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Methods of adding nodes using the contextual menu:

To add a node: Right-click in an empty area of the Node Editor, and choose a node from the Add Tool submenu.

To insert a node: Right-click a node in the Node Editor, and choose a node from the Insert Tool submenu.

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TIP: When you replace one node with another, any settings that are identical between the two nodes are copied into the new node. For example, replacing a Transform node with a Merge will copy the existing center and angle values from the Transform to the Merge.


TIP: When you replace one node with another, any settings that are identical between the two nodes are copied into the new node. For example, replacing a Transform node with a Merge will copy the existing center and angle values from the Transform to the Merge.


TIP: When you replace one node with another, any settings that are identical between the two nodes are copied into the new node. For example, replacing a Transform node with a Merge will copy the existing center and angle values from the Transform to the Merge.

To replace a node: Right-click a node in the Node Editor, and choose a node from the Replace Tool submenu.


Deleting Nodes

To delete one or more selected nodes, press Delete (macOS) or Backspace (Windows), or right-click one or more selected nodes and choose Delete from the contextual menu. The node is removed from the Node Editor, and whichever nodes are connected to its primary input and output are now connected together. Nodes connected to other inputs (such as mask inputs) become disconnected.


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Before deleting a node from a node tree (top), and after upstream and downstream nodes have automatically reconnected (bottom).


Disconnected Nodes

It’s perfectly fine to have disconnected nodes, or even entire disconnected branches of a node tree, in the Node Editor alongside the rest of a composition. All disconnected nodes are simply ignored while being saved for possible future use. This can be useful when you’re saving nodes that you’ve customized but later decided you don’t need. It’s also useful for saving branches of trees that you’ve since exported to be self-contained media that’s re-imported to take the place of the original effect, but you want to save the original nodes just in case you need to redo your work.