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Choosing Which Parameters to Show
Before you start editing splines to customize or create animation, you need to choose which parameter’s splines you want to work on.
— Click the Splines Editor Option menu and choose Expose All Controls. Toggle this control off again to go back to viewing what you were looking at before.
— Click the Splines Editor Option menu and choose Show Only Selected Tool.
Essential Spline Editing
The Spline Editor is a deep and sophisticated environment for keyframe and spline editing and retiming, but the following overview will get you started using this tool for creating and refining animation.
— Click any control point to select it.
— Command-click multiple control points to select them.
— Drag a bounding box around multiple control points to select them as a group.
— Click anywhere on a spline to add a control point.
— Drag one or more selected control points to reshape the spline.
— Shift-drag a control point to constrain its motion vertically or horizontally.
— Select any control point to make its Bézier handles visible, and drag the Bézier handles.
— Command-drag a Bézier handle to break the angle between the left and right handles.
— Select one or more control points and press the Delete or Backspace key.
Essential Spline Editing Tools and Modes
The Spline Editor toolbar at the bottom contains a mix of control point interpolation buttons, Spline loop modes, and Spline editing tools.
Control Point Interpolation
The first six buttons let you adjust the interpolation of one or more selected control points.
Control point interpolation controls
Spline Loop Modes
The next three buttons let you set up spline looping after the last control point on a parameter’s spline, enabling a limited pattern of keyframes to animate over a far longer duration. Only the control points you’ve selected are looped.
Spline Loop modes
Spline Editing Tools
The next five buttons provide specialized Spline editing tools.
Spline editing controls