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Textures

image


TIP: UV Mapping is the method used to wrap a 2D image texture onto 3D geometry. Similar to X and Y coordinates in a frame, U and V are the coordinates for textures on 3D objects.


TIP: UV Mapping is the method used to wrap a 2D image texture onto 3D geometry. Similar to X and Y coordinates in a frame, U and V are the coordinates for textures on 3D objects.


TIP: UV Mapping is the method used to wrap a 2D image texture onto 3D geometry. Similar to X and Y coordinates in a frame, U and V are the coordinates for textures on 3D objects.

Texture maps modify the appearance of a material on a per-pixel basis. This is done by connecting an image or other material to the inputs on the Material nodes in the Node Editor. When a 2D image is used, the UV mapping coordinates of the geometry are used to fit the image to the geometry, and when each pixel of the 3D scene is rendered, the material will modify the material input according to the value of the corresponding pixel in the map.



Texture maps are used to modify various material inputs, such as diffuse color, specular color, specular exponent, specular intensity, bump map, and others. The most common uses of texture maps is the diffuse color/opacity component.


image

The Fast Noise texture used to control the roughness of a Cook-Torrance material


image

A node that outputs a material is frequently used, instead of an image, to provide other shading options. Materials passed between nodes are RGBA samples; they contain no other information about the shading or textures that produced them.


image

The Texture2D node is used to translate a texture in the UV space of the object, as well as set the filtering and wrap mode