Motion Graphics Tutorial Project for Beginners (+ bonus challenge)

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Jemster
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Motion Graphics Tutorial Project for Beginners (+ bonus challenge)

#1

Post by Jemster » Mon Aug 13, 2018 8:19 pm

Hi there,

I've just uploaded my first Fusion project-based motion graphics tutorial (to YouTube) – I hope you consider checking it out:



It's pitched at beginners (who are probably rare on this forum!), but it also includes a bonus challenge (involving a disguised password, and some downloadable content) which I hope might interest others, too.

I'd welcome any feedback, or suggestions for future improvements (or content). Although I'm not oblivious to its shortcomings, it's difficult to judge which are the most glaring weaknesses. Thanks!

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Re: Motion Graphics Tutorial Project for Beginners (+ bonus challenge)

#2

Post by intelligent machine » Tue Aug 14, 2018 12:37 am

very cool! Loved the experience scale from newb to Vito haha.
gratias tibi ;)

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SirEdric
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Re: Motion Graphics Tutorial Project for Beginners (+ bonus challenge)

#3

Post by SirEdric » Tue Aug 14, 2018 2:31 am

Very cool indeed!
Would love to see a tut for the shimmering sphere coming in at apx 1:00.

Cheers.

Eric.

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Re: Motion Graphics Tutorial Project for Beginners (+ bonus challenge)

#4

Post by Jemster » Tue Aug 14, 2018 1:37 pm

SirEdric wrote:
Tue Aug 14, 2018 2:31 am
Very cool indeed!
Would love to see a tut for the shimmering sphere coming in at apx 1:00.
Thanks for replies, guys.

That's a good idea about the shimmering sphere, I think I'll work on that for my next video.

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Re: Motion Graphics Tutorial Project for Beginners (+ bonus challenge)

#5

Post by Mariosupa » Sun Oct 14, 2018 12:47 pm

Nice! This is a great tutorial!
Really nice because it shows also a bit of workflow. Really good for me who is trying to do some motion graphics in fusion (coming from AE). Somehow I'm still trying to do things like in AE but it's definitely not efficient!
Thank you! Looking forward to the next tutorials!

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Re: Motion Graphics Tutorial Project for Beginners (+ bonus challenge)

#6

Post by SirEdric » Sun Oct 14, 2018 1:03 pm

By the way...did you know that there are a number of seasoned Fusion artists out there who could be hired on a freelance basis for inhouse Fusion training?
(Ask me how I know...:-))

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Re: Motion Graphics Tutorial Project for Beginners (+ bonus challenge)

#7

Post by ShadowMaker SdR » Sun Oct 14, 2018 1:30 pm

Interesting you should say that Eric. I was thinking the same thing recently with the influx of Resolvers to Fusion, there must be *some* market for people like those artists you're referring to.

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Re: Motion Graphics Tutorial Project for Beginners (+ bonus challenge)

#8

Post by SirEdric » Sun Oct 14, 2018 1:44 pm

I definitely do hope so..:-)
I mean...I did that training stuff for years and years back in the eyeon days...:-)

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Re: Motion Graphics Tutorial Project for Beginners (+ bonus challenge)

#9

Post by Jemster » Wed Apr 03, 2019 9:59 pm

By the way, I've just uploaded another project-based Fusion tutorial, which will hopefully be helpful to a few beginners (and maybe intermediate users) who stumble across it.

This one has an emphasis on glass and optical effects...



Have fun. :-)

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Re: Motion Graphics Tutorial Project for Beginners (+ bonus challenge)

#10

Post by Chad » Tue Apr 09, 2019 10:22 pm

The Blur Amount isn't pixels, it's 1/720th of the normalized width of the input image.

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Re: Motion Graphics Tutorial Project for Beginners (+ bonus challenge)

#11

Post by gez » Thu Apr 11, 2019 6:10 pm

That's a really nice tutorial, but I'd really recommend to stay in a scene-referred linear reference colorspace for anything related to optical effects (actually I'd recommend to stick to linear for anything related to digital compositing).

You should check Blender's Filmic OCIO config to avoid the harsh clipping produced by the gamut node / gamut viewLUT when using wide-dynamic range scene-referred linear material. Along with the tonemapping it applies a nice and gentle film-like desaturation towards display white that works great with glows and glares.
Also I'd add that using the "screen" blending mode for the reflections can give you some problems with intense pixel values as it's a display-referred operation. An add would make more sense there as the reflected light gets added to the background emission transmitted by the glass.

There's a lot to gain doing that: you get rid of all the clipping and artifacts and optical effects look more realistic. Flipping to non-linear to keep stuff simpler is probably a bad advice. The opposite is true: everything is easier when you don't have to deal with non-linear transfers ;-)

Apart from that aspect, it's a really neat workflow tutorial. It's a good introduction to compositing and procedural effects, and it's a great example of connecting properties.