Flock of birds simulation with particles - best approach?

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murc
Posts: 21
Joined: Thu Aug 07, 2014 12:19 pm

Flock of birds simulation with particles - best approach?

#1

Post by murc » Thu Jul 12, 2018 6:40 am

Hi!

I am trying to simulate the movement of a flock of birds.

Image

I need the flock to fly around randomly and eventually form some 3D geometry

I have managed to get a reasonable result:

Code: Select all

{
	Tools = ordered() {
		Camera3D1 = Camera3D {
			Inputs = {
				["Transform3DOp.Translate.Y"] = Input { Value = 1.311, },
				["Transform3DOp.Translate.Z"] = Input { Value = 9.49, },
				FLength = Input { Value = 14.3404285604962, },
				["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
				FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
				ApertureW = Input { Value = 0.831496062992126, },
				ApertureH = Input { Value = 0.467716535433071, },
				["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
				["MtlStdInputs.MaterialID"] = Input { Value = 3, },
			},
			ViewInfo = OperatorInfo { Pos = { 2915, 214.5 } },
		},
		Renderer3D1 = Renderer3D {
			CustomData = {
				ToolVersion = 2,
			},
			Inputs = {
				Width = Input { Value = 1920, },
				Height = Input { Value = 1080, },
				["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
				SceneInput = Input {
					SourceOp = "Merge3D1",
					Source = "Output",
				},
				RendererType = Input { Value = FuID { "RendererOpenGL" }, },
				["RendererSoftware.Channels.Nest"] = Input { Value = 1, },
				["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
				["RendererOpenGL.Channels.RGBASS"] = Input { Value = 1, },
			},
			ViewInfo = OperatorInfo { Pos = { 3025, 280.5 } },
		},
		pFriction1 = pFriction {
			ID = 22,
			Inputs = {
				VelocityFriction = Input { Value = 0.02, },
				SpinFriction = Input { Value = 0.001, },
				Input = Input {
					SourceOp = "pPointForce1",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 2640, 280.5 } },
		},
		Merge3D1 = Merge3D {
			Inputs = {
				SceneInput1 = Input {
					SourceOp = "pRender1",
					Source = "Output",
				},
				SceneInput2 = Input {
					SourceOp = "Camera3D1",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 2915, 280.5 } },
		},
		pRender1 = pRender {
			Inputs = {
				_MotionBlurWarning = Input { Disabled = true, },
				Width = Input { Value = 1920, },
				Height = Input { Value = 1080, },
				["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
				OutputMode = Input { Disabled = true, },
				IntegrationMethod = Input { Value = FuID { "RK4" }, },
				["MaterialID.MaterialID"] = Input { Value = 1, },
				["ObjectID.ObjectID"] = Input { Value = 1, },
				Input = Input {
					SourceOp = "pFriction1",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 2805, 280.5 } },
		},
		pPointForce1 = pPointForce {
			ID = 180,
			Inputs = {
				Strength = Input { Value = 40, },
				Power = Input { Value = 0.5, },
				LimitForce = Input { Value = 0, },
				["Translate.X"] = Input {
					SourceOp = "Shake1",
					Source = "X",
				},
				["Translate.Y"] = Input {
					SourceOp = "Shake1",
					Source = "Y",
				},
				Input = Input {
					SourceOp = "pTurbulence1",
					Source = "Output",
				},
				StartAge = Input { Value = 0.081, },
			},
			ViewInfo = OperatorInfo { Pos = { 2365, 280.5 } },
		},
		Shake1 = Shake {
			CtrlWZoom = false,
			Inputs = {
				RandomSeed = Input { Value = 4558, },
				Smoothness = Input { Value = 21, },
				LockXY = Input { Value = 0, },
				XMinimum = Input { Value = -20, },
				XMaximum = Input { Value = 20, },
				YMinimum = Input { Value = -10, },
				YMaximum = Input { Value = 20, },
			},
		},
		pTurbulence1 = pTurbulence {
			ID = 135,
			CurrentSettings = 2,
			CustomData = {
				Settings = {
					[1] = {
						Tools = ordered() {
							pTurbulence1 = pTurbulence {
								ID = 135,
								CtrlWZoom = false,
								CustomData = {
								},
								Inputs = {
									XStrength = Input { Value = 0.9, },
									YStrength = Input { Value = 0.9, },
									ZStrength = Input { Value = 0.9, },
									StrengthOverLifeLUT = Input {
										SourceOp = "pTurbulence1StrengthoverLifeLUT",
										Source = "Value",
									},
									Input = Input {
										SourceOp = "pMerge1_1_3_3_3",
										Source = "Output",
									},
								},
								ViewInfo = OperatorInfo { Pos = { 2200, 280.5 } },
							},
							pTurbulence1StrengthoverLifeLUT = LUTBezier {
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
									}
								},
								SplineColor = { Red = 192, Green = 128, Blue = 64 },
								NameSet = true,
							}
						}
					},
				}
			},
			Inputs = {
				XStrength = Input { Value = 0.9, },
				YStrength = Input { Value = 0.9, },
				ZStrength = Input { Value = 0.9, },
				StrengthOverLifeLUT = Input {
					SourceOp = "pTurbulence1StrengthoverLifeLUT",
					Source = "Value",
				},
				Density = Input { Value = 2.5, },
				Input = Input {
					SourceOp = "pMerge1_1_3_3_3",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 2200, 280.5 } },
		},
		pTurbulence1StrengthoverLifeLUT = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pMerge1_1_3_3_3 = pMerge {
			ID = 218,
			Inputs = {
				Particles1 = Input {
					SourceOp = "pMerge1_1_3_3_2",
					Source = "Output",
				},
				Particles2 = Input {
					SourceOp = "pEmitter1_1_1_1_1_1",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 2035, 280.5 } },
		},
		pMerge1_1_3_3_2 = pMerge {
			ID = 217,
			Inputs = {
				Particles1 = Input {
					SourceOp = "pMerge1_1_3_3_1",
					Source = "Output",
				},
				Particles2 = Input {
					SourceOp = "pEmitter1_1_2_1_1",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 1925, 280.5 } },
		},
		pMerge1_1_3_3_1 = pMerge {
			ID = 216,
			Inputs = {
				Particles1 = Input {
					SourceOp = "pMerge1_1_3_3",
					Source = "Output",
				},
				Particles2 = Input {
					SourceOp = "pEmitter1_2_1_1",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 1815, 280.5 } },
		},
		pMerge1_1_3_3 = pMerge {
			ID = 206,
			Inputs = {
				Particles1 = Input {
					SourceOp = "pMerge1_1_3_2",
					Source = "Output",
				},
				Particles2 = Input {
					SourceOp = "pEmitter1_1_1_1_1",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 1705, 280.5 } },
		},
		pMerge1_1_3_2 = pMerge {
			ID = 205,
			Inputs = {
				Particles1 = Input {
					SourceOp = "pMerge1_1_3_1",
					Source = "Output",
				},
				Particles2 = Input {
					SourceOp = "pEmitter1_1_2_1",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 1595, 280.5 } },
		},
		pMerge1_1_3_1 = pMerge {
			ID = 204,
			Inputs = {
				Particles1 = Input {
					SourceOp = "pMerge1_1_3",
					Source = "Output",
				},
				Particles2 = Input {
					SourceOp = "pEmitter1_2_1",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 1485, 280.5 } },
		},
		pMerge1_1_3 = pMerge {
			ID = 183,
			Inputs = {
				Particles1 = Input {
					SourceOp = "pMerge1_1_2",
					Source = "Output",
				},
				Particles2 = Input {
					SourceOp = "pEmitter1_1_1_1",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 1375, 280.5 } },
		},
		pMerge1_1_2 = pMerge {
			ID = 182,
			Inputs = {
				Particles1 = Input {
					SourceOp = "pMerge1_1_1",
					Source = "Output",
				},
				Particles2 = Input {
					SourceOp = "pEmitter1_1_2",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 1265, 280.5 } },
		},
		pMerge1_1_1 = pMerge {
			ID = 181,
			Inputs = {
				Particles1 = Input {
					SourceOp = "pMerge1_1",
					Source = "Output",
				},
				Particles2 = Input {
					SourceOp = "pEmitter1_2",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 1155, 280.5 } },
		},
		pMerge1_1 = pMerge {
			ID = 134,
			Inputs = {
				Particles1 = Input {
					SourceOp = "pMerge1",
					Source = "Output",
				},
				Particles2 = Input {
					SourceOp = "pEmitter1_1_1",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 1045, 280.5 } },
		},
		pMerge1 = pMerge {
			ID = 133,
			Inputs = {
				Particles1 = Input {
					SourceOp = "pEmitter1",
					Source = "Output",
				},
				Particles2 = Input {
					SourceOp = "pEmitter1_1",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 935, 280.5 } },
		},
		pEmitter1_2_1 = pEmitter {
			ID = 200,
			CurrentSettings = 3,
			CustomData = {
				Settings = {
					[1] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.1 },
									VelocityControls = Input { Value = 1 },
									Velocity = Input { Value = 0.1 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									Randomize = Input { Value = 1 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									InheritVelocity = Input { Value = 0.2 },
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0.652921198004474 }, Flags = { Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, 1.30584239600895 }, Flags = { Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, 0 }, RH = { 115.666666666667, 0.742444984280093 }, Flags = { Linear = true } },
									[169] = { 2.22733495284028, LH = { 142.333333333333, 1.48488996856019 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, Flags = { Linear = true } }
								}
							}
						}
					},
					[2] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.8 },
