date = {2020, 5, 26},
	Description = [[<p>A collection of tools to make working with Redshift renders easier. This package contains:</p>


<ul>
	<li>Redshift Camera Extractor. Makes it easy to control a Camera3D using image metadata from a Redshift render.</li>
	<li>A Camera3D Default file for use with the Camera Extractor. </li>
	<li>Redshift Photographic Exposure. Match the appearance of the Redshift post-processing in comp.</li>
	<li>Redshift Vector Flipper. Conform normals and position AOVs to Fusion's preferred format.</li>
</ul>

<h3>Usage</h3>
<p><strong>Camera Extractor:</strong> Plug any Redshift AOV Loader into the input of the RS Camera Extractor node. Select the DCC that rendered the image with the Mode switch. Create a Camera3D node and switch to the S6 preset. Connect the main output of RS Camera Extractor to the ImageInput of the Camera3D node. The camera will automatically inherit the transforms from the render's metadata.</p>
<p><strong>Photographic Exposure:</strong> Place the node after your pre-composited CG. If the Photographic Exposure settings were adjusted prior to rendering, The Use Metadata switch will often automatically configure the node to match those settings. Otherwise, adjust the parameters to taste—documentation is available in the tool's comments.</p>
<p><strong>Vector Flipper:</strong> Connect any 3d vector AOV (normals, world position) to the Vector Flipper and choose the DCC that rendered the image with the Mode switch. If you need to flip the RGB channels, tick the 'Affect RGB' checkbox.]],
	Donation = {
		URL = [[https://www.paypal.me/BryanRayVFX]],
		Amount = "$5 USD",
	},

	Deploy = {
		"Macros/Redshift/RsVectorFlipper.setting",
	},
	Dependencies = {
			"com.MuseVFX.RSCameraExtractor",
			"com.MuseVFX.RsPhotographicExposure",
	},
}

Atom directory:
com.MuseVFX.RedshiftUtilities.zip
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SecondMan
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Re: [Submission] Redshift Utilities

#2

Post by SecondMan » Tue May 26, 2020 8:16 pm

Submitted! Please check if everything works as intended :cheer:

Thanks!

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Midgardsormr
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Re: [Submission] Redshift Utilities

#3

Post by Midgardsormr » Wed May 27, 2020 6:53 am

Yep, everything works exactly as I expected it to! Thanks for the suggestion!