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The Paint node
Paint Node Introduction
Paint is an extremely flexible, stroke-based tool for wire and rig removal, image cloning, or to create custom masks and mattes rapidly. Fusion’s paint can even be used to create new images and artistic elements from scratch.
Each Paint node is made up of a series of brush strokes. These strokes are vector shapes with editable brush, size, and effect. A wide range of apply modes and brush types are available.
Most Brushstrokes styles are editable polylines for fine control. They can be animated to change shape, length, and size over time. The opacity and size of a stroke can be affected by velocity and pressure when used with a supported tablet.
Unlimited undo and redo of paint provides the ability to experiment before committing changes to an image sequence. Paint strokes can be reordered, deleted, and modified with virtually infinite flexibility.
Inputs
The two inputs on the Paint node are used to connect a 2D image and an effect mask which can be used to limit the painted area.
— Input: It is required to connect the orange input with a 2D image that creates the size of the “canvas” on which you paint.
— Effect Mask: The blue input is for a mask shape created by polylines, basic primitive shapes, paint strokes, or bitmaps from other tools. Connecting a mask to this input limits the Paint to only those pixels within the mask.
Basic Node Setup
The Paint node always needs an input connection. The simplest setup is to paint directly on the incoming MediaIn node.
A MediaIn node connected directly to the Paint input