									VelocityControls = Input { Value = 1 },
									["SphereRgn.Rotate.X"] = Input {
										SourceOp = "pEmitter1XRotation",
										Source = "Value"
									},
									["SphereRgn.Pivot.Y"] = Input { Value = 0.651 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									Randomize = Input { Value = 1 },
									["SphereRgn.Pivot.X"] = Input { Value = 0.533 },
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["SphereRgn.Rotate.Y"] = Input { Value = 178.2 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Pivot.Z"] = Input { Value = 0.48 },
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { -4.15789984668785, RH = { 29.6666666666667, -2.11901203312076 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, -0.0801242195536691 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.129519425418295, RH = { 29.6666666666667, -0.0863462836121967 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, -0.0431731418060984 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.0172815810269205, Flags = { Linear = true } }
								}
							},
							pEmitter1XRotation = BezierSpline {
								SplineColor = { Red = 255, Blue = 128, Green = 128 },
								NameSet = true,
								KeyFrames = {
									[0] = { 953.2, RH = { 39, 1150.56666666667 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[117] = { 1545.3, LH = { 78, 1347.93333333333 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							}
						}
					},
				}
			},
			Inputs = {
				["SphereRgn.Pivot.X"] = Input { Value = 0.533, },
				["SphereRgn.Rotate.X"] = Input { Value = 1296.24646209397, },
				["SphereRgn.Pivot.Y"] = Input { Value = 0.651, },
				["SphereRgn.Size"] = Input { Value = 0.642, },
				["SphereRgn.Pivot.Z"] = Input { Value = 0.48, },
				["SphereRgn.Translate.X"] = Input { Value = 21.8207381374142, },
				["SphereRgn.Translate.Z"] = Input { Value = -0.0172815810269205, },
				["SphereRgn.Rotate.Y"] = Input { Value = 178.2, },
				RandomSeed = Input { Value = 16887, },
				Number = Input {
					Value = 200,
					Expression = "pEmitter1.Number",
				},
				Lifespan = Input { Value = 1500, },
				LifespanVariance = Input { Value = 500, },
				PositionVariance = Input { Value = 0.1, },
				VelocityControls = Input { Value = 1, },
				AngleVariance = Input { Value = 360, },
				AngleZVariance = Input { Value = 180, },
				RotationControls = Input { Value = 1, },
				SpinVariance = Input { Value = 1, },
				SpinXVariance = Input { Value = 3.7, },
				SpinYVariance = Input { Value = 4.3, },
				SpinZVariance = Input { Value = 4.3, },
				Style = Input { Value = FuID { "ParticleStyleNGon" }, },
				Region = Input { Value = FuID { "MeshRegion" }, },
				["ParticleStyle.ColorControls"] = Input { Value = 1, },
				["ParticleStyle.Red"] = Input { Value = 0, },
				["ParticleStyle.Green"] = Input { Value = 0.639215707778931, },
				["ParticleStyle.Blue"] = Input { Value = 0.929411828517914, },
				["ParticleStyle.ColorVariance"] = Input { Value = 1, },
				["ParticleStyle.LockColorVariance"] = Input { Value = 0, },
				["ParticleStyle.SizeControls"] = Input { Value = 1, },
				["ParticleStyle.SizeVariance"] = Input { Value = 0.05, },
				["ParticleStyle.SizeOverLife"] = Input {
					SourceOp = "pEmitter1_2_1SizeoverLife",
					Source = "Value",
				},
				["ParticleStyle.BlurOverLife"] = Input {
					SourceOp = "pEmitter1_2_1BluroverLife2D",
					Source = "Value",
				},
				["ParticleStyleNGon.NGonType"] = Input { Value = 2, },
				["ParticleStyleNGon.NGonSides"] = Input { Value = 4, },
				["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0, },
				["MeshRegion.RegionType"] = Input { Value = 0, },
				["MeshRegion.MeshInput"] = Input {
					SourceOp = "Text3D1",
					Source = "Output",
				}
			},
			ViewInfo = OperatorInfo { Pos = { 825, 544.5 } },
		},
		pEmitter1_2_1SizeoverLife = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1_2_1BluroverLife2D = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1_1_2_1 = pEmitter {
			ID = 197,
			CurrentSettings = 3,
			CustomData = {
				Settings = {
					[1] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.1 },
									VelocityControls = Input { Value = 1 },
									Velocity = Input { Value = 0.1 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									Randomize = Input { Value = 1 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									InheritVelocity = Input { Value = 0.2 },
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0.652921198004474 }, Flags = { Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, 1.30584239600895 }, Flags = { Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, 0 }, RH = { 115.666666666667, 0.742444984280093 }, Flags = { Linear = true } },
									[169] = { 2.22733495284028, LH = { 142.333333333333, 1.48488996856019 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, Flags = { Linear = true } }
								}
							}
						}
					},
					[2] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.8 },
									VelocityControls = Input { Value = 1 },
									["SphereRgn.Rotate.X"] = Input {
										SourceOp = "pEmitter1XRotation",
										Source = "Value"
									},
									["SphereRgn.Pivot.Y"] = Input { Value = 0.651 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									Randomize = Input { Value = 1 },
									["SphereRgn.Pivot.X"] = Input { Value = 0.533 },
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["SphereRgn.Rotate.Y"] = Input { Value = 178.2 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Pivot.Z"] = Input { Value = 0.48 },
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { -4.15789984668785, RH = { 29.6666666666667, -2.11901203312076 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, -0.0801242195536691 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.129519425418295, RH = { 29.6666666666667, -0.0863462836121967 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, -0.0431731418060984 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.0172815810269205, Flags = { Linear = true } }
								}
							},
							pEmitter1XRotation = BezierSpline {
								SplineColor = { Red = 255, Blue = 128, Green = 128 },
								NameSet = true,
								KeyFrames = {
									[0] = { 953.2, RH = { 39, 1150.56666666667 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[117] = { 1545.3, LH = { 78, 1347.93333333333 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							}
						}
					},
				}
			},
			Inputs = {
				["SphereRgn.Pivot.X"] = Input { Value = 0.533, },
				["SphereRgn.Rotate.X"] = Input { Value = 1296.24646209397, },
				["SphereRgn.Pivot.Y"] = Input { Value = 0.651, },
				["SphereRgn.Size"] = Input { Value = 0.642, },
				["SphereRgn.Pivot.Z"] = Input { Value = 0.48, },
				["SphereRgn.Translate.X"] = Input { Value = 21.8207381374142, },
				["SphereRgn.Translate.Z"] = Input { Value = -0.0172815810269205, },
				["SphereRgn.Rotate.Y"] = Input { Value = 178.2, },
				RandomSeed = Input { Value = 26503, },
				Number = Input {
					Value = 200,
					Expression = "pEmitter1_2_1.Number",
				},
				Lifespan = Input { Value = 1500, },
				LifespanVariance = Input { Value = 500, },
				PositionVariance = Input { Value = 0.1, },
				VelocityControls = Input { Value = 1, },
				AngleVariance = Input { Value = 360, },
				AngleZVariance = Input { Value = 180, },
				RotationControls = Input { Value = 1, },
				SpinVariance = Input { Value = 1, },
				SpinXVariance = Input { Value = 3.7, },
				SpinYVariance = Input { Value = 4.3, },
				SpinZVariance = Input { Value = 4.3, },
				Style = Input { Value = FuID { "ParticleStyleNGon" }, },
				Region = Input { Value = FuID { "MeshRegion" }, },
				["ParticleStyle.ColorControls"] = Input { Value = 1, },
				["ParticleStyle.Red"] = Input { Value = 0, },
				["ParticleStyle.Green"] = Input { Value = 0.639215707778931, },
				["ParticleStyle.Blue"] = Input { Value = 0.929411828517914, },
				["ParticleStyle.ColorVariance"] = Input { Value = 1, },
				["ParticleStyle.LockColorVariance"] = Input { Value = 0, },
				["ParticleStyle.SizeControls"] = Input { Value = 1, },
				["ParticleStyle.SizeVariance"] = Input { Value = 0.05, },
				["ParticleStyle.SizeOverLife"] = Input {
					SourceOp = "pEmitter1_1_2_1SizeoverLife",
					Source = "Value",
				},
				["ParticleStyle.BlurOverLife"] = Input {
					SourceOp = "pEmitter1_1_2_1BluroverLife2D",
					Source = "Value",
				},
				["ParticleStyleNGon.NGonType"] = Input { Value = 2, },
				["ParticleStyleNGon.NGonSides"] = Input { Value = 3, },
				["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0, },
				["MeshRegion.RegionType"] = Input { Value = 0, },
				["MeshRegion.MeshInput"] = Input {
					SourceOp = "Text3D1",
					Source = "Output",
				}
			},
			ViewInfo = OperatorInfo { Pos = { 825, 577.5 } },
		},
		pEmitter1_1_2_1SizeoverLife = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1_1_2_1BluroverLife2D = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1_1_1_1_1 = pEmitter {
			ID = 194,
			CurrentSettings = 3,
			CustomData = {
				Settings = {
					[1] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.1 },
									VelocityControls = Input { Value = 1 },
