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LensMaster Flares | A Powerful Lens Flare Creator Plug-in For Fusion

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Arilot
Posts: 6
Joined: Sun May 16, 2021 11:37 pm

Re: LensMaster Flares | A Powerful Lens Flare Creator Plug-in For Fusion

#16

Post by Arilot »

Hi!!! I'm new to the forum, and I just bought the plugin and will be using it shortly on a music video I'm editing, excited! Thanks, it looks like amazing work. I hope I don't get too lost in fusion there hehehe, cheers.

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Shem Namo
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Re: LensMaster Flares | A Powerful Lens Flare Creator Plug-in For Fusion

#17

Post by Shem Namo »

Hi @Arilot, welcome to the wonderful world of Fusion!!
And thanks for buying the plug-in!!


I hope you like the plug-in and find it useful, I made a lot of video tutorials that show how to use all of the features.
You can find them all on the product page, but if you have any questions, feel free to contact me via email: david@learnnowfx.com


Hope the music video turns out great!!

Cheers,
David

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Arilot
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Re: LensMaster Flares | A Powerful Lens Flare Creator Plug-in For Fusion

#18

Post by Arilot »

Hi! I bought the plugin recently and I'm using it for the very first time on a music video. Looks fantastic but I have a question, sorry if this is not the right topic to ask this in but all of this is very new to me.

So I'm trying to make the flare Global light Position via tracking information. I managed to make the flare move in my shot via a simple tracker or a planar tracker but the entire flare moves in a static way with the whole shot and that's not what I want, I want to get the effect of the flare changing when the panning of the shot moves, just like when you drag the global light position control inside the flare preset but I don't know how to make that move with the shot automatically with the tracker information, was that clear ? Fusion is very new to me so sorry if I didn't explained myself clearly hehe.

Only way I know how to do that right now is to actually automate with key frames manually but that would take too much work and I guess there should be a simple way to make it move via the tracker information but I don't know how to do it.

Any help is much appreciated!

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Shem Namo
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Re: LensMaster Flares | A Powerful Lens Flare Creator Plug-in For Fusion

#19

Post by Shem Namo »

I think I understand what you mean.

So you want to create a tracker and track your shot.
Then once the track is looking good, you go over to you flare preset and right click on the Global Light Position.
Select "Connect To->Tracker1->Tracked Center".

And Viola, the Global Light Position will be parented to your tracked position.

Please let me know if this is what you meant.

Cheers,
David

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Arilot
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Re: LensMaster Flares | A Powerful Lens Flare Creator Plug-in For Fusion

#20

Post by Arilot »

Hi! That seems to work! 1st step done! Only one thing, I have no option of connecting it to the Tracked Center via the Tracker1, but there was in the same menu you pointed out, a Tracker1Tracker1Path->Position which worked exactly like what I needed so now the flare is actually moving via the tracker information and changing (since the global light position is the one that's changing and not the actual position of the entire preset as it would with a transform node so it looks natural...)

But I have one more problem, it's attaching the center of the flare to exactly where the center of the tracker was, I need an offset to reposition the flare but still follow the tracker movement. Let's say for example, I want to position the flare in the sky but there wasn't a lot of information to track for in the sky so I used the head of one of the subjects in the shot which was sort of in the place I wanted it to be horizontally aligned with the sky and it had enough contrast to give me good tracking and he never moved so it moves perfectly with the panning of the shot just as I would want my flare to move (like a fake sun center in the sky).

Now the problem is the flare is attached to the subject's head and I need to offset it vertically to higher in the sky. Can you think of a solution to this ? Thanks for the help!

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Arilot
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Re: LensMaster Flares | A Powerful Lens Flare Creator Plug-in For Fusion

#21

Post by Arilot »

I think I found it!!! Wow, if I were a Youtuber I would make a tutorial about this haha.

So after getting the tracking right, and connecting the global light position to the Tracker1Tracker1Path->Position, I can actually click on the lens preset node and switch from the Tools to the Modifiers tab and I can see a section for the Tracker1Tracker1Path. I have there X and Y controls to change the position offseted to the tracker and some other parameters and it worked, I was able to place the flare in the sky and it's following the tracker movement! Hooray!

