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Modifiers

Modifiers are expressions, calculations, trackers, paths, and other mathematical components that you attach to a parameter to extend its functionality. When a modifier is attached to a parameter, its controls will appear separately in the Inspector Modifiers tab.


To attach a modifier:

1 Right-click over the parameter to which you want to attach a modifier.

2 Make a selection from the Modifier submenu in the contextual menu.


Animating Parameters in the Inspector

Fusion can keyframe most parameters in most nodes, in order to create animated effects such as animated transforms, rotoscoping with splines, dynamically altering warping behaviors, and so on; the list is endless. For convenience, a set of keyframing controls are available within the Inspector next to each keyframable parameter. These controls are:

— A gray Keyframe button to the right each keyframable parameter. Clicking this gray button creates a keyframe at the current position of the playhead, and turns the button orange.

— When you add a keyframe to a parameter, moving to a new frame and changing the parameter will automatically add a keyframe at the current position.

— Whenever the playhead is sitting right on top of a keyframe, this button turns orange. Clicking an orange Keyframe button deletes the keyframe at that frame and turns the button gray again.

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— Small navigation arrows appear to the right and left if there are more keyframes in those directions. Clicking on navigation arrows to the right and left of keyframes jumps the playhead to those keyframes.


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Orange Keyframe buttons in the Inspector show there’s a keyframe at that frame


Once you’ve keyframed one or more parameters, If Show Modes/Options has been enabled, the node containing the parameters you keyframed displays a Keyframe badge, to show that node has been animated.


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A keyframed node displays a Keyframe badge in the Node Editor

 

Removing Animation From a ParameterAttaching a Parameter to an Existing Animation Curve