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First, press SHIFT DOWN, then press the GALLERY/REF INVERT/RGB button on the T-bar panel to trigger the RGB function. Three number keys are then highlighted, 1 (labeled GREEN), 3 (labeled BLUE), AND 5 (labeled RED). Pressing any of these keys sets the Viewer to show only that channel as a grayscale image.
To go back to viewing full-color RGB, press REF INVERT.
Adding Tracking Points in Interactive Mode
The DaVinci Resolve Advanced control panel has a full set of tracking controls. However, there’s also the ability to manually add tracking points one by one while in Interactive Object Tracking mode.
1 Select a window you want to track.
2 Press SHIFT DOWN and ALL/WINDOW/TRACKER.
3 Press the INTERACTIVE soft key.
4 Using the DaVinci Resolve Advanced control panel, press the CURSOR button above the fourth trackball of the Center panel, and move the onscreen cursor to the detail of the image that you want to add a tracking point to.
5 Click the SET TRACK POINT soft key, within the Interactive mode controls of the Tracker palette.
This adds a tracking point corresponding to the feature of the image that you clicked, and you’re ready to start tracking.
Copying Grades Using the Advanced Control Panel
There are a number of procedures for copying grades that have specific implementations on the Advanced control panel.
Copy Forward Keys
The simplest way of copying grades using the control panel is to use the comma and colon keys on the keypad of the Search Dial panel, or the –1 and –2 SHIFT UP functions on the memory keys area of the Search Dial panel, to copy grades from one or two clips behind the currently selected clip. This is a great way to copy grades in scenes with a shot-reverse-shot structure, where you’re cutting between two angles of coverage, each of which uses the same grade.
— To copy a grade from one clip back: Press the Comma (,) or –1 buttons.
— To copy a grade from two clips back: Press Colon (:) or –2 buttons.
Scroll
Scroll mode lets you quickly preview how different grades on a variety of other clips in the Timeline would look on the currently selected clip. As you preview the grade of each other clip, you have the option to either accept or reject the previewed grade to which you’ve “scrolled.” Accepted grades (EXIT AS IS) overwrite the previous grade of the current clip, while rejecting the scrolled grade (EXIT AS WAS) cancels the entire operation.
Scroll mode can be useful for checking to see if any of the previous grades you’ve created in a scene will work for the currently selected clip.
1 Move the playhead to the clip to which you potentially want to copy a new grade. You can use the PREV SCENE and NEXT SCENE buttons to move around neighboring clips, or you can use the number keys to jump to a specific clip number or timecode value of the Timeline.
2 Do one of the following to enter Scroll mode:
— Press SCROLL on the Search Dial panel.
— Press MODE on the T-bar panel, then press the SCROLL MODE soft key.
— Once you’re in Scroll mode, the Center panel soft menu displays a row of commands with which to control scrolling through previews of possible grades to copy.
3 Now, do one of the following to preview different grades from other clips:
— Press the PREVIOUS SCENE and NEXT SCENE soft keys to move from clip to clip in the Timeline, previewing each grade to the current clip.
— Turn the SCROLL SCENES knob to scroll smoothly along multiple clips in the Timeline.
— Turn the SCROLL FRAMES knob to scroll along different frames of any clip, previewing the effects of keyframed grades at different points in time.
— Press the TOGGLE DECK KEYS soft key to use the transport controls on the Search Dial panel to play through the Timeline, previewing grades as you go.
— Enter a number on the keypad of the Search Dial panel, and then the SCENE # soft key, to jump to a clip and preview its grade.
As you scroll from clip to clip, a purple outline indicates the clip with the grade being previewed and an orange outline indicates the current clip to which you’re previewing each scrolled grade.
When you’re finished, do one of the following to either accept or reject the currently previewed grade that you’ve scrolled to:
— Press EXIT AS WAS if none of the grades you scrolled through was suitable. This exits Scroll mode and leaves the clip as it was previously.
— Press EXIT AS IS if you’ve found a grade that works for the current clip. This exits Scroll mode and copies the scrolled grade.
When you press the TOGGLE DECK KEYS soft key in Scroll mode, each of the Transport Control buttons on the Search Dial panel functions as a means of previewing the grades of other clips in the Timeline.
— NEXT CLIP: Move to the next clip and preview its grade.
— PREV CLIP: Move to the previous clip and preview its grade.
— FWD: Plays (scrolls) forward at 1 scene per second, previewing each new grade as it appears.
— REV: Play (scrolls) the clips in reverse at 1 scene per second, previewing each new grade as it appears.
— FFWD: Shuttles (scrolls) forward through the Timeline at 4 scenes per second, previewing each new grade as it appears.
— RWD: Shuttles (scrolls) reverse through the Timeline at 4 scenes per second, previewing each new grade as it appears.
Rippling Changes Using the Advanced Control Panel
DaVinci Resolve has a mechanism for rippling specific changes made to one clip to a range of other clips in the Timeline. This is only possible using the controls of the DaVinci Resolve Advanced control panel.
The general idea of the ripple function is that you select a clip, make a change to one or more nodes in its grade, and then ripple that change to a range of other clips. This rippled change can be applied to the same node in each clip, or the change can be applied as an appended node within each rippled clip.
The following procedure describes in detail how you can use the control panel to ripple a change to a range of other clips. While this procedure may appear complicated, it’s just that there are several options. Once you learn the sequence of commands, this process is actually quite fast.
