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The Paint node is a procedural paint tool, which means that each paint stroke is a live, editable object that’s drawn with properties that you can mix and match to address a wide variety of painting tasks. You can use it to paint masks, retouch images, perform beauty work, clone out objects, or even create motion graphics. Each element of a paint stroke can be altered long after you apply it. Since strokes are editable, you can apply, change, ignore, delete, and even reorder them in a node tree.
Types of Paint Nodes
There are two types of paint nodes in Fusion. The Paint node is a full-featured creative and retouch vector-based paint tool that requires an input on which to paint. The Mask Paint node lets you specifically paint an alpha channel to limit the area of an effect. It allows you to create paint strokes on an alpha channel without needing to have an input.
— The Paint node is located in the Paint category of the Effects Library.
— The Mask Paint node is located in the Mask category of the Effects Library.
The main difference between these two Paint tools is that the Mask Paint tool only paints on the Alpha channel, so there are no channel selector buttons. The Paint tool can paint on any or all channels.
The majority of this chapter covers the Paint node, since it shares identical parameters and settings with the Mask Paint node.
The Paint node available in the Paint category of the Effects Library