Included xGlow in the archive, with Midgardsormr's permission.
Thanks to SecondMan it would be nice to arrange this. Tell me what I need to do and I will. Thanks for the help.
Advanced Fusion shaders
Show us your bits!
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- SecondMan
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Re: Advanced Fusion shaders
viewtopic.php?f=33&t=1799
Also take a look at some of the Reactor Submissions, there's an example one here: viewtopic.php?f=33&t=1801
Atomizer is a great tool to facilitate the process.
I'll walk you through the whole thing once you get started - if you need it. It's really not that complicated, just a text file and some folders that make sense, essentially

- mseredkin
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Inspection
Inspection
I looked at the project from two years ago. And I realized that I would like to change something taking into account today's view. To be honest, I wanted to look at myself from the outside and understand what I learned in 2 years. One week was available. And let's keep rollin'. In general, the New Year's holidays were not in vain. I started with the frame aspect, finished with new shaders, lenses, and effects
For lens effects, I used Sapphire Boris FX + a few my custom effects. It was fun. The result is a new version. I called it Inspection or Drone 2.0
As always, everything is done only in Fusion. As always with a love for Fusion. Thanks to everyone who makes new tools and develops existing ones. It helps a lot in the work. By the way, the number of polygons is very large, about 90 millons of polygons + 8K of textures. So not every computer can handle it.
Special thanks to Michalis Anthis for the sound design and music.
http://www.michalis-anthis.com
and the selfie project
I looked at the project from two years ago. And I realized that I would like to change something taking into account today's view. To be honest, I wanted to look at myself from the outside and understand what I learned in 2 years. One week was available. And let's keep rollin'. In general, the New Year's holidays were not in vain. I started with the frame aspect, finished with new shaders, lenses, and effects

For lens effects, I used Sapphire Boris FX + a few my custom effects. It was fun. The result is a new version. I called it Inspection or Drone 2.0
As always, everything is done only in Fusion. As always with a love for Fusion. Thanks to everyone who makes new tools and develops existing ones. It helps a lot in the work. By the way, the number of polygons is very large, about 90 millons of polygons + 8K of textures. So not every computer can handle it.
Special thanks to Michalis Anthis for the sound design and music.
http://www.michalis-anthis.com
and the selfie project
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- SecondMan
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Re: Advanced Fusion shaders


That is absolutely terrific looking. Certainly pushing Fusion to its limits there (or are you?

Well done, excellent!
If I could give you one piece of feedback, it's that right from the start you give everything away. I think it would do wonders for a sense of scale and story if you could introduce what's there one step at a time. Add mystery and a sense of real space to your world. Take your viewers on a tantalising journey to a big and mysterious environment, draw them into your exploration, make them curious and reward them for sticking with you.
- Kristof
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Re: Advanced Fusion shaders
The Fu community is lucky to have you on board, @mseredkin Stellar work, as always.
- sepu66
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Re: Advanced Fusion shaders
Very nice work man! definitely pushing Fusion in ways that you do not see often. Keep it up!
- mseredkin
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Re: Advanced Fusion shaders
Thank you guys for your kind words. Very pleasant. Fusion is my love
@SecondMan great idea, this could grow into a big project.By the way, I had another scene with volumetrics in development. But she never made it to the final. I'll think about the story.

@SecondMan great idea, this could grow into a big project.By the way, I had another scene with volumetrics in development. But she never made it to the final. I'll think about the story.