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Shem Namo
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Re: LensMaster Flares | A Powerful Lens Flare Creator Plug-in For Fusion

#22

Post by Shem Namo »

Awesome!!
It's great to hear that you worked it out!!

Please let me know if you need any more help.

Cheers,
David

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Arilot
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Re: LensMaster Flares | A Powerful Lens Flare Creator Plug-in For Fusion

#23

Post by Arilot »

Thanks! I've been messing with the parameters and I'm starting to get the hang of it. One more thing, I noticed if I attach a mask, like a polygon mask for example, to the effect mask input of the preset group node, it's not doing any masking, tried changing some parameters but to no avail. Am I missing something ? I want to mask it out of one of the subjects faces, so it's not occlusion what I'm looking for, an actual mask.

So my node path is currently MediaIn -> Tracker -> Lensmaster group -> MediaOut.
And I'm connecting the polygon mask to the lensmaster group effect mask input, not the occlusion input.

Thanks for all the help, really much appreciated!

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Shem Namo
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Re: LensMaster Flares | A Powerful Lens Flare Creator Plug-in For Fusion

#24

Post by Shem Namo »

Hi @Arilot,

About the mask issue, thanks for pointing it out.
I am looking at the presets now and wondering why I make the mask input in the first place.

I typically wouldn't recommend masking a flare, and would say to use the occlusion instead, but I understand what you have in mind.
Here is a small node tree that shows how to easily mask a flare.

You would just copy all of the "code" and paste it onto the Fusion grid and Fusion will create the nodes for you.

