Advanced Fusion shaders
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- Kristof
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Re: Advanced Fusion shaders
Great to see you release tutorials of that kind of level, @mseredkin. Keep it up!
- mseredkin
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Project Prime ready for download.
Project Prime ready for download.
Update
I was able to get rid of third-party plug-ins in the scene and use only native Fusion tools. What is very happy!
So now the scene is available for all platforms, including the Free and Studio versions of BMD Fusion.
Files for Project Prime. Сontains a project file with comments, models and textures.
Works with BMD Fusion Studio and Free Version, all platforms.
https://www.patreon.com/mseredkin/
Update
I was able to get rid of third-party plug-ins in the scene and use only native Fusion tools. What is very happy!
So now the scene is available for all platforms, including the Free and Studio versions of BMD Fusion.
Files for Project Prime. Сontains a project file with comments, models and textures.
Works with BMD Fusion Studio and Free Version, all platforms.
https://www.patreon.com/mseredkin/
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- mseredkin
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Re: Advanced Fusion shaders
Made a video tutorial for Project Prime
And subtitles for the video, so you can enable them and choose the language from the options.
And subtitles for the video, so you can enable them and choose the language from the options.
- mseredkin
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A small RND for particles and vectors
A small RND for particles and vectors. The script is simple. Mostly Custom force. I tried to work in Fusion 17. Only because of the acceleration in the Optical flow node. Otherwise inconvenient, I'll go back to F9. I liked the choreography of the particles with this approach. The source is pImage Emiter with random text. Thanks to this approach, you can flexibly change the dynamics and pattern of bursts.
Last edited by mseredkin on Mon Jan 11, 2021 6:55 am, edited 2 times in total.
- Millolab
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Re: Advanced Fusion shaders
Wow! This is absolutely stunning! I'd love to see what's happening under the hood!mseredkin wrote: ↑Fri Nov 13, 2020 11:49 am A small RND for porticles and vectors. The script is simple. Mostly Custom force. I tried to work in Fusion 17. Only because of the acceleration in the Optical flow node. Otherwise inconvenient, I'll go back to F9. I liked the choreography of the particles with this approach. The source is pImage Emiter with random text. Thanks to this approach, you can flexibly change the dynamics and pattern of bursts.
Any chance to share the comp or maybe a tutorial?

Cheers!!
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Re: A small RND for porticles and vectors
What magic did you do to fusion, super awesome!!mseredkin wrote: ↑Fri Nov 13, 2020 11:49 am A small RND for particles and vectors. The script is simple. Mostly Custom force. I tried to work in Fusion 17. Only because of the acceleration in the Optical flow node. Otherwise inconvenient, I'll go back to F9. I liked the choreography of the particles with this approach. The source is pImage Emiter with random text. Thanks to this approach, you can flexibly change the dynamics and pattern of bursts.
- SecondMan
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Re: Advanced Fusion shaders
That's really very pretty, well done! But then all your stuff does tend to look great 
I prefer the colours of the first test.


I prefer the colours of the first test.
Thank you!

- mseredkin
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Re: Advanced Fusion shaders
Thanks SecondMan. The tutorial will be on the first test (v007)I prefer the colours of the first test.
- Millolab
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Re: Advanced Fusion shaders
That sound awesome!!Thanks SecondMan. The tutorial will be on the first test (v007)
Can’t wait!!
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- andromeda_girl
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Re: Advanced Fusion shaders
Wow. As always, jaw-droppingly stunning PFX work from you.
Also eager to see how this is achieved...
Also eager to see how this is achieved...
- mseredkin
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Fusion particles and vectors
Hi, guys. As promised, I made a video tutorial for particles and vectors.
Comp link under the video. Made subtitles for the video, so you can enable them and choose the language from the options.
P.S. If you don't have the xGlow tool? I highly recommend installing it. Find it on the forum or download it via Reactor.
Or just connect the nodes, excluding xGlow. In my script, I used fuse MT_XGlow v1.01 by Bryan Ray.
You can use version MT_XGlow v1.02 simply by adapting the appropriate parameters
There are 2 comp files in the archive, one for Fusion 9 and another for Fusion 16/17. There are almost no differences.
The only difference is in the Optical Flow and Render 3D settings. Do not testing in DR Fusion.
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Last edited by mseredkin on Sun Nov 22, 2020 4:21 am, edited 1 time in total.
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Re: Advanced Fusion shaders
Very nice indeed, thank you!
Here's a suggestion - instead of attaching that .rar to your post were it will eventually sink into the murky depths of WSL history, why not package it up for Reactor?
You can add XGlow as a dependency, or if you use a specific version just add it to the package. The description in Reactor can contain a clickable link to the YouTube video.
I'd be happy to help you set it up, and you can look at Comps/Pirates of Confusion for a couple of examples of the same idea.
Here's a suggestion - instead of attaching that .rar to your post were it will eventually sink into the murky depths of WSL history, why not package it up for Reactor?
You can add XGlow as a dependency, or if you use a specific version just add it to the package. The description in Reactor can contain a clickable link to the YouTube video.
I'd be happy to help you set it up, and you can look at Comps/Pirates of Confusion for a couple of examples of the same idea.