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Using the Inspector Header
When you select a node, it populates the Inspector with a title bar, or Inspector header, that displays that node’s name as well as other controls that govern that node. A node’s Inspector header itself has a variety of controls, but clicking (or double-clicking) on an Inspector header also exposes that node’s parameters.
A node’s Inspector header
When you select multiple nodes at once, you’ll see multiple headers in the Inspector. By default, only the parameters for the active node (highlighted orange in the Node Editor) can be opened at any given time, although you can change this behavior in Fusion’s Preferences.
Selecting and Viewing Nodes in the Inspector
Inspector headers are click targets for selecting nodes, opening and closing node parameters, and other things.
— To select a node using the Inspector header: When multiple nodes are selected, you can make a node the active node by clicking its Inspector header in the Inspector. As the actively selected node, the Inspector header and the corresponding node in the Node Editor are highlighted orange, and its parameters are exposed.
— To load a node into the viewer using the Inspector header: You can view a node by dragging its header into one of the viewers.
— To view a node’s splines with the control header: If you want to view the animated curves of a node in the Spline Editor, you can add them by dragging the Inspector header into the
Spline Editor. All animated splines for the parameters of that node will automatically be displayed.
Using Header Controls
The controls found in each node’s Inspector header makes it fast to do simple things.