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Keyboard Shortcuts

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TIP: To keep controls identical between macOS, Windows, and Linux, the Control key in macOS is not used by default for any keyboard shortcuts. However, you can assign your own keyboard shortcuts to the Control key if you like, opening up a whole new set of keyboard shortcuts for your own use on macOS.


TIP: To keep controls identical between macOS, Windows, and Linux, the Control key in macOS is not used by default for any keyboard shortcuts. However, you can assign your own keyboard shortcuts to the Control key if you like, opening up a whole new set of keyboard shortcuts for your own use on macOS.


TIP: To keep controls identical between macOS, Windows, and Linux, the Control key in macOS is not used by default for any keyboard shortcuts. However, you can assign your own keyboard shortcuts to the Control key if you like, opening up a whole new set of keyboard shortcuts for your own use on macOS.

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Since the majority of DaVinci Resolve users are on macOS, this manual presents all keyboard shortcuts using the macOS conventions of the Command key and the Option key. For users of other systems, all keyboard shortcuts that use the Option key in macOS use the ALT key in Windows and Linux, and all keyboard shortcuts that use the Command key in macOS use the Control key in Windows and Linux.



Undo and Redo in DaVinci Resolve

No matter where you are in DaVinci Resolve, Undo and Redo commands let you back out of steps you’ve taken or commands you’ve executed, and reapply them if you change your mind.

DaVinci Resolve is capable of undoing the entire history of things you’ve done since creating or opening a particular project. When you close a project, its entire undo history is purged. The next time you begin work on a project, its undo history starts anew.

Because DaVinci Resolve integrates so much functionality in one application, there are three separate sets of undo “stacks” to help you manage your work.

— The Media, Edit and Fairlight pages share the same multiple-undo stack, which lets you backtrack out of changes made in the Media Pool, the Timeline, the Metadata Editor, and the Viewers.

— Each clip in the Fusion page has its own undo stack, so that you can undo changes you make to the composition of each clip, independently.

— Each clip in the Color page has its own undo stack, so that you can undo changes you make to grades in each clip, independently.


In all cases, there is no practical limit to the number of steps that are undoable (although there may be a limit to what you can remember). To take advantage of this, there are three ways you can undo work to go to a previous state of your project, no matter what page you’re in.


To simply undo or redo changes you’ve made one at a time:

— Choose Edit > Undo (Command-Z) to undo the previous change.

— Choose Edit > Redo (Shift-Command-Z) to redo to the next change.

— On the DaVinci control panel, press the UNDO and REDO buttons on the T-bar panel.


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TIP: If you have the DaVinci control panel, there is one other control that lets you control the undo stack more directly when using the trackballs, rings, and pots. Pressing RESTORE POINT manually adds a memory of the current state of the grade to the undo stack. Since discrete undo states are difficult to predict when you’re making ongoing adjustments with the trackball and ring controls, pressing RESTORE POINT lets you set predictable states of the grade that you can fall back on.


TIP: If you have the DaVinci control panel, there is one other control that lets you control the undo stack more directly when using the trackballs, rings, and pots. Pressing RESTORE POINT manually adds a memory of the current state of the grade to the undo stack. Since discrete undo states are difficult to predict when you’re making ongoing adjustments with the trackball and ring controls, pressing RESTORE POINT lets you set predictable states of the grade that you can fall back on.


TIP: If you have the DaVinci control panel, there is one other control that lets you control the undo stack more directly when using the trackballs, rings, and pots. Pressing RESTORE POINT manually adds a memory of the current state of the grade to the undo stack. Since discrete undo states are difficult to predict when you’re making ongoing adjustments with the trackball and ring controls, pressing RESTORE POINT lets you set predictable states of the grade that you can fall back on.

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You can also undo several steps at a time using the History submenu and window. At the time of this writing, this only works for multiple undo steps in the Media, Cut, Edit, and Fairlight pages.


To undo and redo using the History submenu:

1 Open the Edit > History submenu, which shows (up to) the last twenty things you’ve done.

2 Choose an item on the list to undo back to that point. The most recent thing you’ve done appears at the top of this list, and the change you’ve just made appears with a check next to it. Steps

that have been undone but that can still be redone remain in this menu, so you can see what’s possible. However, if you’ve undone several changes at once and then you make a new change, you cannot undo any more and those steps disappear from the menu.


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The History submenu, which lets you undo several steps at once


Once you’ve selected a step to undo to, the menu closes and the project updates to show you its current state.

To undo and redo using the Undo window:

1 Choose Edit > History > Open History Window.

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2 When the History dialog appears, click an item on the list to undo back to that point. Unlike the menu, in this window the most recent thing you’ve done appears at the bottom of this list. Selecting a change here grays out changes that can still be redone, as the project updates to show you its current state.


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The Undo History window that lets you browse the entire available undo stack of the current page


3 When you’re done, close the History window.