What about thumbnails for inputs and masks as default?
(ony those, I don't think it's that useful to have thumbnails for operations and it contributes to clutter).
I got used to the minimal look of not using thumbnails at all, but in the last project I realized that I was spending some time finding stuff although I had a pretty organized tree, with easily identifiable zones. However finding particular assets required some browsing that probably wouldn't have been necessary if I had the thumbnails for inputs on.
Since then I turned them on and it seems quite helpful.
Once the GUI sets, we should certainly look into some reskinning efforts. Maybe build a skin editor? I never did buckle down and solve that problem of extracting an asset from the .fuskin file without renaming it. Andrew (I think?) gave me some pointers, but I was too lazy to grok it at the time.
You mean like REGS_IconID = "Icons.Tools.Icons.LUTApply"?
I did some minor tweaks to the skin to get rid of the red and replace it with yellow and increase contrast, but I didn't do extensive testing. Does anyone know if there's a method to reload the skin? The restarting is the biggest pain.