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Shadertoys

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JiiPii
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Shadertoys

#1

Post by JiiPii »

Hi,

we (nmbr73 & JiPi) would like to introduce you to our 50Toys Of Shaders atom package. For joint development we used a Github (https://github.com/nmbr73/Shadertoys) to finally create an atom with which the converted shadertoys (Shadertoy.com) can be used as fuses in Davinci / Fusion. Additional information is available there and each fuse has its own page, which can also be accessed directly from the fuse using a button.
The package includes a wide variety of shaders. There are 9 categories. We have tested all shaders in the four systems available to us (Windows Cuda, Windows OpenCl, Mac metal, Mac OpenCL)

We hope you have as much fun playing with it as we have while building and we look forward to your feedback.
com.JiPi.Shadertoys.zip
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intelligent machine
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Re: Shadertoys

#2

Post by intelligent machine »

Very nice!

Is this one included?
https://www.shadertoy.com/view/MtGSzh#

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JiiPii
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Re: Shadertoys

#3

Post by JiiPii »

@intelligent machine

No not yet. A quick look did not reveal any job killers. I will put the cute shader on the ToDo.


PS:
The conversion was done quickly and runs in the fragment shader in fusion. Like all shaders that use a noise texture, it is difficult to really hit them because you don't have access to the original files, but it is already close. Now the fuse installation is still missing.


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nmbr73
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Re: Shadertoys

#4

Post by nmbr73 »

intelligent machine wrote: Wed Jun 02, 2021 6:55 am Is this one included?
https://www.shadertoy.com/view/MtGSzh
There are hundreds of shaders on Shadertoy.com so here is little chance that a particular shader has been included. But thanks for asking & FYI: on Shaders/OVEVIEW.md you can check the thumbnails for a specific shader - or you might want to do a text search for the ID part of the URL on Shaders/README.md.

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JiiPii
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Re: Shadertoys

#5

Post by JiiPii »

@intelligent machine

I converted the shader and put it in a fuse. There is an interesting code problem in the shader. Here is the link to the github page : https://github.com/nmbr73/Shadertoys/bl ... rSphere.md

When you click on the large screenshot you get to the fuse.

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intelligent machine
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Re: Shadertoys

#6

Post by intelligent machine »

@JiiPii Really cool! Thanks!

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Re: Shadertoys

#7

Post by SecondMan »

This looks fantastic! What a fun submission!

Sorry for my delayed response and getting this in Reactor, I've been otherwise engaged, let's say, but I'll get to this as soon as possible.

Cheers!

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nmbr73
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Re: Shadertoys

#8

Post by nmbr73 »

I was starting to get a little worried about what we were doing wrong ... so thanks @SecondMan for your reply.
And @JiiPii is already on his way to make it 100 toys of shaders :lol: