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— When detailed reflections are not required, use a relatively small cube map, such as 128 x 128 pixels, and blur out the image.
— The alpha of refracted pixels is set to 1 even though the pixels are technically transparent. Refracted pixels increase their alpha by the reflection intensity.
— If the refraction is not visible even when a texture is connected to the Refraction Tint Material input, double-check the alpha/opacity values of the background material.
Bump Maps
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Bump mapping helps add details and small irregularities to the surface appearance of an object. Bump mapping modifies the geometry of the object or changes its silhouette.

Split screen of a sphere—half with bump map, half without
To apply a bump map, you typically connect an image containing the bump information to the BumpMap node. The bump map is then connected to the Bump input of a Material node. There are two ways to create a bump map for a 3D material: a height map and a bump map.

Image connected to a BumpMap connected to a CookTorrance material node
Using a Height Map
A height map is an image where the value of a pixel represents the height. It is possible to select which color channel is used for bump creation. White means high and black means low; however, it is not the value of a pixel in the height map that determines the bumpiness, but rather how the value changes in the neighborhood of a pixel.
Using a Bump Map

TIP: Normals are generated by 3D modeling and animation software as a way to trick the eye into seeing smooth surfaces, even though the geometry used to create the models uses only triangles to build the objects.
TIP: Normals are generated by 3D modeling and animation software as a way to trick the eye into seeing smooth surfaces, even though the geometry used to create the models uses only triangles to build the objects.
TIP: Normals are generated by 3D modeling and animation software as a way to trick the eye into seeing smooth surfaces, even though the geometry used to create the models uses only triangles to build the objects.
A bump map is an image containing normals stored in the RGB channels.