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If your source media’s actual file path uses a subfolder in the same folder as the comp file’s folder:
Volumes\Project\Shot0810\Footage\Greenscreen\0810Green_0000.exr
The relative path set in the Loader node would then be:
Comp:\..\Footage\Greenscreen\0810Green_0000.exr
TIP: Some Path Maps are not set up on a Fusion Render Node automatically. For instance, you must manually add an entry for macros if you are using macros in your comp.
TIP: Some Path Maps are not set up on a Fusion Render Node automatically. For instance, you must manually add an entry for macros if you are using macros in your comp.
TIP: Some Path Maps are not set up on a Fusion Render Node automatically. For instance, you must manually add an entry for macros if you are using macros in your comp.
The two dots .. instruct the path to go up one folder.
Using Mapped Drives
Having the comp and media set to relative paths solves only part of the problem. Each computer involved in rendering needs to have access to the drive where the comp and source media are located. Mapping a drive provides permanent access to a folder on another computer or network storage device.
Windows assigns a new drive letter to the folder, and it can be accessed just like any other drive connected to your computer. Mapped drives assign a letter of the alphabet to a shared network resource. Your shared drives must be the same drive letters on all Render nodes. For example, if your media is on drive Z, then the network drive must appear as the letter Z on each of the Render nodes.
On macOS, you can map a network drive using Connect to Server from the Go menu. Entering the smb:// path to the drive will mount it on the computer. Using Accounts > LogIn Items, you can have the network drive auto-mount after a reboot as well.
Installing All Fonts on Render Nodes
All fonts used by Text tools in the composition must be available to all nodes participating in the render. The render will otherwise fail on the Render nodes that do not have the font installed.
Installing Third-Party Plugins on Render Nodes
All third-party plugins and tools used by a composition must be installed in the plugins directory of each Render node. A Render node attempting to render a composition that uses a plugin that’s not installed will fail to render. Licensed plugins are required on each Render node.