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For simple, fast-rendering particle systems, it is recommended to leave the Automatic Pre-Roll option on. For slower particle systems with long time ranges, it may be desirable to only Pre-Roll manually, as required.

Only Render in Hi-Q

Selecting this checkbox causes the style of the particles to be overridden when the Hi-Q checkbox is deselected, producing only fast rendering Point-style particles. This is useful when working with a large quantity of slow Image-based or Blob-style particles. To see the particles as they would appear in a final render, simply enable the Hi-Q checkbox.

View

This drop-down list provides options to determine the position of the camera view in a 3D particle system. The default option of Scene (Perspective) will render the particle system from the perspective of a virtual camera, the position of which can be modified using the controls in the Scene tab. The other options provide orthographic views of the front, top, and side of the particle system.

It is important to realize that the position of the onscreen controls for Particle nodes is unaffected by this control. In 2D mode, the onscreen controls are always drawn as if the viewer were showing the front orthographic view. (3D mode gets the position of controls right at all times.)

The View setting is ignored if a Camera 3D node is connected to the pRender node’s Camera input on the node tree, or if the pRender is in 3D mode.

Conditions

Blur, Glow, and Blur Blend

image

When generating 2D particles, these sliders apply a Gaussian blur, glows, and blur blending to the image as it is rendered, which can be used to soften the particles and blend them. The result is no different than adding a Blur after the pRender node in the node tree.

Sub-Frame Calculation Accuracy

This determines the number of sub-samples taken between frames when calculating the particle system. Higher values increase the accuracy of the calculation but also increase the amount of time to render the particle system.

Pre-Generate Frames

This control is used to cause the particle system to pre-generate a set number of frames before its first valid frame. This is used to give a particle system an initial state from which to start.

A good example of when this might be useful is in a shot where particles are used to create the smoke rising from a chimney. Set Pre-Generate Frames to a number high enough to ensure that the smoke is already present in the scene before the render begins, rather than having it just starting to emerge from the emitter for the first few frames.

Kill Particles That Leave the View

Selecting this checkbox control automatically destroys any particles that leave the visible boundaries of the image. This can help to speed render times. Particles destroyed in this fashion never return, regardless of any external forces acting upon them.