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Mask Paint

Mask Paint allows a mask to be painted using Fusion’s built-in vector paint nodes.

Wand Mask

A Wand mask provides a crosshair that can be positioned in the image. The color of the pixel under the crosshair is used to create a mask, where every contiguous pixel of a similar color is also included in the mask. This type of mask is ideal for isolating color adjustments.

Ellipse, Rectangle, and Triangle Masks

These are primitive shape masks. For more information on these mask tools, see Chapter 106, “Mask Nodes,” n the DaVinci Resolve Reference Manual or Chapter 44 in the Fusion Reference Manual.

Ranges Mask

Similar to the Bitmap mask, the Ranges mask allows images from the Node Editor to act as masks for nodes and effects. Instead of creating a simple luminance-based mask from a given channel, Ranges allows spline-based selection of low, mid, and high ranges, similar to to the Color Corrector node.

Polyline Types

You can draw polylines using either B-Spline or Bézier spline types. Which you choose depends on the shape you want to make and your comfort with each spline style.

Bézier Polylines

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Bézier polylines are shapes composed of control points and handles. Several points together are used to form the overall shape of a polyline.


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Bézier control point with direction handles extended to create a smooth curve


Each control point has a pair of handles used to define the exact shape of the polyline segments passing through each control point. Adjusting the angle or length of the direction handles will affect whether that segment of the polyline is smooth or linear.


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Bézier control point with direction handles aligned to create a linear segment