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Using Resolve Live Grades Later

Since each Snapshot you capture during a Resolve Live session contains timecode that was captured from the camera, grades from snapshots with timecode that overlaps recorded camera original media can be synced using ColorTrace when the time comes to start making dailies.

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Keep in mind that snapshot grades correspond to the monitored output of the camera during the shoot. If you shot using a raw format, you’ll need to use whatever in-camera debayering settings were used for monitoring during the shoot if you want the grades from your snapshots to produce the same result.

For more information on using ColorTrace, see Chapter 146, “Copying and Importing Grades Using ColorTrace.”


Using LUTs in Resolve Live Workflows

Many on-set workflows use Lookup Tables (LUTs) to calibrate displays, normalize log-encoded media for monitoring, and preview looks in the video village to test how the current lighting scheme will work with the intended grade. You can apply LUTs using the Lookup Tables section of the Project Setting’s Color Management panel, or within a grade as part of a node tree.

However, you can also export LUTs, if necessary for monitor previewing, that you can apply by loading them into a compatible LUT box of some kind, connected in-between the camera’s video output and a display, or using a display capable of loading LUTs internally.

If you’re exporting LUTs using the Generate 3D LUT command of the Thumbnail timeline’s contextual menu, you should limit yourself to using only Primaries palette and Custom Curves palette controls within a single node. These are the only grading controls that can be mathematically converted

into a LUT.

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NOTE: DaVinci Resolve exports LUTs in the .cube format, which is a DaVinci-developed LUT format, with no relation to the Adobe SpeedGrade.cube format.


NOTE: DaVinci Resolve exports LUTs in the .cube format, which is a DaVinci-developed LUT format, with no relation to the Adobe SpeedGrade.cube format.


NOTE: DaVinci Resolve exports LUTs in the .cube format, which is a DaVinci-developed LUT format, with no relation to the Adobe SpeedGrade.cube format.

When exporting a LUT, any nodes that use Windows or OpenFX will be ignored along with all corrections made within these nodes. All other nodes with Primaries palette and Custom Curves palette adjustments that can be translated into a LUT will have their combined result translated into a LUT. For any nodes that mix supported and unsupported adjustments for LUT export (such as sharpening or blur filtering operations), the unsupported adjustments will simply be ignored. For more information on exporting LUTs, see “Exporting Grades and LUTs” in Chapter 138, “Grade Management.”