Next >

December 2023

Reference Manual


Fusion 18.6

image

image


Welcome

Welcome to Fusion for Mac, Linux and Windows!

Fusion is the world’s most advanced compositing software for visual effects artists, broadcast and motion graphic designers and 3D animators. With over 30 years of development, Fusion has been used on over 1000 major Hollywood blockbuster feature films! Fusion features an easy and powerful node based interface so you can construct complex effects simply by connecting various types of processing together. That’s super easy and extremely fast! You get a massive range of features and effects included, so you can create exciting broadcast graphics, television commercials, dramatic title sequences and even major feature film visual effects!

Fusion Studio customers can also use DaVinci Resolve Studio to get a complete set of editing, advanced color correction and professional Fairlight audio post production tools. Clips in the DaVinci Resolve timeline can be shared with Fusion so you can collaborate on your complex compositions within your VFX team and then render the result back directly into the DaVinci Resolve timeline. We hope you enjoy reading this manual and we can’t wait to see the work you produce with Fusion.

The Fusion Engineering Team


image

Grant Petty

CEO Blackmagic Design

 

ContentsFusion FundamentalsIntroduction to Compositing in FusionWhat Is Fusion?Exploring the Fusion InterfaceThe Fusion User InterfaceInterface ToolbarViewersTime Ruler and Transport ControlsToolbarNode EditorStatus BarEffects LibraryThe InspectorKeyframes EditorSpline EditorThumbnail Timeline in the Fusion PageThe Media Pool in the Fusion PageBins in Fusion StudioThe ConsoleCustomizing FusionFusion Keyboard RemappingFusion Studio Keyboard RemappingUndo and RedoGetting Clips into FusionPreparing Compositions in the Fusion PageUsing MediaIn NodesUsing Loader and Saver Nodes in the Fusion PageImporting Universal Scene Descriptor (USD) FilesPreparing Compositions in Fusion StudioUsing Proxies for Better PerformanceFile Format OptionsRendering Using Saver NodesRendering OverviewRendering with the Saver NodeUsing the Render Settings DialogSetting Up Network Rendering in Fusion StudioSubmitting Comps to Network RenderPreparing Compositions for Network RenderingOther Uses of Network RenderingWhen Renders FailManaging Memory UseLimitations of Render NodesTroubleshootingWorking in the Node EditorLearning to Use the Node EditorNavigating within the Node EditorAdding Nodes to a CompositionSelecting and Deselecting NodesLoading Nodes into ViewersConnecting and Disconnecting NodesConnecting Merge NodesConnection Options and RoutersSwapping Node Inputs Extracting and Inserting NodesCut, Copy, and Paste NodesInstancing NodesKeeping Node Trees OrganizedNode ThumbnailsFinding NodesCustom Node SettingsNode Modes Including Disable and LockNode Editor OptionsNode Tooltips and the Status BarNode Groups, Macros, and Fusion TemplatesGroupsMacrosCreating Fusion TemplatesUsing ViewersViewer OverviewLoading Nodes into ViewersPosition and LayoutZooming and Panning into ViewersFlipbook PreviewsOnscreen ControlsToolbarsA/B BuffersSubviewsViewing Selective ChannelsThe 3D ViewerQuad ViewGuidesDomain of Definition and Region of InterestManaging Viewer Lookup Tables (LUTs)Viewer