About Gradient for Fuse

User avatar
JUNE
Fusioneer
Posts: 188
Joined: Wed Aug 06, 2014 5:45 am
Been thanked: 6 times
Contact:

About Gradient for Fuse

#1

Post by JUNE » Tue Dec 19, 2017 9:02 pm

Have any information or Fuse's format about it?

By the way, fast noise's gradient can't float! is bug? (Fusion 7.01.1457)
QQ截图20171220125907.jpg
You do not have the required permissions to view the files attached to this post.

User avatar
Dunn
Moderator
Posts: 474
Joined: Mon Aug 04, 2014 4:27 am
Location: Hamburg, Germany
Been thanked: 2 times
Contact:

Re: About Gradient for Fuse

#2

Post by Dunn » Wed Dec 20, 2017 3:00 am

Here’s the Gradient Fuse: https://www.steakunderwater.com/VFXPedi ... t_Tutorial
;)

User avatar
ShadowMaker SdR
Fusionista
Posts: 558
Joined: Sun Sep 21, 2014 6:17 am
Been thanked: 3 times

Re: About Gradient for Fuse

#3

Post by ShadowMaker SdR » Wed Dec 20, 2017 3:08 am

I don't know about Fusion 7, but in 9, if you choose negative or overbright values, the gradient will accomadate this without any problem.

Code: Select all

{
	Tools = ordered() {
		FastNoise1 = FastNoise {
			CtrlWZoom = false,
			Inputs = {
				GlobalOut = Input { Value = 500, },
				Width = Input { Value = 1920, },
				Height = Input { Value = 1080, },
				Depth = Input { Value = 4, },
				["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
				Type = Input { Value = 1, },
				Gradient = Input {
					Value = Gradient {
						Colors = {
							[0] = { -1, -1, -1, 1 },
							[1] = { 2.0078431372549, 2.0078431372549, 2.0078431372549, 1 }
						}
					},
				},
			},
			ViewInfo = OperatorInfo { Pos = { 110, 16.5 } },
		}
	}
}

User avatar
JUNE
Fusioneer
Posts: 188
Joined: Wed Aug 06, 2014 5:45 am
Been thanked: 6 times
Contact:

Re: About Gradient for Fuse

#4

Post by JUNE » Wed Dec 20, 2017 6:30 am

Dunn wrote:
Wed Dec 20, 2017 3:00 am
Here’s the Gradient Fuse: https://www.steakunderwater.com/VFXPedi ... t_Tutorial
;)
thank you very much :D

User avatar
JUNE
Fusioneer
Posts: 188
Joined: Wed Aug 06, 2014 5:45 am
Been thanked: 6 times
Contact:

Re: About Gradient for Fuse

#5

Post by JUNE » Wed Dec 20, 2017 6:31 am

ShadowMaker SdR wrote:
Wed Dec 20, 2017 3:08 am
I don't know about Fusion 7, but in 9, if you choose negative or overbright values, the gradient will accomadate this without any problem.

Code: Select all

{
	Tools = ordered() {
		FastNoise1 = FastNoise {
			CtrlWZoom = false,
			Inputs = {
				GlobalOut = Input { Value = 500, },
				Width = Input { Value = 1920, },
				Height = Input { Value = 1080, },
				Depth = Input { Value = 4, },
				["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
				Type = Input { Value = 1, },
				Gradient = Input {
					Value = Gradient {
						Colors = {
							[0] = { -1, -1, -1, 1 },
							[1] = { 2.0078431372549, 2.0078431372549, 2.0078431372549, 1 }
						}
					},
				},
			},
			ViewInfo = OperatorInfo { Pos = { 110, 16.5 } },
		}
	}
}
good idea,thanks!

User avatar
JUNE
Fusioneer
Posts: 188
Joined: Wed Aug 06, 2014 5:45 am
Been thanked: 6 times
Contact:

Re: About Gradient for Fuse

#6

Post by JUNE » Wed Dec 20, 2017 9:47 am

how to write the gradient's color info to opencl's float4 color?