1 (Optional) On the T-Bar panel, press MODES, then in the soft menu of the Trackball panel press RIPPLE MODES. Four selectable modes appear mapped to the soft keys of the Trackball panel, which can be used later to execute different types of ripple operations. Press the mode you want to use for rippling.
— Ripple Static: (Exact values changed) Changes made to the current clip are rippled to the specified clips using the exact parameters that were changed. For example, if Lift in the current clip is changed to 0.75 of its range, each clip you ripple will have a Master Gain setting of 0.75. Only parameters you adjust are rippled.
— Ripple Relative: (Percent value changed) Changes made to the current clip are rippled to the specified clips by the percentage of change you made to the altered parameters. For example, if the current clip has a Lift level of 1.00 and is changed to 0.90 units, then the Lift setting of each clip you ripple will have a relative reduction of 10% relative to its previous value.
— Ripple Absolute: (Unit value changed) Changes made to the current clip are rippled to the specified clips by the same delta of change, using whichever units make sense for the affected parameter. For example, if the current clip had a Lift of 0.80 and you increased it to 0.90, each rippled scene’s master gain level increases by 0.10.
— Ripple Forced: (All values are copied) The current clip’s grade is rippled to the specified clips in its entirety. No comparison is made with the original clip’s parameters, and all memory parameters are rippled.
2 Move the playhead to the clip you want to adjust.
3 Adjust the grade of the current clip in the manner you want to ripple to other clips in the Timeline.
4 Now, you must define the range of clips you want to ripple to using the number pad on the Search Dial panel. The following combinations will work:
— An absolute range of clips is defined by entering two clip numbers separated by a comma. For example, if you want to ripple the current change to clips 10 through 15, you’d press “10, 15”
— To specify every clip from the beginning of the Timeline, use the Minus (–) key. For example, to specify a range of clips from the beginning to clip 20, you’d press “–, 20”
— To specify every clip to the end of the Timeline, use the Plus (+) key. For example, to specify a range of clips from the clip 50 to the end, you’d press “50, +”
— To specify every clip in the whole Timeline, press “–, +”
5 (Optional) You can control whether the rippled change is applied in an appended node, or an existing node, in every rippled clip by pressing the SHIFT DOWN key of any panel.
If you don’t press SHIFT DOWN, the rippled change will be applied to the same node in every rippled clip that was adjusted in the current clip. In other words, if you made a change to Node 4, it will be rippled to Node 4 of all clips specified for rippling to. If one of the rippled clips doesn’t have the same number of nodes (in this case if there’s no node 4), you may get an error.
6 To execute the ripple, do one of the following:
— Press RIPPLE VALUE on the Search Dial panel to ripple a change to the selected node in each clip’s grade, using the currently selected Ripple Mode in the Color panel of the User Preferences.
— Press SHIFT DOWN and APPEND to ripple to add the change via an appended node at the end of each clip’s grade
— Press one of the Center panel soft keys corresponding to the ripple function you want to perform.
There are four soft keys;
a) Static Ripple: Changes made to the current clip are rippled to the specified clips using the exact parameters that were changed. For example, if Lift in the current clip is changed to 0.75 of its range, each clip you ripple will have a Master Gain setting of 0.75. Only parameters you adjust are rippled. Identical to the “Exact values changed” ripple setting.
b) Relative Ripple: Changes made to the current clip are rippled to the specified clips by the percentage of change you made to the altered parameters. For example, if the current clip has a Lift level of 1.00 and is changed to 0.90 units, then the Lift setting of each clip you ripple will have a relative reduction of 10% relative to its previous value. Identical to the “Percent value changed” ripple setting.
c) Absolute Ripple: Changes made to the current clip are rippled to the specified clips by the same delta of change, using whichever units make sense for the affected parameter.
For example, if the current clip had a Lift of 0.80 and you increased it to 0.90, each rippled scene’s master gain level increases by 0.10. Identical to the “Unit value changed” ripple setting.
d) Forced Ripple: The current clip’s grade is rippled to the specified clips in its entirety, overwriting all previous nodes and parameters in the rippled clips.
Now, the adjustment you made in step 4 is applied to the designated range of clips.
Admittedly, that was a long and detailed procedure when spelled out in text, but the actual button sequences are straightforward once you put them together. Here are some examples of button sequences that ripple an adjustment you’ve just made in different ways:
— “10, 15” then SHIFT DOWN then RIPPLE VALUE: Copies the change you’ve made to the current clip and applies it as a new node that’s appended to the end of clips ten through fifteen.
— MODES then RIPPLE MODES then “34, 45” then FORCED RIPPLE: Copies the entire grade of the current clip, using it to overwrite the grade of clips 34 through 45.
WARNING: Since undo is a per-clip operation, there is no global undo for changes made to the entire Timeline. This means that once you ripple a change in this manner, there is no going back. Proceed with caution.
WARNING: Since undo is a per-clip operation, there is no global undo for changes made to the entire Timeline. This means that once you ripple a change in this manner, there is no going back. Proceed with caution.
WARNING: Since undo is a per-clip operation, there is no global undo for changes made to the entire Timeline. This means that once you ripple a change in this manner, there is no going back. Proceed with caution.
— MODES then RIPPLE MODES then “–, +” then SHIFT DOWN then RELATIVE RIPPLE: Copies the change you’ve made to the current clip as a relative percentage and applies it as a new node appended to the end of every single clip in the entire Timeline.