[Submission] se_SplitComp  [SUBMITTED]

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SirEdric
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[Submission] se_SplitComp

#1

Post by SirEdric » Sat Mar 10, 2018 11:52 pm

se_SplitComp

Split the current comp into segments and send those segments to the default Render Manager.

Especially helpful if you run into memory issues during rendering long comps.

By splitting the comp into segments, Fusion is forced by the RenderManager to close and re-load the comp after a segment is finished, thus freeing memory.
se_SplitComp_v10.png
Rendermanger on
Connect either to the RenderManager on your machine (localhost) or to any other Rendermanger by typing it's name or IP into this field and hitting re-connect.
The status field on the bottom of the interface will inform you if the connection was successfull.

Comps Name
The name and path of the currently processed comp.
If the comp has not been saved yet, save it or switch to another comp. Hit re-fresh to scan the comp again.

Render Start Frame
Initially derived from your Comp's RenderRange. This can be changed manually to specify a different range.

Render End Frame
Initially derived from your Comp's RenderRange. This can be changed manually to specify a different range.

Total Frames
Calculated based on Render Start Frame and Render End Frame. Read Only.

Frames per Segment
Specify the desired length of each segment here. Number of Segments will be calculated.
Activate the checkbox on this element to be able to edit this value.

Number of Segments
Specify the desired number of segments here. The length of each segment will be calculated.
Activate the checkbox on this element to be able to edit this value.

Code: Select all

Atom {
	Name = "SplitComp",
	Category = "Scripts/Comp",
	Author = "Eric 'SirEdric' Westphal",
	Version = 1,
	Date = {2018, 3, 11},
	Description = [[<h3 align="center"><sup>&#91;se&#93;</sup>SplitComp</h3><p align="center">Split the current comp into segments and send those segments to the default Render Manager.<br><br>

Especially helpful if you run into memory issues during rendering long comps.<br>
By splitting the comp into segments, Fusion is forced by the RenderManager to close and re-load the comp after a segment is finished, thus freeing memory.]],
	Donation = {
		URL = [[https://www.paypal.me/SirEdric]],
		Amount = "€5.00",
	},

	Deploy = {
		"Scripts/Comp/SirEdric/se_SplitComp.lua",
	},
}
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Last edited by SirEdric on Sun Mar 11, 2018 6:13 am, edited 1 time in total.

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Greg Bovine
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Re: [Submission] se_SplitComp

#2

Post by Greg Bovine » Sun Mar 11, 2018 5:24 am

Hi SirEdric.

Nice tool!

I wanted to mention that there is a case sensitivity issue on the Deploy path in your atom. The "Comp" part of the filepath needs to go from lower case to be capitalized like:

Code: Select all

"Scripts/Comp/SirEdric/se_SplitComp.lua",

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SirEdric
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Re: [Submission] se_SplitComp

#3

Post by SirEdric » Sun Mar 11, 2018 6:10 am

Ahhrg...I did it again!
Thanks for the heads up, Greg!

Updated the original post.

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Re: [Submission] se_SplitComp  [SUBMITTED]

#4

Post by SecondMan » Wed Mar 14, 2018 11:20 am

And submitted! :cheer:

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SirEdric
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Re: [Submission] se_SplitComp

#5

Post by SirEdric » Wed Mar 14, 2018 1:56 pm

Yayyyyhh!

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tim12ee
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Re: [Submission] se_SplitComp

#6

Post by tim12ee » Sun Oct 14, 2018 12:34 am

fusion free can not be used
Is there a solution?
捕获.PNG
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SirEdric
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Re: [Submission] se_SplitComp

#7

Post by SirEdric » Sun Oct 14, 2018 1:13 am

Fusion free does not support network rendering.
The solution is to shell out 300 bucks for the full version...:-)

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tim12ee
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Re: [Submission] se_SplitComp

#8

Post by tim12ee » Sun Oct 14, 2018 2:43 am

Ok
Thank you

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Re: [Submission] se_SplitComp

#9

Post by pingking » Sun Oct 14, 2018 7:21 am

But you can render with the internal render manager in the free version. So, it would be nice if the script could also work on the free version