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Use these controls to rotate the shape around its pivot point. If the Use Target checkbox is selected, then the rotation is relative to the position of the target; otherwise, the global axis is used.
A pivot point is the point around which an object rotates. Normally, an object rotates around its own center, which is considered to be a pivot of 0,0,0. These controls can be used to offset the pivot from the center.
If the Lock X/Y/Z checkbox is checked, a single scale slider is shown. This adjusts the overall size of the object. If the Lock checkbox is unchecked, individual X, Y, and Z sliders are displayed to allow scaling in any dimension.
Selecting the Use Target checkbox enables a set of controls for positioning an XYZ target. When the target is enabled, the object always rotates to face the target. The rotation of the object becomes relative to the target.
Common Controls
The Settings tab in the Inspector is also duplicated in other USD nodes. These common controls are described in detail at the end of this chapter in “The Common Controls” section.
uVariant [uVa]
The uVariant node
uVariant Node Introduction
Connecting the uVariant node to the USD loader lets you switch objects, or transforms cameras to different alternatives or variants.