http://forum.blackmagicdesign.com/viewt ... dk#p504540
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I won't be so presumptuous as to speak for June. I have no idea what his plans are, but I suspect that learning the new language and retooling a large Fuse like this one will take quite a bit of time.
It's like the difference between writing shaders for Fusion's OGL renderer and the software renderer.
DCTL is "owned" by BMD, so they have the ability to build it out without any input from anyone, but that also means they won't get any input from anyone. I suspect it will take a while for it to become super friendly.
But it might get us closer to the "Fuses everywhere" model we would like to someday see.
EDIT: Actually, it's not that bad. Seems BMD have recently added some more functions to make it more similar.
It would be nice to know what the current coverage is for DCTL functions in the updated standard library. The current docs only show a single vector function, _mix(T x, T y, float a). There is a float _saturate(float x), but no T _saturate(T x) or T _normalize(T x).
Probably a new thread, though.
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Not sure what the intention behind the question is... but maybe developing something myself. Fractal noise is such a heavily used feature in my work, it's a pain to have to switch to another compositor just to get what I am looking for.
The new language for using GPU isn't documented anywhere
A pure CPU version can be created but could be somewhat slower than the GPU one