< Previous | Contents | Next >
The Displayed Depth Range setting controls the view normalization of the Z-Channel.
Fit Margin
The Fit Margin setting determines how much padding is left around the frame when the Fit button is pressed or Fit is selected from the viewer’s contextual menu.
— Display LUT Plugins
This list shows the available display LUTs and activates the selected one as default.
VR Headsets
The VR Headsets preferences allow configuration of any connected Virtual Reality headsets, including how stereo and 3D scenes are viewed.
The VR Headsets preferences
Headset Options
The Headset options are used to select the type of VR headset you are using to view the composite as well as the video layout of the 360° view.
API
— Disabled: Disabled turns off and hides all usage of headsets.
— Auto: Auto will detect which headset is plugged in.
— Oculus: Oculus will set the VR output to the Oculus headset.
— OpenVR: OpenVR will support a number of VR headsets like the HTC Vive.
360° Video Format
— Auto: Auto will detect the incoming image layout from the metadata and image frame aspect.
— VCross and HCross: VCross and HCross are the six square faces of a cube laid out in a cross, vertical or horizontal, with the forward view in the center of the cross, in a 3:4 or 4:3 image.
— VStrip and HStrip: VStrip and HStrip are the six square faces of a cube laid vertically or horizontally in a line, ordered as Left, Right, Up, Down, Back, Front (+X, -X, +Y, -Y, +Z, -Z), in a 1:6 or 6:1 image.
— LatLong: LatLong is a single 2:1 image in equirectangular mapping.
— Enable Mirror Window: Enable Mirror Window will show a window displaying the headset user’s live view.
Stereo
Similar to normal viewer options for stereo 3D comps, these preferences control how a stereo 3D comp is displayed in a VR headset.
Mode
— Mono: Mono will output a single non stereo eye.
— Auto: Auto will detect the method with which the stereo images are stacked.
— Vstack: Vstack stereo images are stacked vertically as left on top and right at the bottom.
— Hstack: Hstack stereo images are stacked horizontally as left and right.
— Swap Eyes: Swap eyes will swap the eyes if stereo is reversed.
3D
Similar to normal viewer options for 3D comps, these preferences control how a 3D comp is displayed in a VR headset.
Lighting
— Disabled lighting is off.
— Auto will detect if lighting is on in the view.
— On will force lighting on in the VR view.
Sort Method
— Z buffer sorting is the fast OpenGL method of sorting polygons.
— Quick Sort will sort the depth of polygons to get better transparency rendering.
— Full Sort will use a robust sort and render method to render transparency .
— Shadows can be on or off.
— Show Matte Objects will make matte objects visible in view or invisible.