Code: Select all

{
	Tools = ordered() {
		WarmLight = GroupOperator {
			Inputs = ordered() {
				MainInput1 = InstanceInput {
					SourceOp = "LensMasterFlares",
					Source = "Image",
				},
				MainInput2 = InstanceInput {
					SourceOp = "LensMasterFlares",
					Source = "Occlusion",
				},
				Input2 = InstanceInput {
					SourceOp = "LensMasterFlares",
					Source = "BrowsePresets",
				},
				Input3 = InstanceInput {
					SourceOp = "LensMasterFlares",
					Source = "OpenPresetBuilder",
				},
				Input4 = InstanceInput {
					SourceOp = "LensMasterFlares",
					Source = "CustomPresetBrowser",
				},
				Input5 = InstanceInput {
					SourceOp = "LensMasterFlares",
					Source = "GlobalLightPosition",
					DefaultX = 0.75,
					DefaultY = 0.75,
				},
				Input6 = InstanceInput {
					SourceOp = "LensMasterFlares",
					Source = "GlobalPivotPoint",
				},
				Input7 = InstanceInput {
					SourceOp = "LensMasterFlares",
					Source = "GlobalSize",
					Default = 1,
				},
				Input8 = InstanceInput {
					SourceOp = "LensMasterFlares",
					Source = "GlobalAngle",
					Default = 0,
				},
				Input9 = InstanceInput {
					SourceOp = "LensMasterFlares",
					Source = "UseOcclusionLayer",
					Default = 0,
				},
				Input10 = InstanceInput {
					SourceOp = "LensMasterFlares",
					Source = "OcclusionProperty",
					Default = 3,
				},
				Input11 = InstanceInput {
					SourceOp = "LensMasterFlares",
					Source = "OutOfFrameValue",
					Default = 1,
				},
				Input12 = InstanceInput {
					SourceOp = "LensMasterFlares",
					Source = "ViewOcclusionLayer",
					Default = 0,
				},
				Input13 = InstanceInput {
					SourceOp = "LensMasterFlares",
					Source = "ResizeOcclusionLayer",
					Default = 0,
				},
				Input14 = InstanceInput {
					SourceOp = "LensMasterFlares",
					Source = "FilterMethod",
					Default = 2,
				},
				Input15 = InstanceInput {
					SourceOp = "LensMasterFlares",
					Source = "WindowMethod",
					Default = 0,
				},
				Input16 = InstanceInput {
					SourceOp = "LensMasterFlares",
					Source = "EditPresetElements",
					Page = "Controls",
				},
				Input1 = InstanceInput {
					SourceOp = "LensMasterFlares",
					Source = "EffectMask",
				}
			},
			Outputs = {
				MainOutput1 = InstanceOutput {
					SourceOp = "Ring",
					Source = "Output",
				}
			},
			ViewInfo = GroupInfo {
				Pos = { 385, -16.5 },
				Flags = {
					AllowPan = false,
					GridSnap = true,
					AutoSnap = true,
					RemoveRouters = true
				},
				Size = { 126, 297.364, 63, 24.2424 },
				Direction = "Horizontal",
				PipeStyle = "Orthogonal",
				Scale = 1,
				Offset = { 0, 0 }
			},
			Tools = ordered() {
				Ring = Fuse.LMFlaresRing {
					CtrlWShown = false,
					NameSet = true,
					Inputs = {
						Size = Input { Value = 0.8, },
						["Auto Rotate"] = Input { Value = 1, },
						Thickness = Input { Value = 0.87, },
						Softness = Input { Value = 10, },
						Length = Input { Value = 0.1339, },
						["Triggering Type"] = Input { Disabled = true, },
						["Falloff Type"] = Input { Disabled = true, },
						Exponent = Input { Disabled = true, },
						EdgeSize = Input { Disabled = true, },
						EdgeSoftness = Input { Disabled = true, },
						PreviewTrigger = Input { Disabled = true, },
						TriggerBrightness = Input { Disabled = true, },
						BrightnessMode = Input { Disabled = true, },
						BrightnessOffset = Input { Disabled = true, },
						TriggerSize = Input { Disabled = true, },
						TriggeredSize = Input { Disabled = true, },
						TriggerAspect = Input { Disabled = true, },
						TriggeredAspect = Input { Disabled = true, },
						EnableColorShift = Input { Disabled = true, },
						ShiftRed = Input { Disabled = true, },
						ShiftGreen = Input { Disabled = true, },
						["Shift Blue"] = Input { Disabled = true, },
						["OnScreen Widgets"] = Input { Value = 1, },
						Image = Input {
							SourceOp = "Caustics",
							Source = "Output",
						},
					},
					ViewInfo = OperatorInfo { Pos = { 0, 239.258 } },
					Version = 110
				},
				Shine = Fuse.LMFlaresShine {
					CtrlWShown = false,
					NameSet = true,
					Inputs = {
