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Pitch has the following controls:

Bypass: Toggles this plugin on and off.

Semitones: A “coarse” adjustment that can shift audio pitch up to +/- 12 semitones.

Cents: A “fine” adjustment that can tune audio pitch in +/- 100ths of a semitone.

Dry/Wet: A percentage control of the output mix of “dry” or original signal to “wet” or processed signal. 0 is completely dry, 100% is completely wet.


Reverb

A spatial simulation plugin, capable of recreating multichannel reverberation corresponding to rooms of different sizes, adjustable via a graphical 3D cube control. This plugin lets you take a “dry” recording and make it sound as if it’s within a grand cathedral, an empty room, a tiled bathroom, or other spaces.

To understand this plugin’s controls, it helps to know that the signal follows three paths which are combined to create the final effect:

— A direct path.

— An early reflection path (ER) simulating early reflection rays obtained from the first multiple reflections on the walls, traveling from the virtual source to the virtual listener.

— A late reverberation path (Reverb) simulating the behavior of an acoustic model of the room.


A graph shows an approximate visualization of the reverb’s effect on the frequencies of the audio signal.


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The Reverb Fairlight FX

Reverb has the following controls:

Bypass: Toggles this plugin on and off.

Room Dimensions: By controlling the size of the virtual room a sound is to inhabit, these parameters simultaneously control the configuration of Early Reflection and Late Reverberation processing. The acoustic modes from this simulated room are computed and fed to Late Reverberation processing. The shape, gain, and delay of the first reflections are computed and then fed to Early Reflection processing.

Height, Length, Width: Defines the dimensions of the reverberant space, in meters.

Room Size: The calculated Room Width x Length, in meters.

Reverb: Additional controls that further customize the configuration of Early Reflection and Late Reverberation processing.

Pre Delay: Increase or negate the propagation time from the virtual source to the virtual listener. As a result, it modifies the initial delay time between the source signal and the first reflection.

Reverb Time: Decay time of the Reverb tail. It controls the overall decay time of the acoustic modes from late reverberation processing.

Distance: Modifies the distance between the virtual source and the virtual listener. It modifies only the configuration of early reflections processing.

Brightness: Modulate the shape of the decay time over frequency. At maximum brightness, decay time is identical at any frequency. At minimum brightness, higher frequencies result in shorter decay time and therefore duller sound.

Modulation: Adds random low-frequency phase modulation from the tapping point of ER processing. At 0%, modulation is not used.

Early Reflection Tone: Four post equalization controls modify the tone of early reflections to suit a particular room’s characteristics.

Low Gain: Amount of gain added to the low frequency.

Low Frequency: Frequency range of 150 Hz to 500 Hz.

High Gain: Amount of gain added to the high frequency.

High Frequency: Frequency range of 1k Hz to 16k Hz.

Reverb Tone: Four post equalization controls modify the tone of the reverb tail to suit a particular room’s characteristics.

Reverb Tail Low Gain: Amount of gain added to the low frequency.

Reverb Tail Low Frequency: Frequency range of 150 Hz to 500 Hz.

Reverb Tail High Gain: Amount of gain added to the high frequency.

Reverb Tail High Frequency: Frequency range of 1k Hz to 16k Hz.

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Output: These controls recombine the three audio processing paths into a single output signal.

Dry/Wet: A percentage control of the output mix of “dry” or original signal to “wet” or processed signal. 0 is completely dry, 100% is completely wet.

Direct Level: The amount of the direct level to mix into the final signal.

Early Reflection Level: The amount of early reflection to mix into the final signal.

Reverb Level: The amount of reverb to mix into the final signal.