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LUT Processing Order

In elaborate workflows, facilities may apply multiple LUTs in a row before the image is seen. The order of these is important since each LUT delivers different outputs. For instance, for a Cineon file in Log color space you may often apply three LUTs. First a Log to Lin conversion, followed by a Fusion View LUT to apply a color calibration, and a third one to correct it for display on an sRGB monitor, or replace the last with a 3D DCP LUT if you are viewing on a projector.

When you select a node to be displayed, the image produced is processed before it is shown in the viewers. The processing order is slightly different for 2D images and 3D scenes.

image

Image Output

Image Output

Image Output

image

Image LUTs

Macro LUTs Fusion View LUT

Image LUTs

Macro LUTs Fusion View LUT

Image LUTs

Macro LUTs Fusion View LUT

image

Post Processing

Checker underlay Dithering

Post Processing

Checker underlay Dithering

Post Processing

Checker underlay Dithering

image

Buffer LUT

(single)

Buffer LUT

(single)

Buffer LUT

(single)

image

Viewer Output

Viewer Output

Viewer Output

2D images first have the image LUT applied, and the result is composited over the checker underlay. 3D scenes are instead rendered with OpenGL.



image

Order of processing

The order of processing for 2D images and 3D scenes


For either 2D or 3D, the result may be drawn to an offscreen buffer where a Buffer LUT can be applied, along with dithering, a full view checker underlay, and any stereo processing. The final result is then drawn to the viewer and any onscreen controls are drawn on top.

Applying Multiple LUTs

The viewer contextual menu can be used to apply multiple image LUTs into a processing chain.


image

To apply an additional LUT, do the following:

1 Right-click anywhere within the viewer.

2 From the viewer’s contextual menu, choose LUT > Add New.

3 From the Add New submenu, choose a LUT to add.

To remove a LUT other than the first LUT, do the following:

1 Right-click anywhere within the viewer.

2 From the viewer’s contextual menu, choose LUT > Delete.

3 From the Delete submenu, choose a LUT to remove.


A complete stacked LUT configuration can be saved to and loaded from a .viewlut file, as described below.