User avatar
JUNE
Fusioneer
Posts: 188
Joined: Wed Aug 06, 2014 5:45 am
Been thanked: 6 times
Contact:

Re: About Gradient for Fuse

#7

Post by JUNE » Tue May 01, 2018 6:24 pm

How to get the position information of the gradient point?
For example, publish gradient point?

User avatar
intelligent machine
Fusionista
Posts: 267
Joined: Fri May 13, 2016 10:01 pm
Location: Austin, Texas, USA
Been thanked: 11 times
Contact:

Re: About Gradient for Fuse

#8

Post by intelligent machine » Tue May 01, 2018 7:57 pm

@JUNE

Perhaps this is what you are looking for?:
https://www.packtpub.com/mapt/book/appl ... data-types

User avatar
JUNE
Fusioneer
Posts: 188
Joined: Wed Aug 06, 2014 5:45 am
Been thanked: 6 times
Contact:

Re: About Gradient for Fuse

#9

Post by JUNE » Wed May 02, 2018 6:33 pm

@intelligent machine Thank you. Let me study it.

User avatar
JUNE
Fusioneer
Posts: 188
Joined: Wed Aug 06, 2014 5:45 am
Been thanked: 6 times
Contact:

Re: About Gradient for Fuse

#10

Post by JUNE » Fri Feb 01, 2019 7:55 pm

:D

Can you add icons to the preset?

Image

eg:AE's FXGradient
Image

User avatar
intelligent machine
Fusionista
Posts: 267
Joined: Fri May 13, 2016 10:01 pm
Location: Austin, Texas, USA
Been thanked: 11 times
Contact:

Re: About Gradient for Fuse

#11

Post by intelligent machine » Fri Feb 01, 2019 8:47 pm

I don't see a way to add external images but you CAN add emoji!

Image

Added in 11 minutes 8 seconds:
Maybe you could add a button that launches a script that brings up a pop-up window.
Then in that popup window you could add icon buttons for each of the styles.

There is a "Button with Icon" example in Reactor scripts under "UI Manager"

User avatar
JUNE
Fusioneer
Posts: 188
Joined: Wed Aug 06, 2014 5:45 am
Been thanked: 6 times
Contact:

Re: About Gradient for Fuse

#12

Post by JUNE » Fri Feb 01, 2019 10:56 pm

intelligent machine wrote:
Fri Feb 01, 2019 8:58 pm
I don't see a way to add external images but you CAN add emoji!

Image

Added in 11 minutes 8 seconds:
Maybe you could add a button that launches a script that brings up a pop-up window.
Then in that popup window you could add icon buttons for each of the styles.

There is a "Button with Icon" example in Reactor scripts under "UI Manager"
thx, :cheer:

Image

User avatar
JUNE
Fusioneer
Posts: 188
Joined: Wed Aug 06, 2014 5:45 am
Been thanked: 6 times
Contact:

Re: About Gradient for Fuse

#13

Post by JUNE » Sat Feb 02, 2019 5:23 am

Image

:bowdown:

User avatar
SirEdric
Fusionator
Posts: 1457
Joined: Tue Aug 05, 2014 10:04 am
Been thanked: 31 times
Contact:

Re: About Gradient for Fuse

#14

Post by SirEdric » Sat Feb 02, 2019 5:26 am

Nice Job!
Lots of potential in there, like a full featured Library....:-)

User avatar
SecondMan
Site Admin
Posts: 3009
Joined: Thu Jul 31, 2014 5:31 pm
Location: Vancouver, Canada
Been thanked: 18 times
Contact:

Re: About Gradient for Fuse

#15

Post by SecondMan » Sat Feb 02, 2019 6:34 am

Ooooh! That looks cool! Very nice, @JUNE!