									Velocity = Input { Value = 0.1 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									Randomize = Input { Value = 1 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									InheritVelocity = Input { Value = 0.2 },
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0.652921198004474 }, Flags = { Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, 1.30584239600895 }, Flags = { Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, 0 }, RH = { 115.666666666667, 0.742444984280093 }, Flags = { Linear = true } },
									[169] = { 2.22733495284028, LH = { 142.333333333333, 1.48488996856019 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, Flags = { Linear = true } }
								}
							}
						}
					},
					[2] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.8 },
									VelocityControls = Input { Value = 1 },
									["SphereRgn.Rotate.X"] = Input {
										SourceOp = "pEmitter1XRotation",
										Source = "Value"
									},
									["SphereRgn.Pivot.Y"] = Input { Value = 0.651 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									Randomize = Input { Value = 1 },
									["SphereRgn.Pivot.X"] = Input { Value = 0.533 },
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["SphereRgn.Rotate.Y"] = Input { Value = 178.2 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Pivot.Z"] = Input { Value = 0.48 },
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { -4.15789984668785, RH = { 29.6666666666667, -2.11901203312076 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, -0.0801242195536691 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.129519425418295, RH = { 29.6666666666667, -0.0863462836121967 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, -0.0431731418060984 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.0172815810269205, Flags = { Linear = true } }
								}
							},
							pEmitter1XRotation = BezierSpline {
								SplineColor = { Red = 255, Blue = 128, Green = 128 },
								NameSet = true,
								KeyFrames = {
									[0] = { 953.2, RH = { 39, 1150.56666666667 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[117] = { 1545.3, LH = { 78, 1347.93333333333 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							}
						}
					},
				}
			},
			Inputs = {
				["SphereRgn.Pivot.X"] = Input { Value = 0.533, },
				["SphereRgn.Rotate.X"] = Input { Value = 1296.24646209397, },
				["SphereRgn.Pivot.Y"] = Input { Value = 0.651, },
				["SphereRgn.Size"] = Input { Value = 0.642, },
				["SphereRgn.Pivot.Z"] = Input { Value = 0.48, },
				["SphereRgn.Translate.X"] = Input { Value = 21.8207381374142, },
				["SphereRgn.Translate.Z"] = Input { Value = -0.0172815810269205, },
				["SphereRgn.Rotate.Y"] = Input { Value = 178.2, },
				RandomSeed = Input { Value = 2653, },
				Number = Input {
					Value = 200,
					Expression = "pEmitter1_2_1.Number",
				},
				Lifespan = Input { Value = 1500, },
				LifespanVariance = Input { Value = 500, },
				PositionVariance = Input { Value = 0.1, },
				VelocityControls = Input { Value = 1, },
				AngleVariance = Input { Value = 360, },
				AngleZVariance = Input { Value = 180, },
				RotationControls = Input { Value = 1, },
				SpinVariance = Input { Value = 1, },
				SpinXVariance = Input { Value = 3.7, },
				SpinYVariance = Input { Value = 4.3, },
				SpinZVariance = Input { Value = 4.3, },
				Style = Input { Value = FuID { "ParticleStyleNGon" }, },
				Region = Input { Value = FuID { "MeshRegion" }, },
				["ParticleStyle.ColorControls"] = Input { Value = 1, },
				["ParticleStyle.Red"] = Input { Value = 0, },
				["ParticleStyle.Green"] = Input { Value = 0.639215648174286, },
				["ParticleStyle.Blue"] = Input { Value = 0.929411768913269, },
				["ParticleStyle.Alpha"] = Input { Value = 0.999999940395355, },
				["ParticleStyle.ColorVariance"] = Input { Value = 1, },
				["ParticleStyle.LockColorVariance"] = Input { Value = 0, },
				["ParticleStyle.SizeControls"] = Input { Value = 1, },
				["ParticleStyle.SizeVariance"] = Input { Value = 0.05, },
				["ParticleStyle.SizeOverLife"] = Input {
					SourceOp = "pEmitter1_1_1_1_1SizeoverLife",
					Source = "Value",
				},
				["ParticleStyle.BlurOverLife"] = Input {
					SourceOp = "pEmitter1_1_1_1_1BluroverLife2D",
					Source = "Value",
				},
				["ParticleStyleNGon.NGonType"] = Input { Value = 6, },
				["ParticleStyleNGon.NGonSides"] = Input { Value = 4, },
				["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0, },
				["MeshRegion.RegionType"] = Input { Value = 0, },
				["MeshRegion.MeshInput"] = Input {
					SourceOp = "Text3D1",
					Source = "Output",
				}
			},
			ViewInfo = OperatorInfo { Pos = { 825, 610.5 } },
		},
		pEmitter1_1_1_1_1SizeoverLife = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1_1_1_1_1BluroverLife2D = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1 = pEmitter {
			ID = 2,
			CurrentSettings = 3,
			CustomData = {
				Settings = {
					[1] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.1 },
									VelocityControls = Input { Value = 1 },
									Velocity = Input { Value = 0.1 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									Randomize = Input { Value = 1 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									InheritVelocity = Input { Value = 0.2 },
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0.652921198004474 }, Flags = { Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, 1.30584239600895 }, Flags = { Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, 0 }, RH = { 115.666666666667, 0.742444984280093 }, Flags = { Linear = true } },
									[169] = { 2.22733495284028, LH = { 142.333333333333, 1.48488996856019 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, Flags = { Linear = true } }
								}
							}
						}
					},
					[2] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.8 },
									VelocityControls = Input { Value = 1 },
									["SphereRgn.Rotate.X"] = Input {
										SourceOp = "pEmitter1XRotation",
										Source = "Value"
									},
									["SphereRgn.Pivot.Y"] = Input { Value = 0.651 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									Randomize = Input { Value = 1 },
									["SphereRgn.Pivot.X"] = Input { Value = 0.533 },
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["SphereRgn.Rotate.Y"] = Input { Value = 178.2 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Pivot.Z"] = Input { Value = 0.48 },
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { -4.15789984668785, RH = { 29.6666666666667, -2.11901203312076 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, -0.0801242195536691 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.129519425418295, RH = { 29.6666666666667, -0.0863462836121967 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, -0.0431731418060984 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.0172815810269205, Flags = { Linear = true } }
								}
							},
							pEmitter1XRotation = BezierSpline {
								SplineColor = { Red = 255, Blue = 128, Green = 128 },
								NameSet = true,
								KeyFrames = {
									[0] = { 953.2, RH = { 39, 1150.56666666667 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[117] = { 1545.3, LH = { 78, 1347.93333333333 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							}
						}
					},
				}
			},
			Inputs = {
				["SphereRgn.Rotate.X"] = Input { Value = 1296.24646209397, },
				["SphereRgn.Pivot.Y"] = Input { Value = 0.651, },
				["SphereRgn.Size"] = Input { Value = 0.642, },
				["SphereRgn.Pivot.Z"] = Input { Value = 0.48, },
				["SphereRgn.Pivot.X"] = Input { Value = 0.533, },
				["SphereRgn.Rotate.Y"] = Input { Value = 178.2, },
				["SphereRgn.Translate.Z"] = Input { Value = -0.0172815810269205, },
				["SphereRgn.Translate.X"] = Input { Value = 21.8207381374142, },
				Randomize = Input { Value = 1, },
				RandomSeed = Input { Value = 31431, },
				Number = Input {
					SourceOp = "pEmitter1Number",
					Source = "Value",
				},
				Lifespan = Input { Value = 1500, },
				LifespanVariance = Input { Value = 500, },
				PositionVariance = Input { Value = 0.1, },
				VelocityControls = Input { Value = 1, },
				AngleVariance = Input { Value = 360, },
				AngleZVariance = Input { Value = 180, },
				RotationControls = Input { Value = 1, },
				SpinVariance = Input { Value = 1, },
				SpinXVariance = Input { Value = 9.8, },
				SpinYVariance = Input { Value = 11, },
				SpinZVariance = Input { Value = 10.4, },
				Style = Input { Value = FuID { "ParticleStyleNGon" }, },
				Region = Input { Value = FuID { "MeshRegion" }, },
				["ParticleStyle.ColorControls"] = Input { Value = 1, },
				["ParticleStyle.Red"] = Input { Value = 0.494117677211761, },
				["ParticleStyle.Green"] = Input { Value = 0.729411780834198, },
				["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713, },
				["ParticleStyle.ColorVariance"] = Input { Value = 1, },
				["ParticleStyle.LockColorVariance"] = Input { Value = 0, },
				["ParticleStyle.SizeControls"] = Input { Value = 1, },
				["ParticleStyle.SizeVariance"] = Input { Value = 0.05, },
				["ParticleStyle.SizeOverLife"] = Input {
					SourceOp = "pEmitter1SizeoverLife",
					Source = "Value",
				},
