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Allows the target loudness level in LUFS for the master Loudness meters to be set to your desired output target level. For example, DaVinci Resolve’s default loudness standard target is -23 LUFS, but the YouTube target LUFS specification is -14 LUFS. If -14 LUFS is set, the “0” mark on the loudness meter scale moves to this level, allowing you to focus your master mix levels towards that loudness standard.
Bouncing Audio
Bouncing audio refers to mixing and rendering audio from one or more Timeline tracks onto another track of the Timeline, in the process “baking in” processor intensive effects and complicated or intricate audio edits to create a new continuous piece of audio media. The bounced file is
written to the directory location specified by the Project Settings > Capture and Playback panel > “Save clips to” field.
There are two commands available for bouncing audio on the Fairlight page:
— Timeline > Bounce Selected Tracks to New Layer
— Timeline > Bounce Mix to Track
1 Set In and Out points to define the range of the Timeline you want to bounce. If you don’t do this, nothing will happen.
2 Command-click the track headers or mixer channel strips of all tracks you want to bounce in order to select them.
3 Choose Timeline > Bounce Selected Tracks to New Layer.
The audio on each track is processed and rendered and appears as the top layer of audio on that track. While View > Show Audio Track Layers is turned off, it will appear as if the new bounced audio is the only clip on that track. However, the original audio (with any unrendered clip-based effects) is still available as the bottom of the stack of layered audio on that track; turning on View > Show Audio Track Layers will reveal this.
The bounced audio is a new audio media file that’s written to the directory location specified by the Project Settings > Capture and Playback panel > “Save clips to” field.
1 Choose Timeline > Bounce Mix to Track. The Bounce Mix to Track window appears, showing all busses that are currently available.
2 In the Destination Track column, set which mixes you want to bounce by choosing either New Track, or choosing a specific existing track from the drop-down menus.
3 Click OK.
The specified mix is processed, mixed, and bounced to the specified track as a new piece of audio. This creates new audio media that’s written to the directory location specified by the Project Settings > Capture and Playback panel > “Save clips to” field.
TIP: There’s also a Bounce Audio Effects command in the contextual menu of audio clips in the Timeline that have clip-based audio effects applied to them. For more information,
see Chapter 176, “Audio Effects.”
TIP: There’s also a Bounce Audio Effects command in the contextual menu of audio clips in the Timeline that have clip-based audio effects applied to them. For more information,
see Chapter 176, “Audio Effects.”
TIP: There’s also a Bounce Audio Effects command in the contextual menu of audio clips in the Timeline that have clip-based audio effects applied to them. For more information,