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Introduction to Tracking

Tracking is one of the most useful and essential techniques available to a compositor. It can roughly be defined as the creation of a motion path from analyzing a specific area in a clip over time. Fusion provides a variety of different tracking nodes that let you analyze different kinds of motion.

Each tracker type has its own chapter in this manual. This chapter covers the tracking techniques with the Camera Tracker node.


What Is 3D Camera Tracking?

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Camera tracking is used for match moving, and it’s a vital link between 2D scenes and 3D scenes, allowing compositors to integrate 3D CGI elements into live-action clips. The Camera Tracker node calculates the path of a live-action camera and generates a virtual camera in 3D space. This virtual camera is intended to be identical to the actual camera that shot the scene, not only in terms of motion but in matching the lens focal length as well. The calculated position and movement of the virtual camera is central to realistically compositing 3D elements with live action.


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An example of 3D elements integrated in a live-action scene