
XGlow performs an iterative glow, with kernels based on either exponential growth or the Fibonacci Sequence. It's faster than the existing Exponential Glow macros and has some additional color options.
Controls:
Mode: The Exponential mode spreads faster and generally has a less intense core.
Threshold: Values below the low end of the Threshold will not glow. Values above the high end will glow with maximum strength. There is a gradual falloff of glow strength from high to low.
Gain: Pre-process on the source image. This occurs _after_ the threshold.
Source Saturation: Pre-process on the source image. It doesn't affect the actual source image, but it does modify the color that is used to perform the blurs.
Glow Saturation: Strength of a progressive desaturation of the glow—colors will become more or less intense with each iteration.
Glow Size: The initial blur kernel size. X and Y glow kernels can be unlocked and adjusted separately if desired.
Iterations: The number of glows to perform.
Falloff: The rate at which the brightness of the glow decreases.
Gradient: The glow can be recolored with this control. The first iteration will be the color of the left edge, and the final iteration will _add_ the color of the right edge. The gradient is additive, so you may not wind up with exactly the colors you're expecting.
Glow Only: Turns off the Merge onto the original source image, leaving only the glows.
ChangeLog:
v1.02: Changed glow saturation method. (first Reactor version)
v1.01: Fixed X/Y Blur Size lock feature. Inverted glow mask (no longer an occlusion mask).
v1.00: Initial public release
Development thread:
viewtopic.php?f=17&t=3275
Atom file contents:
Code: Select all
Atom {
Name = "XGlow",
Category = "Tools",
Author = "Bryan Ray",
Version = 1.02,
Date = {2019, 12, 3},
Description = [[<p>XGlow performs an iterative glow, with kernels based on either exponential growth or the Fibonacci Sequence. It's faster than the existing Exponential Glow macros and has some additional color options.</p>
<p><strong>Mode:</strong> The Exponential mode spreads faster and generally has a less intense core.</p>
<p><strong>Threshold:</strong> Values below the low end of the Threshold will not glow. Values above the high end will glow with maximum strength. There is a gradual falloff of glow strength from high to low.</p>
<p><strong>Gain:</strong> Pre-process on the source image. This occurs _after_ the threshold.</p>
<p><strong>Source Saturation:</strong> Pre-process on the source image. It doesn't affect the actual source image, but it does modify the color that is used to perform the blurs.</p>
<p><strong>Glow Saturation:</strong> Strength of a progressive desaturation of the glow—colors will become more or less intense with each iteration.</p>
<p><strong>Glow Size:</strong> The initial blur kernel size. X and Y glow kernels can be unlocked and adjusted separately if desired.</p>
<p><strong>Iterations:</strong> The number of glows to perform.</p>
<p><strong>Falloff:</strong> The rate at which the brightness of the glow decreases.</p>
<p><strong>Gradient:</strong> The glow can be recolored with this control. The first iteration will be the color of the left edge, and the final iteration will _add_ the color of the right edge. The gradient is additive, so you may not wind up with exactly the colors you're expecting.</p>
<p><strong>Glow Only:</strong> Turns off the Merge onto the original source image, leaving only the glows.</p>
WSL Development thread:
<a href="https://www.steakunderwater.com/wesuckless/viewtopic.php?f=17&t=3275">https://www.steakunderwater.com/wesuckless/viewtopic.php?f=17&t=3275</a>]],
Donation = {
URL = [[paypal.me/BryanRayVFX]],
Amount = "$2 USD",
},
Deploy = {
"Fuses/Blur/MT_XGlow.Fuse",
},
}