Ngons and star shapes

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Clickster
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Ngons and star shapes

#1

Post by Clickster » Tue Feb 11, 2020 1:58 am

Is there a way to generate perfect ngons or star shapes in Fusion?

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SecondMan
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Re: Ngons and star shapes

#2

Post by SecondMan » Tue Feb 11, 2020 9:24 am

Define "perfect"?

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Clickster
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Re: Ngons and star shapes

#3

Post by Clickster » Tue Feb 11, 2020 9:36 am

I mean not drawn by hand as a polyline. Something similar to the star shape generator in AE.

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Midgardsormr
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Re: Ngons and star shapes

#4

Post by Midgardsormr » Tue Feb 11, 2020 10:17 am

FUI SuperShape can do regular n-gons, and it can sort of do stars, but they're not polygonal. It wouldn't be terribly difficult to make a Fuse that could do stars, if somebody has the time for it.

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Robin Hood
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Re: Ngons and star shapes

#5

Post by Robin Hood » Tue Feb 11, 2020 10:38 am

Fear not, Merry Men!

Image

Code: Select all

{
	Tools = ordered() {
		sPrimitiveCreate1 = KomkomDoorn.KD_ShapePrimitiveCreate {
			CtrlWZoom = false,
			Inputs = {
				Type = Input { Value = 3, },
				SizeX = Input { Value = 0.432, },
				SizeY = Input { Value = 0.151, },
				Steps = Input { Value = 8, },
				Data = Input {
					Value = KomkomDoorn.KD_DataParameter {
						Version = 1,
						Type = "Data"
					},
				},
			},
			ViewInfo = OperatorInfo { Pos = { 770, 115.5 } },
		},
		sRender1 = KomkomDoorn.KD_ShapeRender {
			Inputs = {
				Width = Input { Value = 1920, },
				Height = Input { Value = 1080, },
				["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
				Shape = Input {
					SourceOp = "sPrimitiveCreate1",
					Source = "Output",
				},
			},
			ViewInfo = OperatorInfo { Pos = { 770, 148.5 } },
		}
	}
}

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Movalex
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Re: Ngons and star shapes

#6

Post by Movalex » Tue Feb 11, 2020 1:14 pm

That's why we need that manual for Krokodove:
viewtopic.php?p=29377#p29377

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pingking
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Re: Ngons and star shapes

#7

Post by pingking » Thu Feb 13, 2020 10:21 am

There are the flare fuses from stephan ihringer around wich did this!