				["ParticleStyle.BlurOverLife"] = Input {
					SourceOp = "pEmitter1BluroverLife2D",
					Source = "Value",
				},
				["ParticleStyleNGon.NGonType"] = Input { Value = 2, },
				["ParticleStyleNGon.NGonSides"] = Input { Value = 4, },
				["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0, },
				["MeshRegion.RegionType"] = Input { Value = 0, },
				["MeshRegion.MeshInput"] = Input {
					SourceOp = "Text3D1",
					Source = "Output",
				}
			},
			ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
		},
		pEmitter1Number = BezierSpline {
			SplineColor = { Red = 233, Green = 206, Blue = 78 },
			NameSet = true,
			KeyFrames = {
				[0] = { 200, RH = { 0.333333333333333, 133.333333333333 }, Flags = { Linear = true } },
				[1] = { 0, LH = { 0.666666666666667, 66.6666666666667 }, Flags = { Linear = true } }
			}
		},
		pEmitter1SizeoverLife = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1BluroverLife2D = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1_1_2 = pEmitter {
			ID = 188,
			CurrentSettings = 3,
			CustomData = {
				Settings = {
					[1] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.1 },
									VelocityControls = Input { Value = 1 },
									Velocity = Input { Value = 0.1 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									Randomize = Input { Value = 1 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									InheritVelocity = Input { Value = 0.2 },
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0.652921198004474 }, Flags = { Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, 1.30584239600895 }, Flags = { Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, 0 }, RH = { 115.666666666667, 0.742444984280093 }, Flags = { Linear = true } },
									[169] = { 2.22733495284028, LH = { 142.333333333333, 1.48488996856019 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, Flags = { Linear = true } }
								}
							}
						}
					},
					[2] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.8 },
									VelocityControls = Input { Value = 1 },
									["SphereRgn.Rotate.X"] = Input {
										SourceOp = "pEmitter1XRotation",
										Source = "Value"
									},
									["SphereRgn.Pivot.Y"] = Input { Value = 0.651 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									Randomize = Input { Value = 1 },
									["SphereRgn.Pivot.X"] = Input { Value = 0.533 },
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["SphereRgn.Rotate.Y"] = Input { Value = 178.2 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Pivot.Z"] = Input { Value = 0.48 },
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { -4.15789984668785, RH = { 29.6666666666667, -2.11901203312076 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, -0.0801242195536691 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.129519425418295, RH = { 29.6666666666667, -0.0863462836121967 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, -0.0431731418060984 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.0172815810269205, Flags = { Linear = true } }
								}
							},
							pEmitter1XRotation = BezierSpline {
								SplineColor = { Red = 255, Blue = 128, Green = 128 },
								NameSet = true,
								KeyFrames = {
									[0] = { 953.2, RH = { 39, 1150.56666666667 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[117] = { 1545.3, LH = { 78, 1347.93333333333 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							}
						}
					},
				}
			},
			Inputs = {
				["SphereRgn.Pivot.X"] = Input { Value = 0.533, },
				["SphereRgn.Rotate.X"] = Input { Value = 1296.24646209397, },
				["SphereRgn.Pivot.Y"] = Input { Value = 0.651, },
				["SphereRgn.Size"] = Input { Value = 0.642, },
				["SphereRgn.Pivot.Z"] = Input { Value = 0.48, },
				["SphereRgn.Translate.X"] = Input { Value = 21.8207381374142, },
				["SphereRgn.Translate.Z"] = Input { Value = -0.0172815810269205, },
				["SphereRgn.Rotate.Y"] = Input { Value = 178.2, },
				RandomSeed = Input { Value = 12968, },
				Number = Input {
					Value = 200,
					Expression = "pEmitter1_2.Number",
				},
				Lifespan = Input { Value = 1500, },
				LifespanVariance = Input { Value = 500, },
				PositionVariance = Input { Value = 0.1, },
				VelocityControls = Input { Value = 1, },
				AngleVariance = Input { Value = 360, },
				AngleZVariance = Input { Value = 180, },
				RotationControls = Input { Value = 1, },
				SpinVariance = Input { Value = 1, },
				SpinXVariance = Input { Value = 8, },
				SpinYVariance = Input { Value = 8, },
				SpinZVariance = Input { Value = 14.1, },
				Style = Input { Value = FuID { "ParticleStyleNGon" }, },
				Region = Input { Value = FuID { "MeshRegion" }, },
				["ParticleStyle.ColorControls"] = Input { Value = 1, },
				["ParticleStyle.Red"] = Input { Value = 0, },
				["ParticleStyle.Green"] = Input { Value = 0, },
				["ParticleStyle.Blue"] = Input { Value = 0, },
				["ParticleStyle.ColorVariance"] = Input { Value = 1, },
				["ParticleStyle.LockColorVariance"] = Input { Value = 0, },
				["ParticleStyle.SizeControls"] = Input { Value = 1, },
				["ParticleStyle.SizeVariance"] = Input { Value = 0.05, },
				["ParticleStyle.SizeOverLife"] = Input {
					SourceOp = "pEmitter1_1_2SizeoverLife",
					Source = "Value",
				},
				["ParticleStyle.BlurOverLife"] = Input {
					SourceOp = "pEmitter1_1_2BluroverLife2D",
					Source = "Value",
				},
				["ParticleStyleNGon.NGonType"] = Input { Value = 2, },
				["ParticleStyleNGon.NGonSides"] = Input { Value = 3, },
				["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0, },
				["MeshRegion.RegionType"] = Input { Value = 0, },
				["MeshRegion.MeshInput"] = Input {
					SourceOp = "Text3D1",
					Source = "Output",
				}
			},
			ViewInfo = OperatorInfo { Pos = { 825, 445.5 } },
		},
		pEmitter1_1_2SizeoverLife = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1_1_2BluroverLife2D = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1_1_1_1 = pEmitter {
			ID = 191,
			CurrentSettings = 3,
			CustomData = {
				Settings = {
					[1] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.1 },
									VelocityControls = Input { Value = 1 },
									Velocity = Input { Value = 0.1 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									Randomize = Input { Value = 1 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									InheritVelocity = Input { Value = 0.2 },
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0.652921198004474 }, Flags = { Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, 1.30584239600895 }, Flags = { Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, 0 }, RH = { 115.666666666667, 0.742444984280093 }, Flags = { Linear = true } },
									[169] = { 2.22733495284028, LH = { 142.333333333333, 1.48488996856019 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, Flags = { Linear = true } }
								}
							}
						}
					},
					[2] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.8 },
									VelocityControls = Input { Value = 1 },
									["SphereRgn.Rotate.X"] = Input {
										SourceOp = "pEmitter1XRotation",
										Source = "Value"
									},
									["SphereRgn.Pivot.Y"] = Input { Value = 0.651 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									Randomize = Input { Value = 1 },
									["SphereRgn.Pivot.X"] = Input { Value = 0.533 },
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["SphereRgn.Rotate.Y"] = Input { Value = 178.2 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Pivot.Z"] = Input { Value = 0.48 },
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { -4.15789984668785, RH = { 29.6666666666667, -2.11901203312076 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, -0.0801242195536691 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.129519425418295, RH = { 29.6666666666667, -0.0863462836121967 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, -0.0431731418060984 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.0172815810269205, Flags = { Linear = true } }
								}
							},
							pEmitter1XRotation = BezierSpline {
								SplineColor = { Red = 255, Blue = 128, Green = 128 },
								NameSet = true,
								KeyFrames = {
									[0] = { 953.2, RH = { 39, 1150.56666666667 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[117] = { 1545.3, LH = { 78, 1347.93333333333 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							}
						}
					},
				}
			},
			Inputs = {
				["SphereRgn.Pivot.X"] = Input { Value = 0.533, },
				["SphereRgn.Rotate.X"] = Input { Value = 1296.24646209397, },
				["SphereRgn.Pivot.Y"] = Input { Value = 0.651, },
				["SphereRgn.Size"] = Input { Value = 0.642, },
				["SphereRgn.Pivot.Z"] = Input { Value = 0.48, },
				["SphereRgn.Translate.X"] = Input { Value = 21.8207381374142, },
				["SphereRgn.Translate.Z"] = Input { Value = -0.0172815810269205, },
				["SphereRgn.Rotate.Y"] = Input { Value = 178.2, },
				RandomSeed = Input { Value = 11195, },
				Number = Input {
					Value = 200,
					Expression = "pEmitter1_2.Number",
				},
				Lifespan = Input { Value = 1500, },
				LifespanVariance = Input { Value = 500, },
				PositionVariance = Input { Value = 0.1, },
				VelocityControls = Input { Value = 1, },