Preferences and SettingsThe Viewer Options MenuLocking the Viewer (Command-L)Additional Viewer OptionsStatus Bar InformationEditing Parameters in the InspectorOverview of the InspectorCustomizing the InspectorOpening Nodes in the InspectorPinning Multiple Nodes in the InspectorHiding Inspector ControlsUsing the Inspector HeaderVersioning NodesParameter TabsInspector Controls ExplainedAnimating Parameters in the InspectorConnecting ParametersContextual MenusCustomizing Node Parameters with User ControlsAnimating in Fusion’s Keyframes EditorKeyframing in the InspectorKeyframes Editor OverviewScaling and Panning the TimelineWorking with Segments in the TimelineWorking with Keyframes in the TimelineTimeline FiltersSorting in the TimelineMarkersAutosnapThe Spreadsheet EditorCustomizing the Keyframes EditorAnimating in Fusion’s Spline EditorSpline Editor OverviewSpline Editor Interface Creating Animation Splines Working with Keyframes and SplinesFiltering the Spline EditorReshaping Splines Using the ToolbarImporting and Exporting Splines Animating with Motion PathsAnimating Using Motion PathsTypes of Control PointsTips for Manipulating Motion PathsImporting and Exporting PolylinesUsing Modifiers, Expressions, and Custom ControlsThe Contextual Menu for Parameters in the InspectorUsing ModifiersPerforming Calculations in Parameter FieldsUsing SimpleExpressionsCustomizing User ControlsFusionScriptBinsBins OverviewBins InterfaceOrganizing BinsAdding and Using ContentUsing the Studio PlayerConnecting Bins Over a NetworkAdding a Remote Bin EntryFusion ConnectFusion Connect OverviewThe Effects PaletteThe Layer Input DialogApplying Fusion Connect to a Transition PointVersioningFusion/Avid Project RelationshipDirectory Structure of Fusion Connect MediaAdvanced Project PathsPreferencesPreferences OverviewCategories of PreferencesPreferences In DepthCustomization 2D CompositingControlling Image Processing and ResolutionFusion’s Place in the DaVinci Resolve Image-Processing PipelineWhat Viewers Show in Different DaVinci Resolve PagesManaging Resolution In FusionColor Bit DepthsManaging Color for Visual EffectsColor ManagementIntroducing Color Management in FusionUsing Resolve Color ManagementUsing ACES Color Management in ResolveUsing OCIO for ACES Color Management in FusionUnderstanding Image ChannelsChannels in FusionUsing Channels in a CompositionUnderstanding PremultiplicationMulti Channel CompositingCompositing Layers in FusionApplying EffectsCompositing Two Clips TogetherCreating and Using TextBuilding a Simple Green-Screen CompositeRotoscoping with MasksIntroduction to Masks and PolylinesHow to Use Masks with Other NodesCreating and Editing Polylines In‑DepthSelecting and Adjusting PolylinesCreating Softness Using Double PolylinesAnimating Polyline MasksPaintPaint OverviewTypes of Paint NodesSetting Up the Paint Node Paint Node WorkflowEditing Paint StrokesEditing Paint Strokes in the Modifiers TabAnimating and Tracking Paint StrokesPainting a Clean Plate Using the Tracker NodeIntroduction to TrackingTracker Node OverviewBasic Tracker Node OperationViewing Tracking Data in the Spline EditorTracker Inspector ControlsMotion Tracking Workflow In DepthDealing with Obscured PatternsStabilizing with the Tracker NodeUsing the Tracker Node for Match MovingConnecting