Let's build a kick-ass shader library

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andromeda_girl
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Re: Let's build a kick-ass shader library

#16

Post by andromeda_girl » Fri Nov 08, 2019 5:17 am

seems i misunderstood how it would proceed.
I'll work on compiling the few I have on the weekend and see if i can be successful in making something that works on reactor.
considering i am not a coder and have not submitted to reactor before i will likely require some help on that but I'll follow andrew's tips. he seems to have a firm grasp on that.

never used blender, but substance shader does export maps at whatever rez you desire, allowing me to replicate to high precision what it makes into fusion, so perhaps I can start there.