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— Midtone Detail: When this parameter is raised, the contrast of regions of the image with high edge detail is raised to increase the perception of image sharpness, sometimes referred to as definition. When this parameter is lowered to a negative value, regions of the image with low amounts of detail are softened while areas of high-detail are left alone. 0 is unity. The range is –100 (minimum) through +100 (very high).
Use Camera Metadata
The most elemental camera metadata settings for exposure and color that are available.
— Exposure: Increases or lowers image lightness in units relative to ASA values. If your intended exposure adjustment lifts image data above the maximum white level, don’t worry; all image data is preserved and can be retrieved in subsequent adjustments. +800 is unity. The range is +1 to +65,535.
— Color Temp: Designed to alter the “warmth” of the image. Adjustable in degrees Kelvin. Lower values correct for “warmer” lighting, while higher values correct for “cool” lighting. +6500 is unity. The range is +2000 to +50,000.
— Tint: Only available when White Balance is set to something other than As Shot. Designed to
Sony Media and SLog
Sony’s proprietary SLog gamma setting, which produces flat-contrast, wide-gamut image data that preserves image detail with a wide latitude for adjustment, is also available on some other Sony cameras. Similarly to working with clips using the ARRI ALEXA’s Log-C gamma, you need to normalize SLog clips by using Resolve Color Management (RCM), by making a manual adjustment to color and contrast, or by applying a LUT, using the same techniques discussed previously.
When applying a LUT, there are two methods that Sony recommends. A 1D LUT can be used to transform SLog clips into the standard Cineon (or Log-C) curve if your ultimate goal is to output Log media for film printing. If you’re planning to output to a normalized format, you can use a dedicated LUT to make this transformation.
For more information, search the web for Sony’s document “SLog: A new LUT for digital production mastering and interchange applications.”
Sony Media and SLog
Sony’s proprietary SLog gamma setting, which produces flat-contrast, wide-gamut image data that preserves image detail with a wide latitude for adjustment, is also available on some other Sony cameras. Similarly to working with clips using the ARRI ALEXA’s Log-C gamma, you need to normalize SLog clips by using Resolve Color Management (RCM), by making a manual adjustment to color and contrast, or by applying a LUT, using the same techniques discussed previously.
When applying a LUT, there are two methods that Sony recommends. A 1D LUT can be used to transform SLog clips into the standard Cineon (or Log-C) curve if your ultimate goal is to output Log media for film printing. If you’re planning to output to a normalized format, you can use a dedicated LUT to make this transformation.
For more information, search the web for Sony’s document “SLog: A new LUT for digital production mastering and interchange applications.”
Sony Media and SLog
Sony’s proprietary SLog gamma setting, which produces flat-contrast, wide-gamut image data that preserves image detail with a wide latitude for adjustment, is also available on some other Sony cameras. Similarly to working with clips using the ARRI ALEXA’s Log-C gamma, you need to normalize SLog clips by using Resolve Color Management (RCM), by making a manual adjustment to color and contrast, or by applying a LUT, using the same techniques discussed previously.
When applying a LUT, there are two methods that Sony recommends. A 1D LUT can be used to transform SLog clips into the standard Cineon (or Log-C) curve if your ultimate goal is to output Log media for film printing. If you’re planning to output to a normalized format, you can use a dedicated LUT to make this transformation.
For more information, search the web for Sony’s document “SLog: A new LUT for digital production mastering and interchange applications.”
alter the green to magenta balance of the image, for images with fluorescent tinting. Lower values add green to compensate for magenta lighting, while higher values add magenta to compensate for green lighting. 0 is unity. The range is –150 to +150.