to Trackers’ OperationsUsing the Tracker as a ModifierMatch Moving Text ExamplePlanar TrackingIntroduction to TrackingUsing the Planar TrackerSetting Up to Use the Planar TrackerA Basic Planar Tracker Match Move WorkflowTips for Choosing Good Planes to TrackUsing Open FX, Resolve FX, and Fuse PluginsWhat Are Open FX?What Are Resolve FX?Applying Open FX and Resolve FX PluginsIntroduction to Fuse Plugins3D Compositing3D Compositing BasicsAn Overview of 3D Compositing3D Compositing FundamentalsThe Elements of a 3D SceneSoftware vs. GPU RenderingLoading 3D Nodes into the ViewerTransparency SortingMaterial ViewerTransformationsParentingCamerasLighting and ShadowsMaterials and TexturesProjection MappingGeometryFog 3D and Soft ClippingMaterial and Object IDsWorld Position PassPoint Clouds3D Camera TrackingIntroduction to TrackingWhat Is 3D Camera Tracking?Outputting from the Camera TrackerAuto-Tracking in the Camera TrackerMatching the Live-Action CameraRunning the SolverExporting a 3D Scene for EfficiencyParticle SystemsIntroduction to Particle SystemsAnatomy of a Simple Particle SystemParticle System DistributionParticle Nodes Explained by TypeExample Particle SystemsAdvanced Compositing TechniquesOptical Flow and Stereoscopic NodesOverviewWorking with Aux Deep ChannelsOptical Flow WorkflowsStereoscopic WorkflowsSeparate vs. StackSetting Up Stereo in the Node EditorAbout the Disparity ChannelViewing of Disparity and Vector ChannelsStereo and Optical Flow Best PracticesFusion Page Effects3D NodesAlembic Mesh 3D [Abc]Bender 3D [3Bn]Camera 3D [3Cm]Cube 3D [3Cb]Custom Vertex 3D [3CV]Displace 3D [3Di]Duplicate 3D [3Dp]Extrude 3D [3Ex]FBX Exporter 3D [FBX]FBX Mesh 3D [FBX]Fog 3D [3Fo]Image Plane 3D [3Im]Locator 3D [3Lo]Merge 3D [3Mg]Override 3D [3Ov]Point Cloud 3D [3PC]Projector 3D [3Pj]Renderer 3D [3Rn]Replace Material 3D [3Rpl]Replace Normals 3D [3RpN]Replicate 3D [3Rep]Ribbon 3D [3Ri]Shape 3D [3Sh]Soft Clip [3SC]Spherical Camera [3SC]Text 3D [3Txt]Transform 3D [3Xf]Triangulate 3D [3Tri]UV Map 3D [3UV]Weld 3D [3We]ModifierThe Common Controls3D Light NodesAmbient Light [3AL]Directional Light [3DL]Point Light [3PL]Spot Light [3SL]The Common Controls3D Material NodesBlinn [3Bl]Channel Boolean [3Bol]Cook Torrance [3CT]Material Merge 3D [3MM]Phong [3Ph]Reflect [3Rr]Stereo Mix [3SMM]Ward [3Wd]The Common Controls3D Texture NodesBump Map [3Bu]Catcher [3Ca]CubeMap [3Cu]Falloff [3Fa]Fast Noise Texture [3FN]Gradient 3D [3Gd]Sphere Map [3SpM]Texture 2D [3Tx]Texture Transform [3TT]The Common ControlsBlur NodesBlur [Blur]Defocus [Dfo]Directional Blur [DrBl]Glow [Glo]Sharpen [Shrp]Soft Glow [SGlo]Unsharp Mask [UsM]Vari Blur [VBl]Vector Motion Blur [VMB]The Common ControlsColor NodesColorFXRevivalColorComposite NodesDissolve [Dx]Merge [Mrg]MultiMerge [MMrg]The Common ControlsDeep Pixel NodesAmbient Occlusion [SSAO]Depth Blur [DBl]Fog [Fog]Shader [Shd]Texture [Txr]The Common ControlsEffect NodesDuplicate [Dup]Highlight [HIL]Hot Spot [Hot]Pseudo Color [PsCl]Rays [CIR]Shadow [Sh]Trails [Trls]TV [TV]The Common ControlsFilm NodesCineon Log [Log]Film Grain [FGr]Grain [Grn]Light Trim [LT]Remove Noise [RN]The Common ControlsFilter NodesCreate Bump Map [CBu]Custom Filter Node [CFlt]Erode Dilate Node [ErDl]Filter Node [Fltr]Rank Filter Node [RFlt]The Common ControlsFlow NodesSticky