In the olden days, producers knew what visual effects were. Now they’ve gotten into this methodology where they’ll hire a middleman – a visual effects supervisor, and this person works for the producing studio.
They’re middle managers. And when you go into a review with one of them, there’s this weird sort of competition that happens.

It’s a game called ‘Find What’s Wrong With This Shot’. And there’s always going to be something wrong, because everything’s subjective. And you can micromanage it down to a pixel, and that happens all the time. We’re doing it digitally, so there’s no pressure to save on film costs or whatever, so it’s not unusual to go through 500 revisions of the same shot, moving pixels around and scrutinizing this or that.

That’s not how you manage artists. You encourage artists, and then you’ll get – you know – art.

If your idea of managing artists is just pointing out what’s wrong and making them fix it over and over again, you end up with artists who just stand around asking “OK lady, where do you want this sofa? You want it over there? No? Fine. You want it over there? I don’t give a fuck. I’ll put it wherever you want it.” It’s creative mismanagement, it’s part of the whole corporate modality. The fish stinks from the head on down. Back on Star Wars, Robocop, we never thought about what was wrong with a shot.

We just thought about how to make it better.

Phil Tippett

some Lensflares

Show us your bits!

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Re: some Lensflares

Post #16 by Kristof » Sun Sep 17, 2017 5:08 am

Nice!

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Re: some Lensflares

Post #17 by Miltos » Sun Sep 17, 2017 4:36 pm

Those are ridiculously brilliant! Even without access to the presets, the demo video on by itself will do a great service for the Fusion community.

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Re: some Lensflares

Post #18 by JUNE » Sun Sep 17, 2017 5:41 pm

so beautiful

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Re: some Lensflares

Post #19 by mindmedicine » Mon Sep 18, 2017 11:17 pm

Damn, a lot of work must have gone into making these... Nice!

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Re: some Lensflares

Post #20 by avclubvids » Thu Sep 21, 2017 11:02 am

Gorgeous!

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Re: some Lensflares

Post #21 by thunder » Wed Sep 27, 2017 7:38 am

Looking forward to your release :-)

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Re: some Lensflares

Post #22 by pingking » Wed Sep 27, 2017 10:21 am

there are still a couple of things i need to change for a release:
there is a difference in one of my setups in fu9 to fu8 and some late minute ideas to improve the experience

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Re: some Lensflares

Post #23 by theotheo » Thu Sep 28, 2017 10:18 am

Really nice stuff pingking!

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Re: some Lensflares

Post #24 by lenny87 » Fri Sep 29, 2017 8:02 am

Awesome stuff,......respekt :-)

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Re: some Lensflares

Post #25 by pingking » Sat Sep 30, 2017 4:19 am

Now, finally, there are ready!

i decide to not give them away for free, but ask for a little price. some time and work went into the creation

if you decide this is something for you, go here:

https://gum.co/FuFlares

This is a collection of 20 lens flares for BMD Fusion (8 and above).

I tried to build some nice looking, quiet realistic flares which can be used in your everyday projects. But not every preset will work nicely with every background.

All presets are 100% procedural, resolution independent and native fusion tools*.
Because everything is procedural it means things can be slow, there are several dozens of nodes used for every preset. Even some calculation heavy ones like multiple blurs.

All presets are made to work best in a linear color workflow! Use a viewer LUT and correct footage settings to get the desired result
The flares take the image format settings (size and bit depth) from your comp. go to "file-preferences->format" to set them according to you needs. i strongly suggest to work in at least 16-bit integer to avoid banding or other artifacts.

the occlusion map will turn off the flare if the value of the image is higher then 0.05 on the flare position
the dirt map will be added in the brighter parts of the flare. you can simulate some lens dirt which will be only visible when hit by light. An procedural example of a dirt image can be found in the "LensDirt.comp"
which comes with this package. You can also use any other image you like.
You can adjust the strength of the dirt wit the "dirt intensity" slider. i added a luma mask in the macros and the slider changes the density of the mask.




--------------------------------------------------------------------------------------------
INSTALL:
Copy the files from the "Macro" folder to you FUSION macro folder
Copy the files from the "Fuses" folder to you FUSION fuses folder
(re)start Fusion

Now you can load the flares through "(add) tools -> macro -> flares -> ..."
--------------------------------------------------------------------------------------------

Please let me know if you made something nice with them.
mv@empty98.de

Best,
Michael



(*The set contains some fuses and macros which build the flares.)

Thanks goes to Stefan Ihringer, Blazje Floch, Roman Fedotov for inital coding of the fuses


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Re: some Lensflares

Post #26 by nsf » Mon Oct 02, 2017 4:56 am

pingking wrote:Now, finally, there are ready!

i decide to not give them away for free, but ask for a little price. some time and work went into the creation


thanks Michael, flares are realy nice :)
Definitely will find some use of them.
I found few glitches (when scaled down they show croped planes), but anyway they are realy good;)
flares_glitch.jpg
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Re: some Lensflares

Post #27 by SecondMan » Thu Oct 12, 2017 1:44 pm

Looking great Michael. Wishing you a ton of sales!

Did you know that the forum has a secret Gumroad BBcode? :)

Flare presets for BMD Fusion

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Re: some Lensflares

Post #28 by AndrewHazelden » Thu Oct 12, 2017 4:00 pm

Nice tip SecondMan! :)

And if anyone else wondered what a Gumroad BBCode tag looks like on WSL it is formatted like this:

Code: Select all

[gumroad=FuFlares]Flare presets for BMD Fusion[/gumroad]

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Re: some Lensflares

Post #29 by pingking » Fri Oct 13, 2017 2:33 am

This forum is full of surprises

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