						XSize = Input { Value = 0.236, },
						type = Input { Value = 1, },
						Rays = Input { Value = 1.18, },
						Red = Input { Value = 0.3812, },
						Green = Input { Value = 0.45, },
						Blue = Input { Value = 0.25, },
						["Triggering Type"] = Input { Disabled = true, },
						["Falloff Type"] = Input { Disabled = true, },
						Exponent = Input { Disabled = true, },
						EdgeSize = Input { Disabled = true, },
						EdgeSoftness = Input { Disabled = true, },
						PreviewTrigger = Input { Disabled = true, },
						TriggerBrightness = Input { Disabled = true, },
						BrightnessMode = Input { Disabled = true, },
						BrightnessOffset = Input { Disabled = true, },
						EnableAspectTrigger = Input { Disabled = true, },
						TriggeredAspect = Input { Disabled = true, },
						EnableColorShift = Input { Disabled = true, },
						ShiftRed = Input { Disabled = true, },
						ShiftGreen = Input { Disabled = true, },
						["Shift Blue"] = Input { Disabled = true, },
						["OnScreen Widgets"] = Input { Value = 1, },
						Image = Input {
							SourceOp = "Glow",
							Source = "Output",
						},
					},
					ViewInfo = OperatorInfo { Pos = { 0, 74.2576 } },
					Version = 110
				},
				Glow1 = Fuse.LMFlaresGlow {
					CtrlWShown = false,
					NameSet = true,
					Inputs = {
						LockXY = Input { Value = 0, },
						XSize = Input { Value = 0.1, },
						YSize = Input { Value = 0.005, },
						Rotation = Input { Value = 60, },
						Red = Input { Value = 1, },
						Green = Input { Value = 0.944568, },
						Blue = Input { Value = 0.831, },
						["Triggering Type"] = Input { Disabled = true, },
						["Falloff Type"] = Input { Disabled = true, },
						Exponent = Input { Disabled = true, },
						EdgeSize = Input { Disabled = true, },
						EdgeSoftness = Input { Disabled = true, },
						["Preview Trigger "] = Input { Disabled = true, },
						TriggerBrightness = Input { Disabled = true, },
						BrightnessMode = Input { Disabled = true, },
						BrightnessOffset = Input { Disabled = true, },
						EnableAspectTrigger = Input { Disabled = true, },
						TriggeredAspect = Input { Disabled = true, },
						EnableColorShift = Input { Disabled = true, },
						ShiftRed = Input { Disabled = true, },
						ShiftGreen = Input { Disabled = true, },
						["Shift Blue"] = Input { Disabled = true, },
						["OnScreen Widgets"] = Input { Value = 1, },
						Image = Input {
							SourceOp = "Shine",
							Source = "Output",
						},
					},
					ViewInfo = OperatorInfo { Pos = { 0, 107.258 } },
					Version = 110
				},
				Glow2 = Fuse.LMFlaresGlow {
					CtrlWShown = false,
					NameSet = true,
					Inputs = {
						LockXY = Input { Value = 0, },
						XSize = Input { Value = 0.2, },
						YSize = Input { Value = 0.005, },
						Rotation = Input { Value = -60, },
						Red = Input { Value = 0.7, },
						Green = Input { Value = 0.63112, },
						Blue = Input { Value = 0.49, },
						["Triggering Type"] = Input { Disabled = true, },
						["Falloff Type"] = Input { Disabled = true, },
						Exponent = Input { Disabled = true, },
						EdgeSize = Input { Disabled = true, },
						EdgeSoftness = Input { Disabled = true, },
						["Preview Trigger "] = Input { Disabled = true, },
						TriggerBrightness = Input { Disabled = true, },
						BrightnessMode = Input { Disabled = true, },
						BrightnessOffset = Input { Disabled = true, },
						EnableAspectTrigger = Input { Disabled = true, },
						TriggeredAspect = Input { Disabled = true, },
						EnableColorShift = Input { Disabled = true, },
						ShiftRed = Input { Disabled = true, },
						ShiftGreen = Input { Disabled = true, },
						["Shift Blue"] = Input { Disabled = true, },
						["OnScreen Widgets"] = Input { Value = 1, },
						Image = Input {
							SourceOp = "Glow1",
							Source = "Output",
						},
					},
					ViewInfo = OperatorInfo { Pos = { 0, 140.258 } },
					Version = 110
				},
				Glow3 = Fuse.LMFlaresGlow {
					CtrlWShown = false,
					NameSet = true,
					Inputs = {
						XSize = Input { Value = 0.354, },
						Red = Input { Value = 0.787, },
						Green = Input { Value = 0.74358908, },
