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[Macro] Sprut2 For Fusion is now in Reactor!

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SecondMan
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[Macro] Sprut2 For Fusion is now in Reactor!

#1

Post by SecondMan » Fri Apr 10, 2020 11:02 pm

Look, it's true!

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:cheer:

I really wanted it to be ready for a first release before the long weekend started, but life is hectic and rather bizarre right now so screw schedules, really. I do hope to still turn Good Friday into Excellent Friday for some of you :)



For those who are not aware of what Sprut is, Sprut is a set of tools for 2D fluid simulations. It was originally developed by Theodor Groeneboom for Nuke. This last January I finally started figuring out how it was built and porting it to Fusion. It's been my little late-night-twiddle project since, and I'm happy to release the first public version today.

Documentation is in progress as part of my ongoing development, no ETA though. However, as part of the release I also included the comp that created this lovely render:



The comp itself has a quick-start guide and a high level explanation of the individual tools in the package.

Image

I intend to release more demos and tutorials, especially when I can finally also sit down and use Sprut myself, rather than build it :)

GOOD-TO-KNOWS and DISCLAIMERS

- Sprut2 is a work in progress and I'm not quite done. The UI may change, parameter names may change, I may add some more features but equally remove some, too.
- Sprut2 is not built for speed. Like the original Sprut for Nuke, it is built with standard Fusion nodes (plus a Switch Fuse) which makes it completely open for learning and tweaking.
- There are a couple of features in Sprut that I have not yet fully tested. Most of those are in the Tweaks tab, especially under "Here Be Dragons".
- I have not tested Sprut in Resolve at all. I'm sure a few of you will :)
- Sprut2 has been developed in Fusion Studio 16 and that is the platform of choice going forward. Currently it should also work fine in Fusion 9, including Fusion 9 Free, but that it will stay that way I do not guarantee (I made a little poem there, did you notice?).

I'm going to stop writing now, publish this post and grab a well-deserved homebrew. Up to you next, have a play with it and give it something to do. Set some parameters, let it render overnight and if you've made something really pretty, come share it please!

Enjoy, and be safe!
Pieter

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Re: [Macro] Sprut2 For Fusion is now in Reactor!

#2

Post by SecondMan » Fri Apr 10, 2020 11:03 pm

Reserved just in case :)

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Re: [Macro] Sprut2 For Fusion is now in Reactor!

#3

Post by Miltos » Sat Apr 11, 2020 1:13 am

Wow! it looks amazing and useful and i can't wait to give it a try! Well done Pieter!!!

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Re: [Macro] Sprut2 For Fusion is now in Reactor!

#4

Post by JPDoc » Sat Apr 11, 2020 2:04 am

Image

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Re: [Macro] Sprut2 For Fusion is now in Reactor!

#5

Post by Millolab » Sat Apr 11, 2020 2:10 am

This is awesome @SecondMan!
Thanks a bunch!!

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Re: [Macro] Sprut2 For Fusion is now in Reactor!

#6

Post by Shem Namo » Sat Apr 11, 2020 10:46 am

Amazing, Thanks Pieter!!

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Re: [Macro] Sprut2 For Fusion is now in Reactor!

#7

Post by Kristof » Sat Apr 11, 2020 12:45 pm

Aha! Thank you so much, Pieter. Lovely stuff. :)

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Re: [Macro] Sprut2 For Fusion is now in Reactor!

#8

Post by martinamv » Fri Apr 17, 2020 10:12 am

So cool! Thanks!

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Re: [Macro] Sprut2 For Fusion is now in Reactor!

#9

Post by French_Fry » Fri Apr 17, 2020 11:58 am

Looking forward to taking it for a spin. Looks great!

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Re: [Macro] Sprut2 For Fusion is now in Reactor!

#10

Post by SirEdric » Fri Apr 17, 2020 11:44 pm

Another piece of very well woven wizardry, @SecondMan !
Awesome!!!

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Re: [Macro] Sprut2 For Fusion is now in Reactor!

#11

Post by MAYABOY_Z » Sat Apr 18, 2020 1:44 pm

I tried to at least do something, but could not understand how it works( Someone can explain in more detail which nodes I should use, or show a small example.I will be grateful for your help)

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Re: [Macro] Sprut2 For Fusion is now in Reactor!

#12

Post by SecondMan » Mon Apr 20, 2020 12:40 am

@MAYABOY_Z have you looked at the example that ships with it (see first post)?

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Re: [Macro] Sprut2 For Fusion is now in Reactor!

#13

Post by MAYABOY_Z » Mon Apr 20, 2020 12:15 pm

@SecondMan Yes of course, but I'm new to fusion(I wrote to Shem Namo (Learn Now FX) he said that he would make a video on this topic and explain how it works, I will wait when he does it)

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Re: [Macro] Sprut2 For Fusion is now in Reactor!

#14

Post by SecondMan » Mon Apr 20, 2020 12:47 pm

MAYABOY_Z wrote:
Mon Apr 20, 2020 12:15 pm
Yes of course, but I'm new to fusion
OK so what part of it wasn't clear? You asked which nodes to use and a small example, which is exactly what the example was built for. Let me know where that falls short for you?

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Re: [Macro] Sprut2 For Fusion is now in Reactor!

#15

Post by SirEdric » Mon Apr 20, 2020 1:27 pm

No offense, but being new to Fusion (Which is great! Welcome aboard!) you picked a rather advanced topic.
The explanations @SecondMan provided are quite detailed and elaborate.
Maybe take some time and go through the steps one by one. Read them thoroughly. Try to find out what's going on behind the scenes.
Play with parameters. Try to adapt them to *your* workflow. Break it. Crash it. Discuss it.
That's the best way to learn Fusion.
Watching videos is what everyone can do. Understanding the Flow is what's separates the consumer from the artist.