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Controls the amount the light will contribute to the Diffuse color of a material.
Controls the amount the light will contribute to the Specular color of a material.
This will normalize the light’s contribution in the scene.
Defines the spread of the light.
uDome Light [uDo]
The USD Dome light
uDome Light Node Introduction
A uDome light uses SDR and HDR images and surrounds the entire scene in a sphere light mapped with the image, similar to environment light. This light shows an onscreen control. The rotation of the control is used to determine from where in the scene the light direction is pointing.
Inspector
The USD Dome Light controls
Controls Tab
The Controls tab is used to set the color and brightness of the uDome light. The position, direction, and scale of the light source is controlled in the Transform tab.
Use this standard Color control to set the color of the light.
Use this slider to set the intensity of the light. A value of 0.2 indicates 20% percent light.
This will change how much light will expose a scene; this is similar to Intensity.
This sets the color temperature of a light source. Its default is 6500K, which is daylight temperature.
Controls the amount the light will contribute to the Diffuse color of a material.
Controls the amount the light will contribute to the Specular color of a material.
This will normalize the light’s contribution in the scene.
This sets how large the dome is around the scene. The default is set to large and far away, similar to the outdoors. This radius can be set smaller to simulate a room size environment.
This will load an image to map on the Domelight.
Sphere mapped images can be stored in different schemes; the common schemes are Lat-Long, MirrorBall, Angular, and Cube Mapped Vertical Cross.