						Blue = Input { Value = 0.631961, },
						Triggering = Input { Value = 1, },
						EnableTriggering = Input { Value = 1, },
						["Falloff Type"] = Input { Value = 1, },
						BrightnessMode = Input { Value = 1, },
						["OnScreen Widgets"] = Input { Value = 1, },
						Image = Input {
							SourceOp = "Glow2",
							Source = "Output",
						},
					},
					ViewInfo = OperatorInfo { Pos = { 0, 173.258 } },
					Version = 110
				},
				Caustics = Fuse.LMFlaresCaustics {
					CtrlWShown = false,
					NameSet = true,
					Inputs = {
						BarrelDistortion = Input { Value = 10, },
						Red = Input { Value = 0.224, },
						Green = Input { Value = 0, },
						Triggering = Input { Value = 1, },
						EnableTriggering = Input { Value = 1, },
						["Triggering Type"] = Input { Value = 1, },
						["Falloff Type"] = Input { Value = 1, },
						Exponent = Input { Value = 1.5, },
						["OnScreen Widgets"] = Input { Value = 1, },
						Image = Input {
							SourceOp = "Glow3",
							Source = "Output",
						},
					},
					ViewInfo = OperatorInfo { Pos = { 0, 206.258 } },
					Version = 110
				},
				LensMasterFlares = Fuse.LensMasterFlares {
					CtrlWZoom = false,
					CtrlWShown = false,
					NameSet = true,
					Inputs = {
						GlobalLightPosition = Input { Value = { 0.1, 0.824074074074074 }, },
						Image = Input {
							SourceOp = "FastNoise1",
							Source = "Output",
						},
					},
					ViewInfo = OperatorInfo { Pos = { 0, 8.25757 } },
					Version = 100
				},
				Glow = Fuse.LMFlaresGlow {
					CtrlWShown = false,
					NameSet = true,
					Inputs = {
						LockXY = Input { Value = 0, },
						XSize = Input { Value = 0.2, },
						YSize = Input { Value = 0.01, },
						Red = Input { Value = 1, },
						Green = Input { Value = 0.90324, },
						Blue = Input { Value = 0.705, },
						Triggering = Input { Value = 1, },
						["Triggering Type"] = Input { Disabled = true, },
						["Falloff Type"] = Input {
							Value = 1,
							Disabled = true,
						},
						Exponent = Input { Disabled = true, },
						EdgeSize = Input { Disabled = true, },
						EdgeSoftness = Input { Disabled = true, },
						["Preview Trigger "] = Input { Disabled = true, },
						TriggerBrightness = Input { Disabled = true, },
						BrightnessMode = Input {
							Value = 1,
							Disabled = true,
						},
						BrightnessOffset = Input { Disabled = true, },
						EnableAspectTrigger = Input { Disabled = true, },
						TriggeredAspect = Input { Disabled = true, },
						EnableColorShift = Input { Disabled = true, },
						ShiftRed = Input { Disabled = true, },
						ShiftGreen = Input { Disabled = true, },
						["Shift Blue"] = Input { Disabled = true, },
						["OnScreen Widgets"] = Input { Value = 1, },
						Image = Input {
							SourceOp = "LensMasterFlares",
							Source = "Output",
						},
					},
					ViewInfo = OperatorInfo { Pos = { 0, 41.2576 } },
					Version = 110
				}
			},
		},
		FastNoise1 = FastNoise {
			Inputs = {
				Width = Input { Value = 1920, },
				Height = Input { Value = 1080, },
				["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
				Color1Alpha = Input { Value = 1, },
			},
			ViewInfo = OperatorInfo { Pos = { 220, 49.5 } },
		},
		Merge1 = Merge {
			CtrlWZoom = false,
			Inputs = {
				Background = Input {
					SourceOp = "FastNoise1",
					Source = "Output",
				},
				Foreground = Input {
					SourceOp = "Ring",
					Source = "Output",
				},
				SubtractiveAdditive = Input { Value = 0, },
				PerformDepthMerge = Input { Value = 0, },
				EffectMask = Input {
					SourceOp = "Ellipse1",
					Source = "Mask",
				}
			},
			ViewInfo = OperatorInfo { Pos = { 495, 49.5 } },
		},
		Ellipse1 = EllipseMask {
			Inputs = {
				Filter = Input { Value = FuID { "Fast Gaussian" }, },
				MaskWidth = Input { Value = 1920, },
				MaskHeight = Input { Value = 1080, },
				PixelAspect = Input { Value = { 1, 1 }, },
				ClippingMode = Input { Value = FuID { "None" }, },
				Center = Input { Value = { 0.502083333333333, 0.5 }, },
			},
			ViewInfo = OperatorInfo { Pos = { 495, 82.5 } },
		}
	},
	ActiveTool = "Merge1"
}
I hope this helps.


