Fun Fuse! Thanks for sharing, David! You've come a long way already
Thank you Pieter, those words mean a lot coming from you!!
I did find an issue with Scatter Solid - you can see it happen at 0.5 if Ease Scattered Solid is kept to its default (it shifts with the latter adjusted).
I'd like to offer a little bit of constructive criticism if you don't mind. I don't know how this is built, so you tell me if any of this is possible, but I very quickly ran into the limit of what this tool can generate. I was looking for ways to adjust particle count, line thickness, turning the connector dots on and off and changing their size, etc. If there would be more control over those individual components, the tool would be made much more general-purpose and work generated with it could be less "oh, that's just that tool I know".
There's definitely room for improvement, thank you for your constructive criticism.
I'll try to implement these features as soon as I can.
Sure, absolutely

- banner size is 1170x320, try to keep the size reasonable. PM it to me and I'll get it up there!
Thanks Pieter, I'll send it as a G-Drive link to save bandwidth
One thing - there seems to be no attribution for any of the code anywhere in the Fuse?
This is were I don't know what to do.
I made this tool following a ShaderToy tutorial, I should attribute the code, right? I honestly don't know the law/custom.
After running this in a loop over 300 frames for a little bit and adjusting parameters I get the following error which I'm unable to recover from without closing the comp:
Hmm, that's not good
I need to fix this ASAP, any ideas what might have caused it?
Are you running Metal, CUDA, or OCL?
Thank you everyone,
I really appreciate your support!!
David