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Stereoscopic cameras can be done with a single camera or two connected cameras.


Stereo Materials

Using the Stereo Mix material node, it is possible to assign different textures per eye.


image

image

Material viewer showing stereoscopic material.


Disparity

The Disparity node does the heavy lifting of generating disparity maps. This generates the Disparity channel and stores it in the hidden aux channels of their output image.

NewEye, StereoAlign

NewEye and StereoAlign use and destroy the Disparity channel to do interpolation on the color channel.

The hidden channels are destroyed in the process because, after the nodes have been applied, the original Disparity channels would be invalid.

For these nodes to work, there must be either an upstream Disparity node generating the hidden channels or an OpenEXR Loader bringing these channels in.