Cheers,
David

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Arilot
Posts: 6
Joined: Sun May 16, 2021 11:37 pm

Re: LensMaster Flares | A Powerful Lens Flare Creator Plug-in For Fusion

#25

Post by Arilot »

Hi! Thanks for responding again, I will try that out to see how it works. Meanwhile I found another solution.

What I'm doing is instead of putting the lensmaster preset in the same node path that goes from MediaIn to MediaOut, I instead dropped a background node, set the alpha slider to 0 so it's empty, attach the lensmaster preset after the empty background and then merge it with the MediaIn through a normal merge node.

So this allows me to apply a mask node to the merge node and I can also apply other effects such as flicker which I've been messing with after the flare preset, or could also be transform or anything really, before hitting the merge node. I like the flexibility it gives like this.

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Re: LensMaster Flares | A Powerful Lens Flare Creator Plug-in For Fusion

#26

Post by kiboost »

Hi,

I just bought LensMaster.
windows10 Pro x64 /nVidia drivers up to date, with Fusion Studio 17.2.1

Install went fine.

I open Fusion, new comp, new background
I insert a new LensMasterFlates
As soon as I click to set it in a viewer, entire PC freeze for a few seconds (even mouse doesn't move anymore!) and finaly:
[Thu Jun 3 09:31:29 2021] [Comp_New] "Composition1"
Warning: exception during GPU buffer download
I click Borwse Presets, it appear after these console messages:

Warning: exception during GPU buffer upload
DVIP kernel LensMasterKernel failed to run, out of memory

...ols/Fuses/LensMaster Flares/Fuses/LensMaster Flares.fuse:446: attempt to index local 'dst' (a nil value)
stack traceback:
...ols/Fuses/LensMaster Flares/Fuses/LensMaster Flares.fuse:446: in function <...ols/Fuses/LensMaster Flares/Fuses/LensMaster Flares.fuse:323>
LensMasterFlares1 failed at time 0
Warning: exception during GPU buffer upload
DVIP kernel LensMasterKernel failed to run, out of memory

...ols/Fuses/LensMaster Flares/Fuses/LensMaster Flares.fuse:446: attempt to index local 'dst' (a nil value)
stack traceback:
...ols/Fuses/LensMaster Flares/Fuses/LensMaster Flares.fuse:446: in function <...ols/Fuses/LensMaster Flares/Fuses/LensMaster Flares.fuse:323>
LensMasterFlares1 failed at time 0
I click a preset:
[Adding Macro] Fuses:/LensMaster Flares/Presets/Utility/WarmAnamorphic.setting
Warning: exception during GPU buffer upload
DVIP kernel LensMasterKernel failed to run, out of memory

...ols/Fuses/LensMaster Flares/Fuses/LensMaster Flares.fuse:446: attempt to index local 'dst' (a nil value)
stack traceback:
...ols/Fuses/LensMaster Flares/Fuses/LensMaster Flares.fuse:446: in function <...ols/Fuses/LensMaster Flares/Fuses/LensMaster Flares.fuse:323>
LensMasterFlares1 failed at time 0
Then set the preset node to viewer:
MultiIris1 cannot get Parameter for Image at time 0
Iris1 cannot get Parameter for Image at time 0
Iris2 cannot get Parameter for Image at time 0
SoftStar cannot get Parameter for Image at time 0
...LensMaster Flares/Fuses/LM Flares Anamorphic Streak.fuse:1378: attempt to index local 'src' (a nil value)
stack traceback:
...LensMaster Flares/Fuses/LM Flares Anamorphic Streak.fuse:1378: in function <...LensMaster Flares/Fuses/LM Flares Anamorphic Streak.fuse:1352>
MultiIris2 cannot get Parameter for Image at time 0
MultiIris3 cannot get Parameter for Image at time 0
MultiIris3 failed at time 0

Any idea to get it working ?

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Shem Namo
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Re: LensMaster Flares | A Powerful Lens Flare Creator Plug-in For Fusion

#27

Post by Shem Namo »

Hi @kiboost,

First off, thank you for buying LensMaster Flares, I really appreciate it!!

About the errors, this is very unusual behavior.
I just tested the plug-in with Fusion 17.2.1 and it seems to work fine.

Could you please try switching between OpenCL and Cuda in your global Fusion preferences?
The plug-in is designed to work on both of them but some GPUs are very picky.

I find that the fastest and best way to solve these kind of bugs is through Discord.
We can communicate faster that way.
My Discord ID is: Learn Now FX#3153

Thanks again,
David

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kiboost
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Re: LensMaster Flares | A Powerful Lens Flare Creator Plug-in For Fusion

#28

Post by kiboost »

Finally got it working, was a GTX770 that seems too old for cuda. GTX1660Ti and GTX960 at home both works nice in full auto setting with driver 466.63 !