				AngleVariance = Input { Value = 360, },
				AngleZVariance = Input { Value = 180, },
				RotationControls = Input { Value = 1, },
				SpinVariance = Input { Value = 1, },
				SpinXVariance = Input { Value = 3.7, },
				SpinYVariance = Input { Value = 4.3, },
				SpinZVariance = Input { Value = 4.3, },
				Style = Input { Value = FuID { "ParticleStyleNGon" }, },
				Region = Input { Value = FuID { "MeshRegion" }, },
				["ParticleStyle.ColorControls"] = Input { Value = 1, },
				["ParticleStyle.Red"] = Input { Value = 0, },
				["ParticleStyle.Green"] = Input { Value = 0, },
				["ParticleStyle.Blue"] = Input { Value = 0, },
				["ParticleStyle.ColorVariance"] = Input { Value = 1, },
				["ParticleStyle.LockColorVariance"] = Input { Value = 0, },
				["ParticleStyle.SizeControls"] = Input { Value = 1, },
				["ParticleStyle.SizeVariance"] = Input { Value = 0.05, },
				["ParticleStyle.SizeOverLife"] = Input {
					SourceOp = "pEmitter1_1_1_1SizeoverLife",
					Source = "Value",
				},
				["ParticleStyle.BlurOverLife"] = Input {
					SourceOp = "pEmitter1_1_1_1BluroverLife2D",
					Source = "Value",
				},
				["ParticleStyleNGon.NGonType"] = Input { Value = 6, },
				["ParticleStyleNGon.NGonSides"] = Input { Value = 4, },
				["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0, },
				["MeshRegion.RegionType"] = Input { Value = 0, },
				["MeshRegion.MeshInput"] = Input {
					SourceOp = "Text3D1",
					Source = "Output",
				}
			},
			ViewInfo = OperatorInfo { Pos = { 825, 478.5 } },
		},
		pEmitter1_1_1_1SizeoverLife = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1_1_1_1BluroverLife2D = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1_1_2_1_1 = pEmitter {
			ID = 210,
			CurrentSettings = 3,
			CustomData = {
				Settings = {
					[1] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.1 },
									VelocityControls = Input { Value = 1 },
									Velocity = Input { Value = 0.1 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									Randomize = Input { Value = 1 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									InheritVelocity = Input { Value = 0.2 },
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0.652921198004474 }, Flags = { Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, 1.30584239600895 }, Flags = { Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, 0 }, RH = { 115.666666666667, 0.742444984280093 }, Flags = { Linear = true } },
									[169] = { 2.22733495284028, LH = { 142.333333333333, 1.48488996856019 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, Flags = { Linear = true } }
								}
							}
						}
					},
					[2] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.8 },
									VelocityControls = Input { Value = 1 },
									["SphereRgn.Rotate.X"] = Input {
										SourceOp = "pEmitter1XRotation",
										Source = "Value"
									},
									["SphereRgn.Pivot.Y"] = Input { Value = 0.651 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									Randomize = Input { Value = 1 },
									["SphereRgn.Pivot.X"] = Input { Value = 0.533 },
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["SphereRgn.Rotate.Y"] = Input { Value = 178.2 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Pivot.Z"] = Input { Value = 0.48 },
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { -4.15789984668785, RH = { 29.6666666666667, -2.11901203312076 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, -0.0801242195536691 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.129519425418295, RH = { 29.6666666666667, -0.0863462836121967 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, -0.0431731418060984 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.0172815810269205, Flags = { Linear = true } }
								}
							},
							pEmitter1XRotation = BezierSpline {
								SplineColor = { Red = 255, Blue = 128, Green = 128 },
								NameSet = true,
								KeyFrames = {
									[0] = { 953.2, RH = { 39, 1150.56666666667 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[117] = { 1545.3, LH = { 78, 1347.93333333333 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							}
						}
					},
				}
			},
			Inputs = {
				["SphereRgn.Pivot.X"] = Input { Value = 0.533, },
				["SphereRgn.Rotate.X"] = Input { Value = 1296.24646209397, },
				["SphereRgn.Pivot.Y"] = Input { Value = 0.651, },
				["SphereRgn.Size"] = Input { Value = 0.642, },
				["SphereRgn.Pivot.Z"] = Input { Value = 0.48, },
				["SphereRgn.Translate.X"] = Input { Value = 21.8207381374142, },
				["SphereRgn.Translate.Z"] = Input { Value = -0.0172815810269205, },
				["SphereRgn.Rotate.Y"] = Input { Value = 178.2, },
				RandomSeed = Input { Value = 1692, },
				Number = Input {
					Value = 200,
					Expression = "pEmitter1_2_1_1.Number",
				},
				Lifespan = Input { Value = 1500, },
				LifespanVariance = Input { Value = 500, },
				PositionVariance = Input { Value = 0.1, },
				VelocityControls = Input { Value = 1, },
				AngleVariance = Input { Value = 360, },
				AngleZVariance = Input { Value = 180, },
				RotationControls = Input { Value = 1, },
				SpinVariance = Input { Value = 1, },
				SpinXVariance = Input { Value = 3.7, },
				SpinYVariance = Input { Value = 4.3, },
				SpinZVariance = Input { Value = 4.3, },
				Style = Input { Value = FuID { "ParticleStyleNGon" }, },
				Region = Input { Value = FuID { "MeshRegion" }, },
				["ParticleStyle.ColorControls"] = Input { Value = 1, },
				["ParticleStyle.Red"] = Input { Value = 0.925490260124207, },
				["ParticleStyle.Green"] = Input { Value = 0.43921571969986, },
				["ParticleStyle.Blue"] = Input { Value = 0, },
				["ParticleStyle.ColorVariance"] = Input { Value = 1, },
				["ParticleStyle.LockColorVariance"] = Input { Value = 0, },
				["ParticleStyle.SizeControls"] = Input { Value = 1, },
				["ParticleStyle.SizeVariance"] = Input { Value = 0.05, },
				["ParticleStyle.SizeOverLife"] = Input {
					SourceOp = "pEmitter1_1_2_1_1SizeoverLife",
					Source = "Value",
				},
				["ParticleStyle.BlurOverLife"] = Input {
					SourceOp = "pEmitter1_1_2_1_1BluroverLife2D",
					Source = "Value",
				},
				["ParticleStyleNGon.NGonType"] = Input { Value = 2, },
				["ParticleStyleNGon.NGonSides"] = Input { Value = 3, },
				["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0, },
				["MeshRegion.RegionType"] = Input { Value = 0, },
				["MeshRegion.MeshInput"] = Input {
					SourceOp = "Text3D1",
					Source = "Output",
				}
			},
			ViewInfo = OperatorInfo { Pos = { 825, 709.5 } },
		},
		pEmitter1_1_2_1_1SizeoverLife = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1_1_2_1_1BluroverLife2D = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1_1_1_1_1_1 = pEmitter {
			ID = 207,
			CurrentSettings = 3,
			CustomData = {
				Settings = {
					[1] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.1 },
									VelocityControls = Input { Value = 1 },
									Velocity = Input { Value = 0.1 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									Randomize = Input { Value = 1 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									InheritVelocity = Input { Value = 0.2 },
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0.652921198004474 }, Flags = { Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, 1.30584239600895 }, Flags = { Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, 0 }, RH = { 115.666666666667, 0.742444984280093 }, Flags = { Linear = true } },
									[169] = { 2.22733495284028, LH = { 142.333333333333, 1.48488996856019 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, Flags = { Linear = true } }
								}
							}
						}
					},
					[2] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.8 },
									VelocityControls = Input { Value = 1 },
									["SphereRgn.Rotate.X"] = Input {
										SourceOp = "pEmitter1XRotation",
										Source = "Value"
									},
									["SphereRgn.Pivot.Y"] = Input { Value = 0.651 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									Randomize = Input { Value = 1 },
									["SphereRgn.Pivot.X"] = Input { Value = 0.533 },
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["SphereRgn.Rotate.Y"] = Input { Value = 178.2 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Pivot.Z"] = Input { Value = 0.48 },
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { -4.15789984668785, RH = { 29.6666666666667, -2.11901203312076 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, -0.0801242195536691 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.129519425418295, RH = { 29.6666666666667, -0.0863462836121967 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, -0.0431731418060984 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.0172815810269205, Flags = { Linear = true } }
								}
							},
							pEmitter1XRotation = BezierSpline {
								SplineColor = { Red = 255, Blue = 128, Green = 128 },
								NameSet = true,
								KeyFrames = {
									[0] = { 953.2, RH = { 39, 1150.56666666667 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[117] = { 1545.3, LH = { 78, 1347.93333333333 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							}
						}
					},
				}
			},
			Inputs = {
				["SphereRgn.Pivot.X"] = Input { Value = 0.533, },
