Proof of concept. Been wanting to tackle this for a while and recently figured out how i might go about it.
(Box2D is a physics library often used for 2d video games and such, fuse name will likely change)
4 inputs: 1 dynamic rectangle with a starting velocity, 1 dynamic circle, 2 static rectangles
It's a real design problem to not only figure out what features should be added but how they should be laid out in the gui & workflow.
Todo/Ideas:
-- Polygon shape (draw with spline)
-- Kinematic body (allow fusion to animate one of the bodies in the simulation)
-- Update settings troughout simulation via keyframes
-- Object spawner (spawn an object many times troughout simulation)
-- Object duplicator (duplicate an object many times)
-- Joints (connect bodies)
-- Magnetism / Explosion (attract & repel bodies)
-- Text to shapes (this feels like an important feature but it will likely be tough. im guessing fusion api doesnt have a way to get spline data from text so maybe a 3rd party library is needed for this)
Feel free to suggest features or design ideas. Beta download will be available at some point, i've started alot of projects lately so development might be slow.
