[Update] Toolbar for Fusion 16 Viewer  [SUBMITTED]

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[Update] Toolbar for Fusion 16 Viewer

#1

Post by Movalex » Sat May 25, 2019 12:21 pm

Hi!
This is a viewer toolbar replica for Fusion 16, in case you missed for fancy mask buttons and instant fit/100% buttons, DoD etc.
Not all original tools are implemented: no normalise or SMR buttons. But those shown at the screenshot are working as expected. At least they should to.
It is set up to left view initially, but you can switch between left and right viewer with buttons.
This toolbar is based on Andrew Hazelden's UI Toolbar sample script, I just mapped some buttons. First it checks if any 2D tool is loaded to the viewer.
Config file is set to SHIFT_ALT_T shortcut. UI opens on mouse pointer position. Hope now your Fusion16 workflow will be less painful
Image

https://gitlab.com/WeSuckLess/Reactor/t ... .Toolbar16

UPDATED to latest screenshots and tool version 1.41
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Last edited by Movalex on Fri May 31, 2019 3:30 am, edited 4 times in total.

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Re: Toolbar for Fusion 16 Viewer

#2

Post by SecondMan » Sat May 25, 2019 12:55 pm

I don't know if this is utterly awesome or deeply sad... :P

Movalex wrote:
Sat May 25, 2019 12:21 pm

Config file is set to SHIFT_T shortcut.

That's the shortcut that is also used for adding a Transform3D in the nuke2fusion Atom and will cause a conflict. Would you consider a different one?


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Re: Toolbar for Fusion 16 Viewer

#3

Post by Movalex » Sat May 25, 2019 1:00 pm

Sure!
SHIFT_ALT_T is fine?


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Re: Toolbar for Fusion 16 Viewer

#4

Post by SirEdric » Sat May 25, 2019 1:23 pm

SecondMan wrote:
Sat May 25, 2019 12:55 pm

I don't know if this is utterly awesome or deeply sad... :P

It's utterly awesome for the fact that BMD did not castrate that functionality.
(writing this I almost fear that they could reach out for the scalpel right away...:-/)
It's deeply sad for the fact that we are forced to use some (awesome!) hack like this to get our workflow back!


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Re: Toolbar for Fusion 16 Viewer

#5

Post by intelligent machine » Sat May 25, 2019 1:36 pm

This is very nice. Thanks!

Since the paint and spline toolbars are now horizontal and at the top of the views I think I'll modify this for a vertical version with a different hotkey...just because.

Perhaps in the future another companion script can be written that allows the user to manually set the screen location for multiple instances (right/left) and then save that info to a config file along with a flag to toggle between 'at mouse location' or 'at saved locations'.


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Re: Toolbar for Fusion 16 Viewer

#6

Post by SecondMan » Sat May 25, 2019 1:48 pm

Movalex wrote:
Sat May 25, 2019 1:00 pm

Sure!
SHIFT_ALT_T is fine?

I'm not aware of anything that uses that one :)


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Re: Toolbar for Fusion 16 Viewer

#7

Post by SecondMan » Sun May 26, 2019 2:25 pm

Available now in Reactor! Hurray! :cheer:


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Re: Toolbar for Fusion 16 Viewer

#8

Post by Movalex » Mon May 27, 2019 10:28 am

update 1.2:


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Re: [Update] Toolbar for Fusion 16 Viewer

#9

Post by SecondMan » Mon May 27, 2019 10:31 am

Version 1.2 update available in Reactor now! :)


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Re: [Update] Toolbar for Fusion 16 Viewer

#10

Post by Movalex » Tue May 28, 2019 4:43 pm

Version 1.3 adds refresh button, so you can use single UI with multiple compositions
Other features:
* Script now starts even if nothing is loaded to the viewer. You still can add masks and polys
* Left and Right viewers can now have independent setups (LUT, checker, stereo, controls, lock)
* Due to the bug in Fusion16, DoD and RoI settings are global for all viewers, so it is currently impossible to set them per viewer
* If you go to Script -- Edit -- Toolbar16 -- Toolbar16 and change the line 71 from
-- WindowFlags = {FramelessWindowHint = true, },
to
WindowFlags = {FramelessWindowHint = true, },,
you can get this look:
Image
The window becomes frameless, and looks much nicer. This trick does not work in Fusion 9 (yes, I made it backward compatible for no reason :)
https://gitlab.com/WeSuckLess/Reactor/merge_requests/75
Last edited by Movalex on Fri May 31, 2019 3:32 am, edited 1 time in total.

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Re: [Update] Toolbar for Fusion 16 Viewer

#11

Post by SecondMan » Tue May 28, 2019 4:52 pm

Available in Reactor now!

(I just happened to be around) :)


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Re: [Update] Toolbar for Fusion 16 Viewer

#12

Post by JUNE » Tue May 28, 2019 10:52 pm

Fixed the problem of fusion 9 not working, when the window becomes frameless.

fix.png

Code: Select all

WindowFlags = {SplashScreen = true ,  NoDropShadowWindowHint = true, },
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Re: [Update] Toolbar for Fusion 16 Viewer

#13

Post by Movalex » Wed May 29, 2019 3:13 am

Thanks JUNE, this is what I was looking for!

Toolbar16 version 1.4 update
- The window is borderless by default
- Optional setting Windowsflags = {WindowStaysOnTopHint = true} to put the script UI top of all windows, so you can use it on second monitor too (line 72)
- works both in Fusion 9/16 and Resolve16 on Windows or Mac
- added Gamma/Gain button. Since Show Controls option affect gamma/gain UI, controls are toggled on gamma/gain enable

Image

https://gitlab.com/WeSuckLess/Reactor/merge_requests/76
Last edited by Movalex on Fri May 31, 2019 3:33 am, edited 1 time in total.

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Re: [Update] Toolbar for Fusion 16 Viewer

#14

Post by SecondMan » Wed May 29, 2019 10:39 am

And available in Reactor now! :)

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Re: [Update] Toolbar for Fusion 16 Viewer

#15

Post by Movalex » Sat Jun 01, 2019 3:14 pm

Update 1.5 brings
* Guides button (ctrl/cmd+G alternative)
* Multiview (Quad View) button (shift+Q alternative)
Image

https://gitlab.com/WeSuckLess/Reactor/merge_requests/78