Note [Nte]Underlay [Und]Flow Organizational NodesGroupsMacroPipe RouterFusesFuses [Fus]Generator NodesBackground [Bg]Day Sky [DS]Fast Noise [FN]Mandelbrot [Man]Plasma [Plas]Text+ [Txt+]Text+ ModifiersThe Common ControlsI/O NodesLoader Node [Ld]MediaIn Node [MI]MediaOut Node [MO]Saver Node [Sv]The Common ControlsLUT NodesFile LUT [FLU]LUT Cube Analyzer [LCA]LUT Cube Apply [LCP]LUT Cube Creator [LCC]The Common ControlsMask NodesBitmap Mask [Bmp]B-Spline Mask [BSp]Ellipse Mask [Elp]Mask Paint [PnM]Polygon Mask [Ply]Ranges Mask [Rng]Rectangle Mask [Rec]Triangle Mask [Tri]Wand Mask [Wnd]The Common ControlsMatte NodesAlpha Divide [ADv]Alpha Multiply [AMl]Chroma Keyer [CKy]Clean PlateDelta KeyerDepth Map [DMp]Difference Keyer [DfK]Luma Keyer [LKy]Magic Mask [MagM]Matte Control [Mat]Primatte [Pri]Ultra Keyer [UKy]The Common ControlsMetadata NodesCopy Metadata [Meta]Set Metadata [SMeta]Set Timecode [TcMeta]The Common ControlsMiscellaneous NodesAuto Domain [ADoD]Change Depth [CD]Custom Tool [CT]Fields [Flds]Frame Average [Avg]Keyframe Stretcher [KfS]Run Command [Run]Set Domain [DoD]Time Speed [TSpd]Time Stretcher [TSt]Wireless Link [Wire]The Common ControlsOptical FlowOptical Flow [OF]Repair Frame [Rep]Smooth Motion [SM]Tween [Tw]The Common ControlsPaint NodePaintPaint Node ModifiersKeyboard ShortcutsParticle NodesParticle NodespAvoid [pAv]pBounce [pBn]pChangeStyle [pCS]pCustom [pCu]pCustomForce [pCF]pDirectionalForce [pDF]pEmitter [pEm]pFlock [pFl]pFollow [pFo]pFriction [pFr]pGradientForce [pGF]pImage Emitter [pIE]pKill [pKI]pMerge [pMg]pPoint Force [pPF]pRender [pRn]pSpawn [pSp]pTangent Force [pTF]pTurbulence [pTr]pVortex [pVt]The Common ControlsPosition NodesVolume Fog [VlF]Volume Mask [VlM]Z to World Pos [Z2W]The Common ControlsResolve ConnectExternal Matte Saver [EMS]Shape NodessBooleansDuplicatesEllipsesExpandsGridsJittersMergesNGonsOutlinesPolygon [sPly]sRectanglesRendersStarsTransformCommon ControlsStereo NodesAnaglyph [Ana]Combiner [Com]Disparity [Dis]Disparity To Z [D2Z]Global Align [GA]New Eye [NE]Splitter [Spl]Stereo Align [SA]Z To Disparity [Z2D]The Common ControlsTracker NodesTracker [Tra]Planar Tracker Node [PTra]Planar Transform Node [PXF]Camera Tracker [CTra]The Common ControlsTransform NodesCamera Shake [CSh]Crop [Crp]DVE [DVE]Letterbox [Lbx]Resize [Rsz]Scale [Scl]Transform [XF]The Common ControlsUSD NodesuCamera [uCa]uImage Plane [uIm]uLoader [uLd]uMerge [uMg]uRenderer [uRn]uShape [uSh]uTransform [uXf]uVariant [uVa]uVisibility [uVis]USD LightsuCylinder Light [uCL]uDisk Light [uDi]uDistant Light [uDL]uDome Light [uDo]uRectangle Light [uRL]uSphere Light [uSL]The Common ControlsVR NodesVR NodesLat Long Patcher [LLP]Pano Map [PaM]Spherical Camera [3SC]Spherical StabilizerThe Common ControlsWarp NodesCoordinate Space [CdS]Corner Positioner [CPn]Dent [Dnt]Displace [Dsp]Drip [DRP]Grid Warp [Grd]Lens Distort [Lens]Perspective Positioner [PPn]Vector Distortion [Dst]Vortex [Vtx]The Common ControlsModifiersModifiersAnim CurvesBézier SplineB-SplineCalculationCoordTransform PositionCubic SplineCustom PolyExpressionFrom ImageGradient ColorKey Stretcher ModifierMIDI ExtractorNatural Cubic SplineOffset (Angle, Distance, Position)PathPerturbProbePublishResolve ParameterShakeTrackVector ResultXY PathMenu DescriptionsRegulatory NoticesSafety InformationWarranty