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— Eclipse Position: Simulates where the outer (away from the center) or inner (toward the center) side of a Ghost Element is missing because the light is off the edge of a lens element or blocked by some part of the tube housing. Practically, this defines which side of the Ghost Element is affected by the other Eclipse parameters of size, softness, and chromatic shift. Adjusting this results in semi-circular ghost shapes of different kinds. At 0, there is no eclipse. At positive values, the eclipse starts from within the frame and pushes out; at negative values, the eclipse starts from the outside of the frame and pushes in.
— Eclipse Size: Defines the size of the eclipse region for that flare element. At higher values, more and more of the flare element is eclipsed.
— Eclipse Softness: Defines the softness at the transition from the eclipsed and non-eclipsed regions.
— Eclipse Chromatic shift: Lets you create a chromatic aberration effect at the boundary of the eclipsed region. At 0, there is no chromatic shift. At increasingly positive values, there’s a shift toward blue. Toward negative values, there’s a shift toward red.
— Repeat: Lets you use this element to spawn many duplicates defined by the following two parameters.
— Repeat Position Seed and Repeat Size Seed: At different values, these parameters let you pseudo-randomly redistribute the placement of repeated elements.
Lens Reflections (Studio Version Only)
Found in the ResolveFX Light category, Lens Reflections simulates intense highlights reflecting off the various optical elements within a lens to create flaring and scattering effects based on the shape and motion of highlights you isolate in the scene. It’s an effective simulation that works best when there are light sources or specular reflections in the scene such as the sun, car headlights, light fixtures, fire and flame, or other lighting elements that are plausibly bright enough to cause such flaring.
Also, this plugin really shines when these light sources move, as each layer of simulated reflections moves according to that element’s position within the virtual lens being simulated, creating organic motion that you don’t have to keyframe. Without intense highlights, the results of this filter are good for more abstract light-leak effects.
(Left) Original image, (Right) Applying Lens Reflections