Resolve Scripting Essentials

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AndrewHazelden
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Re: Resolve Scripting Essentials

#61

Post by AndrewHazelden » Thu Dec 13, 2018 4:45 pm

pixelstuff wrote:
Thu Dec 13, 2018 3:31 pm
Really useful, I will play with some of those color options, I didn't think about html.
@pixelstuff I just uploaded an HTML based rendering tech demo called the PipePixelFont to the WSL UI manager thread. I posted this example so you can see how the CSS background-image tag can be used to add style tags in real-time to your ui:TextEdit UI elements.

If you look at the code in the "UI-Manager-PipePixelFont-GUI-Demo.zip" demo you might notice that the resizable background "node view" like grid texture was done using old-school HTML + CSS with a "background-image" tag:

Code: Select all

	<style>
		body { background-image: url('grid.png') }
	</style>

This approach unlocks some really cool things like multi-layered graphics in a GUI that a lot of people might never have expected to be possible inside of UI Manager. It also shows how UI Manager is a big step up from the previous IUP GUI building system in Fusion 7. :)

pixelstuff
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Re: Resolve Scripting Essentials

#62

Post by pixelstuff » Sun Jan 27, 2019 12:14 pm

fu:ToggleUtility('SVGImport')


Thanks for providing these examples really helped. Is there a way to prevent the file open browser and directly reference a file or does this command link to a separate script? and would that script be available to see the lua code? to be able to update it in this way?

ConorBowes
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Joined: Mon Jan 07, 2019 3:41 pm

Re: Resolve Scripting Essentials

#63

Post by ConorBowes » Mon Feb 04, 2019 4:26 pm

Does anyone know of a way to add a job to the render queue for Deliver tab for remote rendering? I have been able to get the job added quite easily, but I cannot find a way to make it added with the remote renderer.