				["SphereRgn.Rotate.X"] = Input { Value = 1296.24646209397, },
				["SphereRgn.Pivot.Y"] = Input { Value = 0.651, },
				["SphereRgn.Size"] = Input { Value = 0.642, },
				["SphereRgn.Pivot.Z"] = Input { Value = 0.48, },
				["SphereRgn.Translate.X"] = Input { Value = 21.8207381374142, },
				["SphereRgn.Translate.Z"] = Input { Value = -0.0172815810269205, },
				["SphereRgn.Rotate.Y"] = Input { Value = 178.2, },
				RandomSeed = Input { Value = 27708, },
				Number = Input {
					Value = 200,
					Expression = "pEmitter1_2_1_1.Number",
				},
				Lifespan = Input { Value = 1500, },
				LifespanVariance = Input { Value = 500, },
				PositionVariance = Input { Value = 0.1, },
				VelocityControls = Input { Value = 1, },
				AngleVariance = Input { Value = 360, },
				AngleZVariance = Input { Value = 180, },
				RotationControls = Input { Value = 1, },
				SpinVariance = Input { Value = 1, },
				SpinXVariance = Input { Value = 3.7, },
				SpinYVariance = Input { Value = 4.3, },
				SpinZVariance = Input { Value = 4.3, },
				Style = Input { Value = FuID { "ParticleStyleNGon" }, },
				Region = Input { Value = FuID { "MeshRegion" }, },
				["ParticleStyle.ColorControls"] = Input { Value = 1, },
				["ParticleStyle.Red"] = Input { Value = 0.929411828517914, },
				["ParticleStyle.Green"] = Input { Value = 0.470588266849518, },
				["ParticleStyle.Blue"] = Input { Value = 0.0666666701436043, },
				["ParticleStyle.ColorVariance"] = Input { Value = 1, },
				["ParticleStyle.LockColorVariance"] = Input { Value = 0, },
				["ParticleStyle.SizeControls"] = Input { Value = 1, },
				["ParticleStyle.SizeVariance"] = Input { Value = 0.05, },
				["ParticleStyle.SizeOverLife"] = Input {
					SourceOp = "pEmitter1_1_1_1_1_1SizeoverLife",
					Source = "Value",
				},
				["ParticleStyle.BlurOverLife"] = Input {
					SourceOp = "pEmitter1_1_1_1_1_1BluroverLife2D",
					Source = "Value",
				},
				["ParticleStyleNGon.NGonType"] = Input { Value = 6, },
				["ParticleStyleNGon.NGonSides"] = Input { Value = 4, },
				["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0, },
				["MeshRegion.RegionType"] = Input { Value = 0, },
				["MeshRegion.MeshInput"] = Input {
					SourceOp = "Text3D1",
					Source = "Output",
				}
			},
			ViewInfo = OperatorInfo { Pos = { 825, 742.5 } },
		},
		pEmitter1_1_1_1_1_1SizeoverLife = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1_1_1_1_1_1BluroverLife2D = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1_2_1_1 = pEmitter {
			ID = 213,
			CurrentSettings = 3,
			CustomData = {
				Settings = {
					[1] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.1 },
									VelocityControls = Input { Value = 1 },
									Velocity = Input { Value = 0.1 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									Randomize = Input { Value = 1 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									InheritVelocity = Input { Value = 0.2 },
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0.652921198004474 }, Flags = { Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, 1.30584239600895 }, Flags = { Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, 0 }, RH = { 115.666666666667, 0.742444984280093 }, Flags = { Linear = true } },
									[169] = { 2.22733495284028, LH = { 142.333333333333, 1.48488996856019 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, Flags = { Linear = true } }
								}
							}
						}
					},
					[2] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.8 },
									VelocityControls = Input { Value = 1 },
									["SphereRgn.Rotate.X"] = Input {
										SourceOp = "pEmitter1XRotation",
										Source = "Value"
									},
									["SphereRgn.Pivot.Y"] = Input { Value = 0.651 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									Randomize = Input { Value = 1 },
									["SphereRgn.Pivot.X"] = Input { Value = 0.533 },
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["SphereRgn.Rotate.Y"] = Input { Value = 178.2 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Pivot.Z"] = Input { Value = 0.48 },
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { -4.15789984668785, RH = { 29.6666666666667, -2.11901203312076 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, -0.0801242195536691 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.129519425418295, RH = { 29.6666666666667, -0.0863462836121967 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, -0.0431731418060984 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.0172815810269205, Flags = { Linear = true } }
								}
							},
							pEmitter1XRotation = BezierSpline {
								SplineColor = { Red = 255, Blue = 128, Green = 128 },
								NameSet = true,
								KeyFrames = {
									[0] = { 953.2, RH = { 39, 1150.56666666667 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[117] = { 1545.3, LH = { 78, 1347.93333333333 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							}
						}
					},
				}
			},
			Inputs = {
				["SphereRgn.Pivot.X"] = Input { Value = 0.533, },
				["SphereRgn.Rotate.X"] = Input { Value = 1296.24646209397, },
				["SphereRgn.Pivot.Y"] = Input { Value = 0.651, },
				["SphereRgn.Size"] = Input { Value = 0.642, },
				["SphereRgn.Pivot.Z"] = Input { Value = 0.48, },
				["SphereRgn.Translate.X"] = Input { Value = 21.8207381374142, },
				["SphereRgn.Translate.Z"] = Input { Value = -0.0172815810269205, },
				["SphereRgn.Rotate.Y"] = Input { Value = 178.2, },
				RandomSeed = Input { Value = 4270, },
				Number = Input {
					Value = 200,
					Expression = "pEmitter1.Number",
				},
				Lifespan = Input { Value = 1500, },
				LifespanVariance = Input { Value = 500, },
				PositionVariance = Input { Value = 0.1, },
				VelocityControls = Input { Value = 1, },
				AngleVariance = Input { Value = 360, },
				AngleZVariance = Input { Value = 180, },
				RotationControls = Input { Value = 1, },
				SpinVariance = Input { Value = 1, },
				SpinXVariance = Input { Value = 3.7, },
				SpinYVariance = Input { Value = 4.3, },
				SpinZVariance = Input { Value = 4.3, },
				Style = Input { Value = FuID { "ParticleStyleNGon" }, },
				Region = Input { Value = FuID { "MeshRegion" }, },
				["ParticleStyle.ColorControls"] = Input { Value = 1, },
				["ParticleStyle.Red"] = Input { Value = 0.941176533699036, },
				["ParticleStyle.Green"] = Input { Value = 0.431372582912445, },
				["ParticleStyle.Blue"] = Input { Value = 0, },
				["ParticleStyle.ColorVariance"] = Input { Value = 1, },
				["ParticleStyle.LockColorVariance"] = Input { Value = 0, },
				["ParticleStyle.SizeControls"] = Input { Value = 1, },
				["ParticleStyle.SizeVariance"] = Input { Value = 0.05, },
				["ParticleStyle.SizeOverLife"] = Input {
					SourceOp = "pEmitter1_2_1_1SizeoverLife",
					Source = "Value",
				},
				["ParticleStyle.BlurOverLife"] = Input {
					SourceOp = "pEmitter1_2_1_1BluroverLife2D",
					Source = "Value",
				},
				["ParticleStyleNGon.NGonType"] = Input { Value = 2, },
				["ParticleStyleNGon.NGonSides"] = Input { Value = 4, },
				["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0, },
				["MeshRegion.RegionType"] = Input { Value = 0, },
				["MeshRegion.MeshInput"] = Input {
					SourceOp = "Text3D1",
					Source = "Output",
				}
			},
			ViewInfo = OperatorInfo { Pos = { 825, 676.5 } },
		},
		pEmitter1_2_1_1SizeoverLife = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1_2_1_1BluroverLife2D = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1_2 = pEmitter {
			ID = 184,
			CurrentSettings = 3,
			CustomData = {
				Settings = {
					[1] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.1 },
									VelocityControls = Input { Value = 1 },
									Velocity = Input { Value = 0.1 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									Randomize = Input { Value = 1 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									InheritVelocity = Input { Value = 0.2 },
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0.652921198004474 }, Flags = { Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, 1.30584239600895 }, Flags = { Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, 0 }, RH = { 115.666666666667, 0.742444984280093 }, Flags = { Linear = true } },
									[169] = { 2.22733495284028, LH = { 142.333333333333, 1.48488996856019 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, Flags = { Linear = true } }
								}
							}
						}
					},
					[2] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.8 },
									VelocityControls = Input { Value = 1 },
									["SphereRgn.Rotate.X"] = Input {
										SourceOp = "pEmitter1XRotation",
										Source = "Value"
									},
									["SphereRgn.Pivot.Y"] = Input { Value = 0.651 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									Randomize = Input { Value = 1 },
									["SphereRgn.Pivot.X"] = Input { Value = 0.533 },
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["SphereRgn.Rotate.Y"] = Input { Value = 178.2 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Pivot.Z"] = Input { Value = 0.48 },
