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Working with Fuses in a Composition
NOTE: Any changes made to a Fuse’s script do not immediately affect other copies of the same Fuse node already added to a composition. To use the updated Fuse script on all similar Fuses in the composition, either close and reopen the composition, or click on the Reload button in each Fuse’s Inspector.
NOTE: Any changes made to a Fuse’s script do not immediately affect other copies of the same Fuse node already added to a composition. To use the updated Fuse script on all similar Fuses in the composition, either close and reopen the composition, or click on the Reload button in each Fuse’s Inspector.
NOTE: Any changes made to a Fuse’s script do not immediately affect other copies of the same Fuse node already added to a composition. To use the updated Fuse script on all similar Fuses in the composition, either close and reopen the composition, or click on the Reload button in each Fuse’s Inspector.
Fuses can be designed to appear in any category in the Effects Library. Once installed, they are added to a composition exactly as any native or third-party plugin node. However, since a Fuse is just a text document, it can be edited by clicking the Edit button that appears at the top of the Inspector when the Fuse node is selected. This will open the Fuse in the default script editor specified in the Global Preferences/Scripting panel.
When a composition containing a Fuse node is opened, the currently saved version of the Fuse script is used. The easiest way to ensure that a composition is running the current version of a Fuse is to close and reopen the composition.