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { -4.15789984668785, RH = { 29.6666666666667, -2.11901203312076 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, -0.0801242195536691 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.129519425418295, RH = { 29.6666666666667, -0.0863462836121967 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, -0.0431731418060984 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.0172815810269205, Flags = { Linear = true } }
								}
							},
							pEmitter1XRotation = BezierSpline {
								SplineColor = { Red = 255, Blue = 128, Green = 128 },
								NameSet = true,
								KeyFrames = {
									[0] = { 953.2, RH = { 39, 1150.56666666667 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[117] = { 1545.3, LH = { 78, 1347.93333333333 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							}
						}
					},
				}
			},
			Inputs = {
				["SphereRgn.Pivot.X"] = Input { Value = 0.533, },
				["SphereRgn.Rotate.X"] = Input { Value = 1296.24646209397, },
				["SphereRgn.Pivot.Y"] = Input { Value = 0.651, },
				["SphereRgn.Size"] = Input { Value = 0.642, },
				["SphereRgn.Pivot.Z"] = Input { Value = 0.48, },
				["SphereRgn.Translate.X"] = Input { Value = 21.8207381374142, },
				["SphereRgn.Translate.Z"] = Input { Value = -0.0172815810269205, },
				["SphereRgn.Rotate.Y"] = Input { Value = 178.2, },
				RandomSeed = Input { Value = 13891, },
				Number = Input {
					Value = 200,
					Expression = "pEmitter1.Number",
				},
				Lifespan = Input { Value = 1500, },
				LifespanVariance = Input { Value = 500, },
				PositionVariance = Input { Value = 0.1, },
				VelocityControls = Input { Value = 1, },
				AngleVariance = Input { Value = 360, },
				AngleZVariance = Input { Value = 180, },
				RotationControls = Input { Value = 1, },
				SpinVariance = Input { Value = 1, },
				SpinXVariance = Input { Value = 9.2, },
				SpinYVariance = Input { Value = 14.7, },
				SpinZVariance = Input { Value = 10.4, },
				Style = Input { Value = FuID { "ParticleStyleNGon" }, },
				Region = Input { Value = FuID { "MeshRegion" }, },
				["ParticleStyle.ColorControls"] = Input { Value = 1, },
				["ParticleStyle.Red"] = Input { Value = 0, },
				["ParticleStyle.Green"] = Input { Value = 0, },
				["ParticleStyle.Blue"] = Input { Value = 0, },
				["ParticleStyle.ColorVariance"] = Input { Value = 1, },
				["ParticleStyle.LockColorVariance"] = Input { Value = 0, },
				["ParticleStyle.SizeControls"] = Input { Value = 1, },
				["ParticleStyle.SizeVariance"] = Input { Value = 0.05, },
				["ParticleStyle.SizeOverLife"] = Input {
					SourceOp = "pEmitter1_2SizeoverLife",
					Source = "Value",
				},
				["ParticleStyle.BlurOverLife"] = Input {
					SourceOp = "pEmitter1_2BluroverLife2D",
					Source = "Value",
				},
				["ParticleStyleNGon.NGonType"] = Input { Value = 2, },
				["ParticleStyleNGon.NGonSides"] = Input { Value = 4, },
				["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0, },
				["MeshRegion.RegionType"] = Input { Value = 0, },
				["MeshRegion.MeshInput"] = Input {
					SourceOp = "Text3D1",
					Source = "Output",
				}
			},
			ViewInfo = OperatorInfo { Pos = { 825, 412.5 } },
		},
		pEmitter1_2SizeoverLife = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1_2BluroverLife2D = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1_1_1 = pEmitter {
			ID = 174,
			CurrentSettings = 3,
			CustomData = {
				Settings = {
					[1] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.1 },
									VelocityControls = Input { Value = 1 },
									Velocity = Input { Value = 0.1 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									Randomize = Input { Value = 1 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									InheritVelocity = Input { Value = 0.2 },
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0.652921198004474 }, Flags = { Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, 1.30584239600895 }, Flags = { Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, 0 }, RH = { 115.666666666667, 0.742444984280093 }, Flags = { Linear = true } },
									[169] = { 2.22733495284028, LH = { 142.333333333333, 1.48488996856019 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, Flags = { Linear = true } }
								}
							}
						}
					},
					[2] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.8 },
									VelocityControls = Input { Value = 1 },
									["SphereRgn.Rotate.X"] = Input {
										SourceOp = "pEmitter1XRotation",
										Source = "Value"
									},
									["SphereRgn.Pivot.Y"] = Input { Value = 0.651 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									Randomize = Input { Value = 1 },
									["SphereRgn.Pivot.X"] = Input { Value = 0.533 },
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["SphereRgn.Rotate.Y"] = Input { Value = 178.2 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Pivot.Z"] = Input { Value = 0.48 },
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { -4.15789984668785, RH = { 29.6666666666667, -2.11901203312076 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, -0.0801242195536691 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.129519425418295, RH = { 29.6666666666667, -0.0863462836121967 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, -0.0431731418060984 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.0172815810269205, Flags = { Linear = true } }
								}
							},
							pEmitter1XRotation = BezierSpline {
								SplineColor = { Red = 255, Blue = 128, Green = 128 },
								NameSet = true,
								KeyFrames = {
									[0] = { 953.2, RH = { 39, 1150.56666666667 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[117] = { 1545.3, LH = { 78, 1347.93333333333 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							}
						}
					},
				}
			},
			Inputs = {
				["SphereRgn.Pivot.X"] = Input { Value = 0.533, },
				["SphereRgn.Rotate.X"] = Input { Value = 1296.24646209397, },
				["SphereRgn.Pivot.Y"] = Input { Value = 0.651, },
				["SphereRgn.Size"] = Input { Value = 0.642, },
				["SphereRgn.Pivot.Z"] = Input { Value = 0.48, },
				["SphereRgn.Translate.X"] = Input { Value = 21.8207381374142, },
				["SphereRgn.Translate.Z"] = Input { Value = -0.0172815810269205, },
				["SphereRgn.Rotate.Y"] = Input { Value = 178.2, },
				RandomSeed = Input { Value = 8278, },
				Number = Input {
					Value = 200,
					Expression = "pEmitter1.Number",
				},
				Lifespan = Input { Value = 1500, },
				LifespanVariance = Input { Value = 500, },
				PositionVariance = Input { Value = 0.1, },
				VelocityControls = Input { Value = 1, },
				AngleVariance = Input { Value = 360, },
				AngleZVariance = Input { Value = 180, },
				RotationControls = Input { Value = 1, },
				SpinVariance = Input { Value = 1, },
				SpinXVariance = Input { Value = 14.1, },
				SpinYVariance = Input { Value = 9.2, },
				SpinZVariance = Input { Value = 10.4, },
				Style = Input { Value = FuID { "ParticleStyleNGon" }, },
				Region = Input { Value = FuID { "MeshRegion" }, },
				["ParticleStyle.ColorControls"] = Input { Value = 1, },
				["ParticleStyle.Red"] = Input { Value = 0.494117677211761, },
				["ParticleStyle.Green"] = Input { Value = 0.729411780834198, },
				["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713, },
				["ParticleStyle.ColorVariance"] = Input { Value = 1, },
				["ParticleStyle.LockColorVariance"] = Input { Value = 0, },
				["ParticleStyle.SizeControls"] = Input { Value = 1, },
				["ParticleStyle.SizeVariance"] = Input { Value = 0.05, },
				["ParticleStyle.SizeOverLife"] = Input {
					SourceOp = "pEmitter1_1_1SizeoverLife",
					Source = "Value",
				},
				["ParticleStyle.BlurOverLife"] = Input {
					SourceOp = "pEmitter1_1_1BluroverLife2D",
					Source = "Value",
				},
				["ParticleStyleNGon.NGonType"] = Input { Value = 6, },
				["ParticleStyleNGon.NGonSides"] = Input { Value = 4, },
				["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0, },
				["MeshRegion.RegionType"] = Input { Value = 0, },
				["MeshRegion.MeshInput"] = Input {
					SourceOp = "Text3D1",
					Source = "Output",
				}
			},
			ViewInfo = OperatorInfo { Pos = { 825, 346.5 } },
		},
		pEmitter1_1_1SizeoverLife = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1_1_1BluroverLife2D = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1_1 = pEmitter {
			ID = 171,
			CurrentSettings = 3,
			CustomData = {
				Settings = {
					[1] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.1 },
									VelocityControls = Input { Value = 1 },
									Velocity = Input { Value = 0.1 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									Randomize = Input { Value = 1 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									InheritVelocity = Input { Value = 0.2 },
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0.652921198004474 }, Flags = { Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, 1.30584239600895 }, Flags = { Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, RH = { 29.6666666666667, 0 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, 0 }, RH = { 115.666666666667, 0.742444984280093 }, Flags = { Linear = true } },
									[169] = { 2.22733495284028, LH = { 142.333333333333, 1.48488996856019 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { 0, Flags = { Linear = true } }
								}
							}
						}
					},
					[2] = {
						Tools = ordered() {
							pEmitter1 = pEmitter {
								Inputs = {
									Number = Input { Value = 0.8 },
									VelocityControls = Input { Value = 1 },
									["SphereRgn.Rotate.X"] = Input {
										SourceOp = "pEmitter1XRotation",
										Source = "Value"
									},
									["SphereRgn.Pivot.Y"] = Input { Value = 0.651 },
									["SphereRgn.Size"] = Input { Value = 0 },
									RotationControls = Input { Value = 1 },
									SpinXVariance = Input { Value = 3.7 },
									["ParticleStyle.Red"] = Input { Value = 0.494117677211761 },
									Lifespan = Input { Value = 1000 },
									["ParticleStyle.ColorVariance"] = Input { Value = 1 },
									["ParticleStyle.BlurOverLife"] = Input {
										SourceOp = "pEmitter1BluroverLife2D",
										Source = "Value"
									},
									RandomSeed = Input { Value = 21906 },
									["ParticleStyleNGon.NGonSides"] = Input { Value = 4 },
									PositionVariance = Input { Value = 0.1 },
									["ParticleStyleNGon.NGonType"] = Input { Value = 2 },
									["SphereRgn.Translate.Z"] = Input {
										SourceOp = "pEmitter1ZOffset",
										Source = "Value"
									},
									SpinYVariance = Input { Value = 4.3 },
									AngleZVariance = Input { Value = 180 },
									SpinVariance = Input { Value = 1 },
									["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713 },
									AngleVariance = Input { Value = 360 },
									SpinZVariance = Input { Value = 4.3 },
									Randomize = Input { Value = 1 },
									["SphereRgn.Pivot.X"] = Input { Value = 0.533 },
									["ParticleStyle.LockColorVariance"] = Input { Value = 0 },
									["ParticleStyle.Green"] = Input { Value = 0.729411780834198 },
									["ParticleStyle.SizeOverLife"] = Input {
										SourceOp = "pEmitter1SizeoverLife",
										Source = "Value"
									},
									["SphereRgn.Translate.X"] = Input {
										SourceOp = "pEmitter1XOffset",
										Source = "Value"
									},
									["ParticleStyle.ColorControls"] = Input { Value = 1 },
									["ParticleStyle.SizeVariance"] = Input { Value = 0.05 },
									Style = Input { Value = FuID { "ParticleStyleNGon" } },
									["SphereRgn.Translate.Y"] = Input {
										SourceOp = "pEmitter1YOffset",
										Source = "Value"
									},
									["SphereRgn.Rotate.Y"] = Input { Value = 178.2 },
									["ParticleStyle.SizeControls"] = Input { Value = 1 },
									["SphereRgn.Pivot.Z"] = Input { Value = 0.48 },
									["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0 }
								},
								CtrlWZoom = false,
								ID = 2,
								ViewInfo = OperatorInfo { Pos = { 825, 280.5 } },
								CustomData = {
								}
							},
							pEmitter1SizeoverLife = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1BluroverLife2D = LUTBezier {
								SplineColor = { Red = 192, Blue = 64, Green = 128 },
								KeyColorSplines = {
									[0] = {
										[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
										[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
									}
								},
								NameSet = true
							},
							pEmitter1XOffset = BezierSpline {
								SplineColor = { Red = 250, Blue = 49, Green = 59 },
								NameSet = true,
								KeyFrames = {
									[0] = { -4.15789984668785, RH = { 29.6666666666667, -2.11901203312076 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[89] = { 1.95876359401342, LH = { 59.3333333333333, -0.0801242195536691 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							},
							pEmitter1YOffset = BezierSpline {
								SplineColor = { Red = 252, Blue = 47, Green = 131 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.129519425418295, RH = { 29.6666666666667, -0.0863462836121967 }, Flags = { Linear = true } },
									[89] = { 0, LH = { 59.3333333333333, -0.0431731418060984 }, Flags = { Linear = true } }
								}
							},
							pEmitter1ZOffset = BezierSpline {
								SplineColor = { Red = 254, Blue = 46, Green = 207 },
								NameSet = true,
								KeyFrames = {
									[0] = { -0.0172815810269205, Flags = { Linear = true } }
								}
							},
							pEmitter1XRotation = BezierSpline {
								SplineColor = { Red = 255, Blue = 128, Green = 128 },
								NameSet = true,
								KeyFrames = {
									[0] = { 953.2, RH = { 39, 1150.56666666667 }, Flags = { LoopRel = true, Loop = true, Linear = true } },
									[117] = { 1545.3, LH = { 78, 1347.93333333333 }, Flags = { LoopRel = true, Loop = true, Linear = true } }
								}
							}
						}
					},
				}
			},
			Inputs = {
				["SphereRgn.Pivot.X"] = Input { Value = 0.533, },
				["SphereRgn.Rotate.X"] = Input { Value = 1296.24646209397, },
				["SphereRgn.Pivot.Y"] = Input { Value = 0.651, },
				["SphereRgn.Size"] = Input { Value = 0.642, },
				["SphereRgn.Pivot.Z"] = Input { Value = 0.48, },
				["SphereRgn.Translate.X"] = Input { Value = 21.8207381374142, },
				["SphereRgn.Translate.Z"] = Input { Value = -0.0172815810269205, },
				["SphereRgn.Rotate.Y"] = Input { Value = 178.2, },
				RandomSeed = Input { Value = 3395, },
				Number = Input {
					Value = 200,
					Expression = "pEmitter1.Number",
				},
				Lifespan = Input { Value = 1500, },
				LifespanVariance = Input { Value = 500, },
				PositionVariance = Input { Value = 0.1, },
				VelocityControls = Input { Value = 1, },
				AngleVariance = Input { Value = 360, },
				AngleZVariance = Input { Value = 180, },
				RotationControls = Input { Value = 1, },
				SpinVariance = Input { Value = 1, },
				SpinXVariance = Input { Value = 14.1, },
				SpinYVariance = Input { Value = 13.5, },
				SpinZVariance = Input { Value = 9.8, },
				Style = Input { Value = FuID { "ParticleStyleNGon" }, },
				Region = Input { Value = FuID { "MeshRegion" }, },
				["ParticleStyle.ColorControls"] = Input { Value = 1, },
				["ParticleStyle.Red"] = Input { Value = 0.494117677211761, },
				["ParticleStyle.Green"] = Input { Value = 0.729411780834198, },
				["ParticleStyle.Blue"] = Input { Value = 0.00784313771873713, },
				["ParticleStyle.ColorVariance"] = Input { Value = 1, },
				["ParticleStyle.LockColorVariance"] = Input { Value = 0, },
				["ParticleStyle.SizeControls"] = Input { Value = 1, },
				["ParticleStyle.SizeVariance"] = Input { Value = 0.05, },
				["ParticleStyle.SizeOverLife"] = Input {
					SourceOp = "pEmitter1_1SizeoverLife",
					Source = "Value",
				},
				["ParticleStyle.BlurOverLife"] = Input {
					SourceOp = "pEmitter1_1BluroverLife2D",
					Source = "Value",
				},
				["ParticleStyleNGon.NGonType"] = Input { Value = 2, },
				["ParticleStyleNGon.NGonSides"] = Input { Value = 3, },
				["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0, },
				["MeshRegion.RegionType"] = Input { Value = 0, },
				["MeshRegion.MeshInput"] = Input {
					SourceOp = "Text3D1",
					Source = "Output",
				}
			},
			ViewInfo = OperatorInfo { Pos = { 825, 313.5 } },
		},
		pEmitter1_1SizeoverLife = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		pEmitter1_1BluroverLife2D = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
					[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		},
		Text3D1 = Text3D {
			Inputs = {
				["Transform3DOp.Scale.X"] = Input { Value = 4.5, },
				Font = Input { Value = "Open Sans", },
				StyledText = Input { Value = "FLOCK", },
				Style = Input { Value = "Bold", },
				Extrusion = Input { Value = 1, },
				ExtrusionProfile = Input {
					SourceOp = "Text3D1ExtrusionProfile",
					Source = "Value",
				},
				ExtrusionDepth = Input { Value = 0.2, },
				ManualFontKerningPlacement = Input {
					Value = StyledText {
						Array = {
						},
						Value = ""
					},
				},
			},
			ViewInfo = OperatorInfo { Pos = { 660, 511.5 } },
		},
		Text3D1ExtrusionProfile = LUTBezier {
			KeyColorSplines = {
				[0] = {
					[0] = { 0, RH = { 0.0666666666666667, 0.333333333333333 }, Flags = { Linear = true } },
					[0.2] = { 1, LH = { 0.133333333333333, 0.666666666666667 }, RH = { 0.4, 1 }, Flags = { Linear = true } },
					[0.8] = { 1, LH = { 0.6, 1 }, RH = { 0.866666666666667, 0.666666666666667 }, Flags = { Linear = true } },
					[1] = { 0, LH = { 0.933333333333333, 0.333333333333333 }, Flags = { Linear = true } }
				}
			},
			SplineColor = { Red = 192, Green = 128, Blue = 64 },
			NameSet = true,
		}
	}
}
I reverse this animation to get the forming of the 3D geometry, instead of it falling apart.

But not really satisfied yet. I can imagine that with pCustom I can approach this differently, but my knowledge of this tool is somewhat limited to seeing some of you guru's comps and then being amazed by the stuff that can be done with it :shock:

What I think it needs, is a delay on the pPointForce for each particle, so that there is a more fluid following of the pPointForce. Now all particles more or less follow the pPointForce in sync.

As you might see, I tried to do this by setting the condition of pPointForce to a start age of 0.081, while setting a Lifespan variance. This works, albeit that when the force kicks in for those particles, they are still in sync with the rest that started already. They just start being affected a bit later.

Any ideas?

Cheers!!